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疫源之弓
不死
MonsterResistanceIconLightning
undead description [1]
monster fires caustic arrows text [1]
Plagued Bowman
幽魂Y
地區永恆實驗室, 懦者的試驗, PvP 競技場
標籤bone_armour, bones, chaos_affinity, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • 永恆實驗室: 瓦爾圖騰, 瓦爾圖騰, 邪面圖騰, 疫源之弓, 聖徒遺骨
  • 永恆實驗室: 遠古之弓, 疫源之弓
  • WorldAreas#764: 死靈法師, 瀝青跛屍, 靈跡教士, 疫源之弓
  • WorldAreas#764: 死靈法師, 遠古之弓, 火弓枯骨, 寶庫獵者, 枯骨之弓, 盜獵者殘骨, 疫源之弓, 嗜血枯骨
  • WorldAreas#842, WorldAreas#1003, 懦者的試驗: 死靈法師, 瀝青跛屍, 靈跡教士, 疫源之弓
  • WorldAreas#842, WorldAreas#1003, 懦者的試驗: 死靈法師, 遠古之弓, 火弓枯骨, 寶庫獵者, 枯骨之弓, 盜獵者殘骨, 疫源之弓, 嗜血枯骨
  • PvP 競技場: 瓦爾墮靈, 疫源之弓
  • 生命
    96%
    閃避
    +10%
    異常狀態臨界值
    96%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning40 MonsterResistanceIconChaos0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.29 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    SkeletonRanged
    Metadata
    SkeletonBowPoison
    等級
    77
    生命
    15,862
    護甲值
    58,245
    閃避值
    7,093
    傷害
    764
    法術傷害
    764
    命中
    824
    攻擊間隔
    1.29
    經驗值
    14,630
    召喚物生命
    3,181
    召喚物傷害
    630
    異常狀態臨界值
    15,862
    冰緩
    50
    感電
    50
    易碎
    284
    焦灼
    50
    殘喘
    139
    Phys Convert Ele
    285%
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 611—917
    暴擊率: 5%
    攻擊間隔: 1.29 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterCausticArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, DoT, 混沌, 可觸發
    腐蝕箭矢
    基本傷害: 611—917
    暴擊率: 5%
    攻擊間隔: 1.29 秒
    射出一發帶有腐蝕效果的箭矢,對擊中的敵人造成額外混沌傷害,並且產生腐蝕地面。在腐蝕地面上的敵人將會持續的受到混沌傷害。
    每秒造成 255.5 基本混沌傷害
    基礎持續時間為 3
    投射物傷害同時影響此技能的持續傷害效果
    獲得等同你 34% 物理傷害的額外混沌傷害
    active skill area of effect radius +% final [-33]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    poisonarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowPoison"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Plagued Bowman",
        life = 0.96,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterCausticArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1, 1200, 34, -25, 2, -33, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 1200, 34, -25, 2, -33, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 1200, 34, -25, 2, -33, levelRequirement = 26, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 1200, 34, -25, 2, -33, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [5] = {1.3999999761581, 2400, 34, -25, 2, -33, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [6] = {1.3999999761581, 2500, 34, -25, 2, -33, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [7] = {1.3999999761581, 2600, 34, -25, 2, -33, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [8] = {1.3999999761581, 2700, 34, -25, 2, -33, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [9] = {1.3999999761581, 2800, 34, -25, 2, -33, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [10] = {1.3999999761581, 2900, 34, -25, 2, -33, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [11] = {1.3999999761581, 3000, 34, -25, 2, -33, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster fires caustic arrows text [1]
    FamilyMonsterFiresCausticArrowsText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster fires caustic arrows text Min: 1 Max: 1 全域
  • Edit

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