咒灵射手
亡灵
undead description [1]
monster casts projectile vulnerability curse text [1]
monster casts projectile vulnerability curse text [1]
Vexing Archer
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cursing_monster, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
生命
96%
闪避值
+10%
异常状态临界值
96%
抗性
0 0 40 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.29 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
SkeletonRanged
Metadata
SkeletonBowProjectileWeaknessCurse
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,176
护甲
28,790
闪避值
5,213
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.29
经验值
12,306
异常状态临界值
6,176
冰缓
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.29 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterProjectileWeakness
法术, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 附加诅咒, 可齐射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
狙击印记
施放间隔: 0.5 秒
冷却时间: 12 秒
诅咒单个敌人,增加其被投射物击中后的伤害,并使投射物在击中敌人时裂化,击中周围的其他目标。一次只能有一个“印记”。
基础持续时间为 6 秒
被诅咒敌人受到的投射物伤害提高 34%
击中被诅咒的敌人的投射物发生分裂,飞向 3 个额外目标
active skill area of effect radius +% final [42]
被诅咒敌人受到的投射物伤害提高 34%
击中被诅咒的敌人的投射物发生分裂,飞向 3 个额外目标
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowProjectileWeaknessCurse"] = { name = "Vexing Archer", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.29, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MonsterProjectileWeakness", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_taken_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", }, levels = { [1] = {32, 24, 6000, 3, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [2] = {34, 42, 6000, 3, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [3] = {34, 42, 6000, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster casts projectile vulnerability curse text [1]
Id | MonsterCastsProjectileWeaknessCurseText |
---|---|
Family | MonsterCastsProjectileWeaknessCurseText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |