冰霜咒骨
不死undead description [1]
Frost Archmage
| 幽魂 | Y |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterCold
Metadata
SkeletonCasterCold2
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,404
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,172
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 1535 至 2394 冰冷傷害
15% 機率冰凍敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
StateMachine
{
define_shared_state = "glow;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Actor
{
on_start_Revive =
"
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
"
}
StateMachine
{
on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterCold2"] = {
name = "Frost Archmage",
life = 0.84,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
name = "SkeletonProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
| 幽魂 | Y |
|---|---|
| 地區 | 瀑布洞穴, 古金字塔 |
| 標籤 | bone_armour, bones, 法術, cold_affinity, is_unarmed, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterCold
Metadata
SkeletonCasterCold2Vaal
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
23
生命
224
護甲值
556
閃避值
779
能量護盾
224
傷害
18
法術傷害
18
命中
86
攻擊間隔
1.605
經驗值
1,216
召喚物生命
78
Minion Energy Shield
78
召喚物傷害
14
異常狀態臨界值
224
冰緩
1
感電
1
易碎
4
焦灼
1
殘喘
2
Phys Convert Ele
15%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 45.07 至 67.6 冰冷傷害
15% 機率冰凍敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
StateMachine
{
define_shared_state = "glow;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Actor
{
on_start_Revive =
"
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
"
}
StateMachine
{
on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterCold2Vaal"] = {
name = "Frost Archmage",
life = 0.84,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
name = "SkeletonProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
冰霜咒骨
不死undead description [1]
Frost Archmage
| 幽魂 | Y |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, is_unarmed, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterCold
Metadata
SkeletonCasterCold2VaalHellscape
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,404
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,172
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 1535 至 2394 冰冷傷害
15% 機率冰凍敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
StateMachine
{
define_shared_state = "glow;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Actor
{
on_start_Revive =
"
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
"
}
StateMachine
{
on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterCold2VaalHellscape"] = {
name = "Frost Archmage",
life = 0.84,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
name = "SkeletonProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
冰霜咒骨
不死undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Frost Archmage
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, is_unarmed, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
84%
生命轉為護盾
100%
閃避
+15%
異常狀態臨界值
84%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterCold
Metadata
SkeletonCasterColdExpedition
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,404
護甲值
28,790
閃避值
5,450
能量護盾
5,147
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,172
Minion Energy Shield
1,116
召喚物傷害
179
異常狀態臨界值
5,404
冰緩
17
感電
17
易碎
97
焦灼
17
殘喘
47
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 1535 至 2394 冰冷傷害
15% 機率冰凍敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
Actor
{
basic_action = "Emerge"
basic_action = "Revive"
}
StateMachine
{
define_shared_state = "glow;"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
Life
{
on_death =
"
DetachAllContainingText( glowhand );
IfVarietyContains( Cold, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk ); } );
"
on_spawned_dead =
"
DetachAllContainingText( glowhand );
IfVarietyContains( Cold, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk ); } );
"
}
Render
{
//turn_duration = 0.35
}
Actor
{
on_start_Revive =
"
IfVarietyContains( Cold,
{
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
} );
IfVarietyContains( Lightning,
{
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
} );
IfVarietyContains( Fire,
{
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
} );
"
}
StateMachine
{
on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterColdExpedition"] = {
name = "Frost Archmage",
life = 0.84,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
name = "SkeletonProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
| Family | BeyondPortalChance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.