火炎祭骨
亡灵
区域: 火葬场, 远古之印, 懦者的试验, 玩家对玩家 小型竞技场, InvasionBoss
50% 的物理伤害转换为火焰伤害
undead description [1]
immune to lava damage [1]
undead description [1]
immune to lava damage [1]
Flame Guardian
幽魂 | Y |
---|---|
地区 | 火葬场, 远古之印, 懦者的试验, 玩家对玩家 小型竞技场, InvasionBoss |
标签 | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
108%
生命转为护盾
50%
护甲
+25%
异常状态临界值
108%
抗性
40 0 0 0
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±30%
经验值
120%
Model Size
100%
类型
SkeletonMeleeFire
Metadata
SkeletonMeleeFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
74
生命
13,037
护甲
57,659
闪避值
5,828
能量护盾
4,438
伤害
769
法术伤害
769
命中
366
攻击间隔
1.605
经验值
13,921
异常状态临界值
13,037
冰缓
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 539–1000
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeFire"] = { name = "Flame Guardian", life = 1.08, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火炎祭骨
亡灵
50% 的物理伤害转换为火焰伤害
undead description [1]
immune to lava damage [1]
undead description [1]
immune to lava damage [1]
Flame Guardian
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
108%
生命转为护盾
50%
护甲
+25%
异常状态临界值
108%
抗性
40 0 0 0
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±30%
经验值
120%
Model Size
100%
类型
SkeletonMeleeFire
Metadata
SkeletonMeleeFireHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
35,988
闪避值
4,739
能量护盾
3,064
伤害
538
法术伤害
538
命中
290
攻击间隔
1.605
经验值
12,306
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 377–699
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireHellscape"] = { name = "Flame Guardian", life = 1.08, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火炎祭骨
幽魂 | Y |
---|---|
地区 | 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
标签 | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
108%
生命转为护盾
50%
护甲
+25%
异常状态临界值
108%
抗性
40 0 0 0
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±30%
经验值
120%
Model Size
100%
类型
SkeletonMeleeFireMaps
Metadata
SkeletonMeleeFireMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
34,578
护甲
115,596
闪避值
7,860
能量护盾
7,660
伤害
1,170
法术伤害
1,170
命中
518
攻击间隔
1.605
经验值
15,758
异常状态临界值
34,578
冰缓
109
Shock
109
Brittle
619
Scorch
109
Sap
302
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 819–1522
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireMaps"] = { name = "Flame Guardian", life = 1.08, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
火炎祭骨
Flame Guardian
幽魂 | Y |
---|---|
地区 | 洞穴 |
标签 | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
108%
生命转为护盾
50%
护甲
+25%
异常状态临界值
108%
抗性
40 0 0 0
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±30%
经验值
120%
Model Size
100%
类型
SkeletonMeleeFire
Metadata
SkeletonMeleeFireVaal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
22
生命
266
护甲
625
闪避值
638
能量护盾
123
伤害
40
法术伤害
40
命中
41
攻击间隔
1.605
经验值
1,105
异常状态临界值
266
冰缓
1
Shock
1
Brittle
5
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 28–52
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireVaal"] = { name = "Flame Guardian", life = 1.08, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火炎祭骨
亡灵
50% 的物理伤害转换为火焰伤害
undead description [1]
immune to lava damage [1]
undead description [1]
immune to lava damage [1]
Flame Guardian
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
108%
生命转为护盾
50%
护甲
+25%
异常状态临界值
108%
抗性
40 0 0 0
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±30%
经验值
120%
Model Size
100%
类型
SkeletonMeleeFire
Metadata
SkeletonMeleeFireVaalHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
35,988
闪避值
4,739
能量护盾
3,064
伤害
538
法术伤害
538
命中
290
攻击间隔
1.605
经验值
12,306
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 377–699
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireVaalHellscape"] = { name = "Flame Guardian", life = 1.08, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火炎祭骨
Flame Guardian
幽魂 | Y |
---|---|
地区 | 禁灵之狱下层 |
标签 | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
108%
生命转为护盾
50%
护甲
+25%
异常状态临界值
108%
抗性
40 0 0 0
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±30%
经验值
120%
Model Size
100%
类型
SkeletonMeleeFire
Metadata
SkeletonMeleeFire2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
47
生命
1,701
护甲
6,454
闪避值
2,150
能量护盾
788
伤害
179
法术伤害
179
命中
124
攻击间隔
1.605
经验值
5,825
异常状态临界值
1,701
冰缓
5
Shock
5
Brittle
30
Scorch
5
Sap
15
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 125–233
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeFire2_"] = { name = "Flame Guardian", life = 1.08, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
火炎祭骨
亡灵
50% 的物理伤害转换为火焰伤害
undead description [1]
50% 的物理伤害转换为火焰伤害
undead description [1]
50% 的物理伤害转换为火焰伤害
Flame Guardian
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
108%
生命转为护盾
50%
护甲
+25%
异常状态临界值
108%
抗性
40 0 0 0
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±30%
经验值
120%
Model Size
100%
类型
SkeletonMeleeFire
Metadata
SkeletonMeleeFire2_Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
35,988
闪避值
4,739
能量护盾
3,064
伤害
538
法术伤害
538
命中
290
攻击间隔
1.605
经验值
12,306
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 377–699
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeFire2_Hellscape"] = { name = "Flame Guardian", life = 1.08, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |