幽魂Y
地区下水道, 德瑞的污水坑, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 剧毒水道, 远古之印
标签施法, chaos_affinity, demon, flesh_armour, humanoid, is_unarmed, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement, undying
Packs
  • 下水道: 不朽之毒
  • 德瑞的污水坑: 不朽之毒
  • 永恒的实验室: 不朽之毒
  • 永恒的实验室: 不朽之毒, 污秽食腐虫
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, 远古之印: 不朽之毒
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, 远古之印: 瓦尔创造物, 不朽之毒, 阿莉亚的赤血守卫
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, 远古之印: 冰霜祭骨, 冰霜狱卫, 灵骸守卫, 雷电狱卫, 火炎祭骨, 枯骨之炎, 阿莉亚的赤血守卫, 不朽之毒
  • WorldAreas#1335: 不朽戒士, 不朽戒士, 不朽之毒
  • 不朽之毒, 污秽食腐虫
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 不朽之毒, 污秽食腐虫
  • 生命
    100%
    闪避值
    +100%
    异常状态临界值
    100%
    抗性
    75 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    Pyromaniac
    Metadata
    PyromaniacPoison
    等级
    83
    生命
    32,017
    护甲
    92,477
    闪避值
    15,720
    能量护盾
    0
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.5
    经验值
    13,132
    异常状态临界值
    32,017
    冰缓
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    MonsterCausticBomb
    法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 混沌, 范围法术
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 4 秒
    造成 503.4 - 671.2 混沌伤害
    陷阱持续 +2.5
    每秒造成 466.1 基础混沌伤害
    基础持续时间为 4
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [2]
    PyroChaosFireball
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    暴击几率: 6%
    施放间隔: 0.85 秒
    冷却时间: 3 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    造成 122.6 - 149.8 混沌伤害
    造成 181.6 - 272.3 火焰伤害
    基础范围为 0.9
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    }
    
    Animated
    {
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( fire );"
    	on_spawned_dead = "DetachAllContainingText( fire );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pyromaniac/PyromaniacPoison"] = {
        name = "Undying Alchemist",
        life = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "PyroChaosFireball",
            "MonsterCausticBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PyroChaosFireball"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.27000001072884, 0.33000001311302, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCausticBomb"] = {
        name = "MonsterCausticBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3},  cost = { }, },
            [5] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3},  cost = { }, },
            [6] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Edit

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