Arquero pestilente
No muertoundead description [1]
monster fires caustic arrows text [1]
monster fires caustic arrows text [1]
Plagued Bowman
Vida
96%
Evasión
+10%
Ailment Threshold
96%
Resistencia
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.29 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
SkeletonRanged
Metadata
SkeletonBowPoison
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
77
Vida
15,862
Armadura
58,245
Evasión
7,093
Damage
764
Daño de hechizos
764
Precisión
824
Attack Time
1.29
Experiencia
14,630
Minion Life
3,181
Minion Damage
630
Ailment Threshold
15,862
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 611—917
Probabilidad de golpe crítico: 5%
Attack Time: 1.29 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha cáustica
Base Damage: 611—917
Probabilidad de golpe crítico: 5%
Attack Time: 1.29 seg
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico recibirán daño de caos degenerativo.
La duración base es de 3 segundos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
Ganas el 34% de tu daño físico como daño de caos extra
active skill area of effect radius +% final [-33]
base chaos damage to deal per minute [15332]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
basic_action = "Emerge"
basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBowPoison"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Plagued Bowman",
life = 0.96,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.29,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterCausticArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticArrow"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
"skill_can_fire_arrows",
},
levels = {
[1] = {1, 1200, 34, -25, 2, -33, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 1200, 34, -25, 2, -33, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 1200, 34, -25, 2, -33, levelRequirement = 26, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 1200, 34, -25, 2, -33, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, },
[5] = {1.3999999761581, 2400, 34, -25, 2, -33, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, },
[6] = {1.3999999761581, 2500, 34, -25, 2, -33, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, },
[7] = {1.3999999761581, 2600, 34, -25, 2, -33, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[8] = {1.3999999761581, 2700, 34, -25, 2, -33, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, },
[9] = {1.3999999761581, 2800, 34, -25, 2, -33, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[10] = {1.3999999761581, 2900, 34, -25, 2, -33, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, },
[11] = {1.3999999761581, 3000, 34, -25, 2, -33, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster fires caustic arrows text [1]
| Family | MonsterFiresCausticArrowsText |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















