SpectreY
Area바알 유적, 영원한 실험실, 막다른 골목, 벽으로 막힌 도관, 비전의 방, 막힌 회랑, 잊혀진 도관, 외딴 운하, 달이 비치는 방, 막다른 골목, 벽으로 막힌 도관, 비전의 방, 막힌 회랑, 잊혀진 도관, 외딴 운하, 달이 비치는 방, InvasionBoss, 칼란드라 호수
Tags시전, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • 바알 유적: 고대 구조물
  • 영원한 실험실: 고대 구조물, 고대 구조물
  • WorldAreas#832: 고대 구조물, 바알 몰락자, 바알 몰락자
  • WorldAreas#926: 고대 구조물, 바알 몰락자, 바알 몰락자
  • WorldAreas#1377: 고대 구조물, 바알 몰락자
  • WorldAreas#1378: 고대 구조물, 바알 몰락자
  • WorldAreas#1361: 고대 구조물, 고대 구조물
  • InvasionBoss: 심판의 기구, 고대 구조물
  • InvasionBoss: 파편운반자, 고대 구조물
  • 고대 구조물
  • 카오스 파수꾼, 고대 구조물, 썩어가는 요구자, 솔비늘 독사
  • 생명력
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    저항
    0 0 0 40
    Damage
    168%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    Fragment
    레벨
    68
    생명력
    7,656
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    628
    주문 피해
    628
    정확도
    290
    Attack Time
    1.32
    경험치
    10,255
    Ailment Threshold
    7,656
    Chill
    24
    Shock
    24
    Brittle
    137
    Scorch
    24
    Sap
    67
    IncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    135.8~204.4 물리 피해
    90.11~135.8 카오스 피해
    스킬 범위 75% 감소
    base is projectile [1]
    visual hit effect chaos is green [1]
    MonsterWaitVeryShort
    재사용 대기시간: 1 초
    기본 지속시간 0.5

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/Fragment"] = {
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
            "MonsterWaitVeryShort",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    고대 구조물
    구조물
    스킬이 투사체 2개 추가 발사
    Ancient Construct
    SpectreY
    Area암굴, 고대 피라미드, 부패의 사원 2층, 영원한 실험실, 금단의 방, 금단의 방
    Tags시전, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 암굴, 고대 피라미드: 고대 구조물
  • 부패의 사원 2층: 고대 구조물
  • 영원한 실험실: 고대 구조물, 고대 구조물
  • WorldAreas#1361: 고대 구조물, 고대 구조물
  • 고대 구조물
  • 생명력
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    저항
    0 0 0 40
    Damage
    168%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    FragmentMultipleProjectile
    레벨
    68
    생명력
    7,656
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    628
    주문 피해
    628
    정확도
    290
    Attack Time
    1.32
    경험치
    10,255
    Ailment Threshold
    7,656
    Chill
    24
    Shock
    24
    Brittle
    137
    Scorch
    24
    Sap
    67
    IncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    135.8~204.4 물리 피해
    90.11~135.8 카오스 피해
    스킬 범위 75% 감소
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMultipleProjectile"] = {
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    스킬이 투사체 2개 추가 발사
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • 고대 구조물
    구조물
    Ancient Construct
    SpectreN
    Tags시전, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    생명력
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    저항
    0 0 0 40
    Damage
    168%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    FragmentMachinarium
    레벨
    68
    생명력
    7,656
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    628
    주문 피해
    628
    정확도
    290
    Attack Time
    1.32
    경험치
    10,255
    Ailment Threshold
    7,656
    Chill
    24
    Shock
    24
    Brittle
    137
    Scorch
    24
    Sap
    67
    IncaMinionProjectileMachinarium
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초

    Object Type

    version 2
    extends "Metadata/Monsters/incaminion/IncaMinion"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/incaminion/IncaMinion"
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMachinarium"] = {
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectileMachinarium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileMachinarium"] = {
        name = "IncaMinionProjectileMachinarium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    고대 구조물
    구조물
    Ancient Construct
    SpectreY
    Area도리아니의 기계실
    Tags시전, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 도리아니의 기계실: 고대 구조물
  • 생명력
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    저항
    0 0 0 40
    Damage
    168%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    FragmentMachinariumNormal
    레벨
    81
    생명력
    30,224
    방어도
    79,317
    회피
    7,362
    에너지 보호막
    6,791
    Damage
    1,349
    주문 피해
    1,349
    정확도
    480
    Attack Time
    1.32
    경험치
    12,863
    Ailment Threshold
