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Verseuchter Bogenschütze
Untot
MonsterResistanceIconLightning
undead description [1]
monster fires caustic arrows text [1]
Plagued Bowman
SpectreY
AreaDas ewige Laboratorium, Die Prüfung des Feiglings, PvP: Arena
Tagsbone_armour, bones, chaos_affinity, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • Das ewige Laboratorium: Vaal-Totem, Vaal-Totem, Grinsendes Totem, Verseuchter Bogenschütze, Spröder Kleriker
  • Das ewige Laboratorium: Uralter Bogenschütze, Verseuchter Bogenschütze
  • WorldAreas#764: Nekromant, Fäulnisschlenkerer, Erleuchteter Vikar, Verseuchter Bogenschütze
  • WorldAreas#764: Nekromant, Uralter Bogenschütze, Lodernder Bogenschütze, Gewölbejäger, Spröder Bogenschütze, Spröder Wilderer, Verseuchter Bogenschütze, Spröder Bluter
  • WorldAreas#842, WorldAreas#1003, Die Prüfung des Feiglings: Nekromant, Fäulnisschlenkerer, Erleuchteter Vikar, Verseuchter Bogenschütze
  • WorldAreas#842, WorldAreas#1003, Die Prüfung des Feiglings: Nekromant, Uralter Bogenschütze, Lodernder Bogenschütze, Gewölbejäger, Spröder Bogenschütze, Spröder Wilderer, Verseuchter Bogenschütze, Spröder Bluter
  • PvP: Arena: Vaal-Gefallener, Verseuchter Bogenschütze
  • Leben
    96%
    Ausweichen
    +10%
    Ailment Threshold
    96%
    Widerstand
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning40 MonsterResistanceIconChaos0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    SkeletonRanged
    Metadata
    SkeletonBowPoison
    Stufe
    77
    Leben
    15,862
    Rüstung
    58,245
    Ausweichwert
    7,093
    Damage
    764
    Zauberschaden
    764
    Genauigkeit
    824
    Attack Time
    1.29
    Erfahrung
    14,630
    Minion Life
    3,181
    Minion Damage
    630
    Ailment Threshold
    15,862
    Chill
    50
    Shock
    50
    Brittle
    284
    Scorch
    50
    Sap
    139
    Phys Convert Ele
    285%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 611—917
    Kritische Trefferchance: 5%
    Attack Time: 1.29 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Ätzender Pfeil
    Base Damage: 611—917
    Kritische Trefferchance: 5%
    Attack Time: 1.29 Sek.
    Feuert einen Pfeil ab, der beim Einschlag in einem Bereich Chaosschaden verursacht und ätzenden Boden erzeugt. Gegner, die auf diesem Boden stehen, erleiden Chaosschaden über Zeit.
    Verursacht 255.5 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 3 Sekunden
    Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
    Verursacht 34% Eures physischen Schadens als extra Chaosschaden
    active skill area of effect radius +% final [-33]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    poisonarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowPoison"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Plagued Bowman",
        life = 0.96,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterCausticArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1, 1200, 34, -25, 2, -33, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 1200, 34, -25, 2, -33, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 1200, 34, -25, 2, -33, levelRequirement = 26, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 1200, 34, -25, 2, -33, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [5] = {1.3999999761581, 2400, 34, -25, 2, -33, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [6] = {1.3999999761581, 2500, 34, -25, 2, -33, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [7] = {1.3999999761581, 2600, 34, -25, 2, -33, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [8] = {1.3999999761581, 2700, 34, -25, 2, -33, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [9] = {1.3999999761581, 2800, 34, -25, 2, -33, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [10] = {1.3999999761581, 2900, 34, -25, 2, -33, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [11] = {1.3999999761581, 3000, 34, -25, 2, -33, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster fires caustic arrows text [1]
    FamilyMonsterFiresCausticArrowsText
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster fires caustic arrows text Min: 1 Max: 1 Global
  • Edit

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