| 幽魂 | Y |
|---|---|
| 地區 | 永恆實驗室, 秘語之地, 秘密實驗室, 禁靈之間, 隱蔽密窖, 塵封長廊, 教堂翼側, 秘語之地, 秘密實驗室, 禁靈之間, 隱蔽密窖, 塵封長廊, 教堂翼側 |
| 標籤 | bone_armour, bones, 法術, construct, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
102%
生命轉為護盾
100%
護甲值
+75%
異常狀態臨界值
102%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
ConstructCasterLightning
Metadata
SkeletonCasterKnightLightning
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,562
護甲值
50,383
閃避值
4,739
能量護盾
6,250
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,423
Minion Energy Shield
1,356
召喚物傷害
179
異常狀態臨界值
6,562
冰緩
21
感電
21
易碎
117
焦灼
21
殘喘
57
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 677 至 2020 閃電傷害
33% 機率感電敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Actor
{
on_start_Revive =
"
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
"
}
Life
{
on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightLightning"] = {
name = "Vaal Thunderguard",
life = 1.02,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileLightning"] = {
name = "SkeletonProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
瓦爾雷電之衛
創造物技能發射 2 個額外投射物
Vaal Thunderguard
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, construct, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement |
生命
102%
生命轉為護盾
100%
護甲值
+75%
異常狀態臨界值
102%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 100
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
ConstructCasterLightning
Metadata
SkeletonCasterKnightLightningMachinarium
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,562
護甲值
50,383
閃避值
4,739
能量護盾
6,250
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.605
經驗值
12,306
召喚物生命
1,423
Minion Energy Shield
1,356
召喚物傷害
179
異常狀態臨界值
6,562
冰緩
21
感電
21
易碎
117
焦灼
21
殘喘
57
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 677 至 2020 閃電傷害
33% 機率感電敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Life
{
on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightLightningMachinarium"] = {
name = "Vaal Thunderguard",
life = 1.02,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 100,
accuracy = 1,
skillList = {
"SkeletonProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileLightning"] = {
name = "SkeletonProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
技能發射 2 個額外投射物
| Name | 分裂的 |
|---|---|
| Family | MonsterMultipleProjectile |
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | ranged: 1000 default: 0 |
瓦爾雷電之衛
Vaal Thunderguard
| 幽魂 | Y |
|---|---|
| 地區 | 多里亞尼的機械迷城 |
| 標籤 | bone_armour, bones, 法術, construct, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
102%
生命轉為護盾
100%
護甲值
+75%
異常狀態臨界值
102%
抗性
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 100
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
ConstructCasterLightning
Metadata
SkeletonCasterKnightLightningMachinariumNormal
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
81
生命
25,906
護甲值
138,805
閃避值
7,362
能量護盾
13,854
傷害
482
法術傷害
482
命中
960
攻擊間隔
1.605
經驗值
15,436
召喚物生命
5,022
Minion Energy Shield
2,686
召喚物傷害
404
異常狀態臨界值
25,906
冰緩
82
感電
82
易碎
463
焦灼
82
殘喘
226
Phys Convert Ele
300%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 1160 至 3461 閃電傷害
33% 機率感電敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Actor
{
on_start_Revive =
"
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
"
}
Life
{
on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightLightningMachinariumNormal"] = {
name = "Vaal Thunderguard",
life = 1.02,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 0.6,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 100,
accuracy = 1,
skillList = {
"SkeletonProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileLightning"] = {
name = "SkeletonProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
技能發射 2 個額外投射物
| Name | 分裂的 |
|---|---|
| Family | MonsterMultipleProjectile |
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | ranged: 1000 default: 0 |
| 幽魂 | Y |
|---|---|
| 地區 | 生贄之尖, 誘人的深淵 |
| 標籤 | bone_armour, bones, 法術, construct, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, slashing_weapon, undead, very_slow_movement |
| Packs |
生命
240%
生命轉為護盾
100%
異常狀態臨界值
240%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
ConstructCasterLightningAtziri
Metadata
SkeletonCasterLightningSparkAtziri
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
54,319
護甲值
73,441
閃避值
7,124
能量護盾
30,689
傷害
1,137
法術傷害
1,137
命中
924
攻擊間隔
1.605
經驗值
19,068
召喚物生命
10,620
Minion Energy Shield
6,000
召喚物傷害
949
異常狀態臨界值
54,319
冰緩
172
感電
172
易碎
972
焦灼
172
殘喘
475
Phys Convert Ele
300%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 1114 至 3324 閃電傷害
33% 機率感電敵人
base is projectile [1]
spell maximum action distance +% [-60]
MonsterSpark
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
暴擊率: 5%
附加傷害效用: 70%
施放時間: 0.65 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 842 至 2526 閃電傷害
+2 秒基礎持續時間
發射 1 個額外投射物
增加 25% 投射物速度
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Actor
{
on_start_Revive =
"
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
"
}
Life
{
on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterLightningSparkAtziri"] = {
name = "Vaal Thunderguard",
life = 2.4,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileLightning",
"MonsterSpark",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileLightning"] = {
name = "SkeletonProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSpark"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
monster casts spark text [1]
| Family | MonsterCastsSparkText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
瓦爾雷電之衛
創造物royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Vaal Thunderguard
| 幽魂 | Y |
|---|---|
| 標籤 | bone_armour, bones, 法術, construct, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement |
生命
98%
生命轉為護盾
100%
護甲值
+25%
異常狀態臨界值
98%
抗性
傷害
78%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
ConstructCasterLightningRoyale
Metadata
SkeletonCasterVaal3Royale
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,305
護甲值
35,988
閃避值
4,739
能量護盾
6,004
傷害
291
法術傷害
291
命中
580
攻擊間隔
1.605
經驗值
14,357
召喚物生命
1,368
Minion Energy Shield
1,302
召喚物傷害
233
異常狀態臨界值
6,305
冰緩
20
感電
20
易碎
113
焦灼
20
殘喘
55
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 677 至 2020 閃電傷害
33% 機率感電敵人
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAllContainingText( glowhand );"
on_spawned_dead = "DetachAllContainingText( glowhand );"
}
Render
{
//turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterVaal3Royale"] = {
name = "Vaal Thunderguard",
life = 0.98,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 0.78,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 46,
accuracy = 1,
skillList = {
"SkeletonProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileLightning"] = {
name = "SkeletonProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.95,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
[3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
| Family | RoyaleAdditionalMonsterDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.