    30,224
    Chill
    96
    Shock
    96
    Brittle
    541
    Scorch
    96
    Sap
    264
    IncaMinionProjectileMachinarium
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    173.5~261.1 물리 피해
    115.1~173.5 카오스 피해
    스킬 범위 75% 감소
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMachinariumNormal"] = {
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectileMachinarium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileMachinarium"] = {
        name = "IncaMinionProjectileMachinarium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    고대 구조물
    구조물
    스킬이 투사체 2개 추가 발사
    Ancient Construct
    SpectreY
    Area제물의 정점, 매혹적인 심연
    Tags시전, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 제물의 정점: 바알 토템, 바알 토템, 웃는 토템, 웃는 토템, 웃는 토템, 고대 구조물, 바알 몰락자
  • 제물의 정점: 바알 토템, 바알 토템, 웃는 토템, 웃는 토템, 웃는 토템, 고대 구조물, 바알 천둥수호병
  • 매혹적인 심연: 바알 토템, 바알 토템, 웃는 토템, 웃는 토템, 웃는 토템, 고대 구조물, 바알 몰락자
  • 매혹적인 심연: 바알 토템, 바알 토템, 웃는 토템, 웃는 토템, 웃는 토템, 고대 구조물, 바알 천둥수호병
  • 생명력
    175%
    Energy Shield From Life
    50%
    Ailment Threshold
    175%
    저항
    0 0 0 40
    Damage
    280%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    140%
    Model Size
    100%
    Type
    FragmentAtziri
    Metadata
    FragmentMultipleProjectileAtziri
    레벨
    80
    생명력
    39,608
    방어도
    73,441
    회피
    7,124
    에너지 보호막
    6,394
    Damage
    2,122
    주문 피해
    2,122
    정확도
    462
    Attack Time
    1.32
    경험치
    17,797
    Ailment Threshold
    39,608
    Chill
    125
    Shock
    125
    Brittle
    709
    Scorch
    125
    Sap
    346
    IncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    170.3~256.2 물리 피해
    112.9~170.3 카오스 피해
    스킬 범위 75% 감소
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMultipleProjectileAtziri"] = {
        name = "Ancient Construct",
        life = 1.75,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    스킬이 투사체 2개 추가 발사
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • 고대 구조물
    구조물
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]
    Ancient Construct
    SpectreY
    Area패스 오브 엑자일 배틀로열
    Tags시전, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 패스 오브 엑자일 배틀로열: 고대 구조물, 육중한 거신
  • 생명력
    80%
    Energy Shield From Life
    50%
    Ailment Threshold
    80%
    저항
    0 0 0 40
    Damage
    240%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    100%
    Type
    FragmentRoyale
    Metadata
    FragmentRoyale
    레벨
    2
    생명력
    21
    방어도
    23
    회피
    86
    에너지 보호막
    13
    Damage
    13
    주문 피해
    13
    정확도
    15
    Attack Time
    1.32
    경험치
    32
    Ailment Threshold
    21
    Chill
    0
    Shock
    0
    Brittle
    0
    Scorch
    0
    Sap
    0
    IncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentRoyale"] = {
        name = "Ancient Construct",
        life = 0.8,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 0 Max: 0 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • 고대 구조물
    구조물
    monster no map drops [1]
    Ancient Construct
    SpectreY
    Area기습 사원 방, 기습 사원 방, 기습 사원 방
    Tags시전, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    생명력
    120%
    Energy Shield From Life
    50%
    Ailment Threshold
    120%
    저항
    0 0 0 40
    Damage
    144%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    60%
    Model Size
    100%
    Type
    VaalFragmentIncursion
    Metadata
    FragmentIncursion
    레벨
    55
    생명력
    3,214
    방어도
    10,090
    회피
    2,948
    에너지 보호막
    1,339
    Damage
    275
    주문 피해
    275
    정확도
    172
    Attack Time
    1.32
    경험치
    4,115
    Ailment Threshold
    3,214
    Chill
    10
    Shock
    10
    Brittle
    57
    Scorch
    10
    Sap
    28
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    48.32~72.47 물리 피해
    32.61~48.32 카오스 피해
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursion"] = {
        name = "Ancient Construct",
        life = 1.2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 고대 구조물
    구조물
    monster no map drops [1]
    Ancient Construct
    SpectreY
    Area기습 사원 방, 기습 사원 방, 기습 사원 방
    Tags시전, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    생명력
    201%
    Energy Shield From Life
    50%
    Ailment Threshold
    201%
    저항
    0 0 0 40
    Damage
