瘟疫弓手
Plagued Bowman
幽魂 | Y |
---|---|
地区 | 永恒的实验室, 懦者的试验, 玩家对玩家 小型竞技场 |
标签 | bone_armour, bones, chaos_affinity, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
生命
96%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.29 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonRanged
Metadata
SkeletonBowPoison
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
74
生命
11,589
护甲
46,127
闪避值
6,411
能量护盾
0
伤害
641
法术伤害
641
命中
366
攻击间隔
1.29
经验值
13,921
异常状态临界值
11,589
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 513–769
暴击几率: 5%
攻击间隔: 1.29 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCausticArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, DoT, 混沌, 可触发
腐蚀箭矢
基本伤害: 513–769
暴击几率: 5%
攻击间隔: 1.29 秒
射出一发带有腐蚀效果的箭矢,击中时对一片区域造成混沌伤害,并且产生腐蚀地面。站在地面上的敌人将会持续受到混沌伤害。
每秒造成 219.3 基础混沌伤害
基础持续时间为 3 秒
投射物伤害的词缀效果同样套用于持续伤害
获得额外混沌伤害,其数值等同于自身物理伤害的 34%
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
基础持续时间为 3 秒
投射物伤害的词缀效果同样套用于持续伤害
获得额外混沌伤害,其数值等同于自身物理伤害的 34%
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowPoison"] = { name = "Plagued Bowman", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.29, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MonsterCausticArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1, 1200, 34, -25, 2, -33, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 1200, 34, -25, 2, -33, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 1200, 34, -25, 2, -33, levelRequirement = 26, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 1200, 34, -25, 2, -33, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [5] = {1.3999999761581, 2400, 34, -25, 2, -33, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [6] = {1.3999999761581, 2500, 34, -25, 2, -33, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [7] = {1.3999999761581, 2600, 34, -25, 2, -33, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [8] = {1.3999999761581, 2700, 34, -25, 2, -33, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [9] = {1.3999999761581, 2800, 34, -25, 2, -33, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [10] = {1.3999999761581, 2900, 34, -25, 2, -33, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [11] = {1.3999999761581, 3000, 34, -25, 2, -33, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
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Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires caustic arrows text [1]
Id | MonsterFiresCausticArrowsText |
---|---|
Family | MonsterFiresCausticArrowsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |