Sangrador Frágil
Morto-vivoundead description [1]
monster casts puncture text [1]
monster casts puncture text [1]
Brittle Bleeder
| Spectre | |
|---|---|
| Area | Prisão Superior, O Julgamento do Covarde, O Julgamento do Covarde, O Lago de Kalandra |
| Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
| Packs |
Vida
96%
Evasão
+10%
Ailment Threshold
96%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.29 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
SkeletonRanged
Metadata
SkeletonBowPuncture
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
77
Vida
15,862
Armadura
58,245
Evasão
7,093
Damage
764
Dano Mágico
764
Precisão
824
Attack Time
1.29
Experiência
14,630
Minion Life
3,181
Minion Damage
630
Ailment Threshold
15,862
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 611—917
Chance de Crítico: 5%
Attack Time: 1.29 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
Punctura
Base Damage: 611—917
Chance de Crítico: 5%
Dano de Ataque: 120%
Attack Time: 1.29 seg
Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
Causa 20% mais Dano de Ataque
197% mais Dano com Sangramento
Causa Sangramento
skill can fire arrows [1]
ChangeToStance1
ChangeToStance2
Recarga: 5 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
basic_action = "Emerge"
basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBowPuncture"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Brittle Bleeder",
life = 0.96,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.29,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterPuncture",
"ChangeToStance1",
"ChangeToStance2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterPuncture"] = {
name = "Puncture",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"global_bleed_on_hit",
},
levels = {
[1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1"] = {
name = "ChangeToStance1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance2"] = {
name = "ChangeToStance2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster casts puncture text [1]
| Family | MonsterCastsPunctureText |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Sangrador Frágil
Morto-vivoundead description [1]
monster casts puncture text [1]
monster casts puncture text [1]
Brittle Bleeder
| Spectre | |
|---|---|
| Tags | bone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
| Packs |
Vida
96%
Evasão
+10%
Ailment Threshold
96%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.29 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
SkeletonRanged
Metadata
SkeletonBowPunctureHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,176
Armadura
28,790
Evasão
5,213
Damage
448
Dano Mágico
448
Precisão
580
Attack Time
1.29
Experiência
12,306
Minion Life
1,340
Minion Damage
358
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359—538
Chance de Crítico: 5%
Attack Time: 1.29 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
Punctura
Base Damage: 359—538
Chance de Crítico: 5%
Dano de Ataque: 120%
Attack Time: 1.29 seg
Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
Causa 20% mais Dano de Ataque
197% mais Dano com Sangramento
Causa Sangramento
skill can fire arrows [1]
ChangeToStance1
ChangeToStance2
Recarga: 5 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
basic_action = "Emerge"
basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBowPunctureHellscape"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Brittle Bleeder",
life = 0.96,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.29,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterPuncture",
"ChangeToStance1",
"ChangeToStance2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterPuncture"] = {
name = "Puncture",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"global_bleed_on_hit",
},
levels = {
[1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1"] = {
name = "ChangeToStance1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance2"] = {
name = "ChangeToStance2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster casts puncture text [1]
| Family | MonsterCastsPunctureText |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















