瓦尔图腾
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterTotemTough
Metadata
TotemMonsterDamage
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Stats
{
set_immune_to_curses = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMonsterDamage"] = {
name = "Vaal Totem",
life = 4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
全局物理伤害提高 50%
| Family | MonsterAura |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 4 (Effective: 3) |
| Stats | |
| Craft Tags | physical_damage 伤害 物理 |
强化物理增伤光环
范围: 60
友军造成额外物理伤害
物理伤害提高 50%
Large Physical Damage Aura
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterTotem
Metadata
TotemAlliesCannotDie
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Stats
{
set_immune_to_curses = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemAlliesCannotDie"] = {
name = "Vaal Totem",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
cannot die [1]
| Family | MonsterAura |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 4 (Effective: 3) |
| Stats |
不死光环
范围: 50
周围的友军不会死亡
cannot die [1]
Cannot Die Aura
瓦尔图腾
构造体damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
level [0]
消灭怪物不能获得药剂充能
level [0]
cant touch this [1]
cant possess this [1]
cant possess this [1]
Vaal Totem
| 幽魂 | N |
|---|---|
| 标签 | construct, extra_extra_small_height, immobile, is_unarmed, large_model, not_dex, not_int, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
IncaPopUpTotemProximityShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
2,791
召唤物伤害
298
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = true
object_size = 3
force_placement = true
}
Transitionable
{
num_states = 3
}
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
set_cannot_be_converted_or_dominated = 1
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
set_immune_vaal_lighting_warp = 1
immune_to_labyrinth_degen_effect = 1
immune_to_lava_damage = 1
damage_taken_+%_from_spike_traps_final = -100
damage_taken_+%_from_arrow_traps_final = -100
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
corpse_cannot_be_destroyed = 1
minion_dies_when_parent_dies = 1
cannot_have_life_leeched_from = 1
cannot_have_mana_leeched_from = 1
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncaPopUpTotemProximityShield"] = {
name = "Vaal Totem",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
消灭怪物不能获得药剂充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
level [0]
| Name | 灵能之盾 |
|---|---|
| Family | MonsterNemesis |
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
瓦尔图腾
构造体光环技能范围提高 800%
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
cant touch this [1]
cant possess this [1]
cant possess this [1]
Vaal Totem
| 幽魂 | N |
|---|---|
| 标签 | aura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemMonsterDamage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
2,791
召唤物伤害
298
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
MonsterAuraPhysicalDegeneration
光环, 伤害, 范围, 消耗保留
持续物理伤害光环
每秒造成 166.7 点基础物理伤害
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = true
object_size = 3
force_placement = true
}
Transitionable
{
num_states = 3
}
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
set_cannot_be_converted_or_dominated = 1
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
set_immune_vaal_lighting_warp = 1
immune_to_labyrinth_degen_effect = 1
immune_to_lava_damage = 1
damage_taken_+%_from_spike_traps_final = -100
damage_taken_+%_from_arrow_traps_final = -100
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
corpse_cannot_be_destroyed = 1
minion_dies_when_parent_dies = 1
cannot_have_life_leeched_from = 1
cannot_have_mana_leeched_from = 1
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemMonsterDamage"] = {
name = "Vaal Totem",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
"MonsterAuraPhysicalDegeneration",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterAuraPhysicalDegeneration"] = {
name = "Physical Degeneration Aura",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Aura] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.HasReservation] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
光环技能范围提高 800%
| Family | MonsterAuraRange |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 光环 |
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
消灭怪物不能获得药剂充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
瓦尔图腾
构造体光环技能范围提高 800%
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
level [0]
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
level [0]
cant touch this [1]
cant possess this [1]
cant possess this [1]
Vaal Totem
| 幽魂 | N |
|---|---|
| 标签 | aura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemMonsterDamageProximityShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
2,791
召唤物伤害
298
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
MonsterAuraPhysicalDegeneration
光环, 伤害, 范围, 消耗保留
持续物理伤害光环
每秒造成 166.7 点基础物理伤害
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = true
object_size = 3
force_placement = true
}
Transitionable
{
num_states = 3
}
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
set_cannot_be_converted_or_dominated = 1
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
set_immune_vaal_lighting_warp = 1
immune_to_labyrinth_degen_effect = 1
immune_to_lava_damage = 1
damage_taken_+%_from_spike_traps_final = -100
damage_taken_+%_from_arrow_traps_final = -100
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
corpse_cannot_be_destroyed = 1
minion_dies_when_parent_dies = 1
cannot_have_life_leeched_from = 1
cannot_have_mana_leeched_from = 1
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemMonsterDamageProximityShield"] = {
name = "Vaal Totem",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
"MonsterAuraPhysicalDegeneration",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterAuraPhysicalDegeneration"] = {
name = "Physical Degeneration Aura",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Aura] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.HasReservation] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
光环技能范围提高 800%
| Family | MonsterAuraRange |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 光环 |
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
消灭怪物不能获得药剂充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
level [0]
| Name | 灵能之盾 |
|---|---|
| Family | MonsterNemesis |
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.