MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Arquero pestilente
No muerto
IconEnemyResistanceLightning
undead description [1]
monster fires caustic arrows text [1]
Plagued Bowman
Spectre
AreaEl laboratorio eterno, La prueba del cobarde, La prueba del cobarde, Arena de JcJ
Tagsbone_armour, bones, chaos_affinity, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • El laboratorio eterno: Tótem vaal, Tótem vaal, Tótem sonriente, Arquero pestilente, Clérigo quebradizo
  • El laboratorio eterno: Arquero antiguo, Arquero pestilente
  • WorldAreas#764: Nigromante, Carroña fétida, Vicario iluminado, Arquero pestilente
  • WorldAreas#764: Nigromante, Arquero antiguo, Arquero en llamas, Cazador de la bóveda, Arquero quebradizo, Cazador furtivo quebradizo, Arquero pestilente, Perforador quebradizo
  • WorldAreas#842, La prueba del cobarde, La prueba del cobarde: Nigromante, Carroña fétida, Vicario iluminado, Arquero pestilente
  • WorldAreas#842, La prueba del cobarde, La prueba del cobarde: Nigromante, Arquero antiguo, Arquero en llamas, Cazador de la bóveda, Arquero quebradizo, Cazador furtivo quebradizo, Arquero pestilente, Perforador quebradizo
  • Arena de JcJ: Caído vaal, Arquero pestilente
  • Vida
    96%
    Evasión
    +10%
    Ailment Threshold
    96%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    SkeletonRanged
    Metadata
    SkeletonBowPoison
    Nivel
    77
    Vida
    15,862
    Armadura
    58,245
    Evasión
    7,093
    Damage
    764
    Daño de hechizos
    764
    Precisión
    824
    Attack Time
    1.29
    Experiencia
    14,630
    Minion Life
    3,181
    Minion Damage
    630
    Ailment Threshold
    15,862
    Chill
    50
    Shock
    50
    Brittle
    284
    Scorch
    50
    Sap
    139
    Phys Convert Ele
    285%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 611917
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.29 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Flecha cáustica
    Base Damage: 611917
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.29 seg
    Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico recibirán daño de caos degenerativo.
    La duración base es de 3 segundos
    Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
    Ganas el 34% de tu daño físico como daño de caos extra
    active skill area of effect radius +% final [-33]
    base chaos damage to deal per minute [15332]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    poisonarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowPoison"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Plagued Bowman",
        life = 0.96,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterCausticArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1, 1200, 34, -25, 2, -33, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 1200, 34, -25, 2, -33, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 1200, 34, -25, 2, -33, levelRequirement = 26, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 1200, 34, -25, 2, -33, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [5] = {1.3999999761581, 2400, 34, -25, 2, -33, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [6] = {1.3999999761581, 2500, 34, -25, 2, -33, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [7] = {1.3999999761581, 2600, 34, -25, 2, -33, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [8] = {1.3999999761581, 2700, 34, -25, 2, -33, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [9] = {1.3999999761581, 2800, 34, -25, 2, -33, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [10] = {1.3999999761581, 2900, 34, -25, 2, -33, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [11] = {1.3999999761581, 3000, 34, -25, 2, -33, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster fires caustic arrows text [1]
    FamilyMonsterFiresCausticArrowsText
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster fires caustic arrows text 1 1 Global
  • Edit

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