Arqueiro Atormentado
Morto-vivoundead description [1]
monster fires caustic arrows text [1]
monster fires caustic arrows text [1]
Plagued Bowman
Vida
96%
Evasão
+10%
Ailment Threshold
96%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.29 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
SkeletonRanged
Metadata
SkeletonBowPoison
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
77
Vida
15,862
Armadura
58,245
Evasão
7,093
Damage
764
Dano Mágico
764
Precisão
824
Attack Time
1.29
Experiência
14,630
Minion Life
3,181
Minion Damage
630
Ailment Threshold
15,862
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 611—917
Chance de Crítico: 5%
Attack Time: 1.29 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha Cáustica
Base Damage: 611—917
Chance de Crítico: 5%
Attack Time: 1.29 seg
Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
Duração base é de 3 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 34% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [-33]
base chaos damage to deal per minute [15332]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
basic_action = "Emerge"
basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBowPoison"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Plagued Bowman",
life = 0.96,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.29,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterCausticArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticArrow"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
"skill_can_fire_arrows",
},
levels = {
[1] = {1, 1200, 34, -25, 2, -33, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 1200, 34, -25, 2, -33, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 1200, 34, -25, 2, -33, levelRequirement = 26, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 1200, 34, -25, 2, -33, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, },
[5] = {1.3999999761581, 2400, 34, -25, 2, -33, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, },
[6] = {1.3999999761581, 2500, 34, -25, 2, -33, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, },
[7] = {1.3999999761581, 2600, 34, -25, 2, -33, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[8] = {1.3999999761581, 2700, 34, -25, 2, -33, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, },
[9] = {1.3999999761581, 2800, 34, -25, 2, -33, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[10] = {1.3999999761581, 2900, 34, -25, 2, -33, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, },
[11] = {1.3999999761581, 3000, 34, -25, 2, -33, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster fires caustic arrows text [1]
| Family | MonsterFiresCausticArrowsText |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















