冰霜骨法
亡灵
undead description [1]
Frost Archmage
幽魂Y
标签bone_armour, bones, 施法, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • 死亡咒师, 冰霜骨法, 冰霜斗者
  • 生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterCold2
    等级
    68
    生命
    5,404
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1535 - 2394 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterCold2"] = {
        name = "Frost Archmage",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    冰霜骨法
    亡灵
    undead description [1]
    Frost Archmage
    幽魂Y
    地区洞穴, 古金字塔
    标签bone_armour, bones, 施法, cold_affinity, is_unarmed, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 洞穴: 死亡咒师, 冰霜骨法
  • 古金字塔: 死亡咒师, 瓦尔图腾, 瓦尔图腾, 邪面图腾, 邪面图腾, 邪面图腾, 冰霜骨法
  • 生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterCold2Vaal
    等级
    23
    生命
    224
    护甲
    556
    闪避值
    779
    能量护盾
    267
    伤害
    18
    法术伤害
    18
    命中
    43
    攻击间隔
    1.605
    经验值
    1,216
    异常状态临界值
    224
    冰缓
    1
    Shock
    1
    Brittle
    4
    Scorch
    1
    Sap
    2
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 106.9 - 160.4 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterCold2Vaal"] = {
        name = "Frost Archmage",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    冰霜骨法
    亡灵
    undead description [1]
    Frost Archmage
    幽魂Y
    标签bone_armour, bones, 施法, cold_affinity, is_unarmed, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterCold2VaalHellscape
    等级
    68
    生命
    5,404
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1535 - 2394 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterCold2VaalHellscape"] = {
        name = "Frost Archmage",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    冰霜狱卫
    亡灵
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    monster no map drops [1]
    Frost Archmage
    幽魂N
    标签bone_armour, bones, 施法, cold_affinity, is_unarmed, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 冰霜狱卫
  • 生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterColdExpedition
    等级
    68
    生命
    5,404
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1535 - 2394 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Life
    {
    	on_death =
    	"
    		DetachAllContainingText( glowhand );
    		IfVarietyContains( Cold, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk ); } );
    	"
    
    	on_spawned_dead =
    	"
    		DetachAllContainingText( glowhand );
    		IfVarietyContains( Cold, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk ); } );
    	"
    }
    
    Render
    {
    	//turn_duration = 0.35
    	
    }
    
    Actor
    {
    	on_start_Revive =
    	"
    		IfVarietyContains( Cold,
    		{
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    		} );
    		IfVarietyContains( Lightning,
    		{
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
    		} );
    		IfVarietyContains( Fire,
    		{
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterColdExpedition"] = {
        name = "Frost Archmage",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
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