    241%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    67%
    Model Size
    100%
    Type
    VaalFragmentIncursionMap
    Metadata
    FragmentIncursionMap
    레벨
    78
    생명력
    36,659
    방어도
    62,934
    회피
    6,667
    에너지 보호막
    5,664
    Damage
    1,627
    주문 피해
    1,627
    정확도
    428
    Attack Time
    1.32
    경험치
    8,293
    Ailment Threshold
    36,659
    Chill
    116
    Shock
    116
    Brittle
    656
    Scorch
    116
    Sap
    320
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    188.1~283.1 물리 피해
    124.8~188.1 카오스 피해
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionMap"] = {
        name = "Ancient Construct",
        life = 2.01,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.41,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 고대 구조물
    구조물
    monster no map drops [1]
    Ancient Construct
    SpectreY
    Tags시전, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, no_spirit_walkers_archnemesis, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 바알 살점 상인, 고대 구조물, 초대형 바알 몰락자
  • 생명력
    201%
    Energy Shield From Life
    50%
    Ailment Threshold
    201%
    저항
    0 0 0 40
    Damage
    241%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    67%
    Model Size
    100%
    Type
    VaalFragmentIncursionMap
    Metadata
    FragmentIncursionMapMemoryLine
    레벨
    68
    생명력
    12,931
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    900
    주문 피해
    900
    정확도
    290
    Attack Time
    1.32
    경험치
    6,871
    Ailment Threshold
    12,931
    Chill
    41
    Shock
    41
    Brittle
    231
    Scorch
    41
    Sap
    113
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    155.8~234.5 물리 피해
    103.4~155.8 카오스 피해
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionMapMemoryLine"] = {
        name = "Ancient Construct",
        life = 2.01,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.41,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 고대 구조물
    구조물
    Ancient Construct
    SpectreY
    Area앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원
    Tags시전, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원: 고대 구조물, 초대형 바알 몰락자
  • 생명력
    200%
    Energy Shield From Life
    50%
    Ailment Threshold
    200%
    저항
    0 0 0 40
    Damage
    240%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    50%
    Model Size
    100%
    Type
    VaalFragmentIncursionTemple
    Metadata
    FragmentIncursionTemple
    레벨
    55
    생명력
    5,356
    방어도
    10,090
    회피
    2,948
    에너지 보호막
    1,339
    Damage
    459
    주문 피해
    459
    정확도
    172
    Attack Time
    1.32
    경험치
    3,430
    Ailment Threshold
    5,356
    Chill
    17
    Shock
    17
    Brittle
    96
    Scorch
    17
    Sap
    47
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    48.32~72.47 물리 피해
    32.61~48.32 카오스 피해
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionTemple"] = {
        name = "Ancient Construct",
        life = 2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    고대 구조물
    구조물
    Ancient Construct
    SpectreY
    Area앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원
    Tags시전, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 앗조아틀의 사원, 앗조아틀의 사원, 앗조아틀의 사원: 고대 구조물, 초대형 바알 몰락자
  • 생명력
    200%
    Energy Shield From Life
    50%
    Ailment Threshold
    200%
    저항
    0 0 0 40
    Damage
    240%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    VaalFragmentIncursionTempleMap
    Metadata
    FragmentIncursionTempleMap
    레벨
    78
    생명력
    36,476
    방어도
    62,934
    회피
    6,667
    에너지 보호막
    5,664
    Damage
    1,620
    주문 피해
    1,620
    정확도
    428
    Attack Time
    1.32
    경험치
    12,377
    Ailment Threshold
    36,476
    Chill
    115
    Shock
    115
    Brittle
    653
    Scorch
    115
    Sap
    319
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    188.1~283.1 물리 피해
    124.8~188.1 카오스 피해
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionTempleMap"] = {
        name = "Ancient Construct",
        life = 2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    고대 구조물
    구조물
    monster no map drops [1]
    Ancient Construct
    SpectreY
    Spectre OverrideMetadata/Monsters/incaminion/FragmentIncursion
    Area바알 요새, 바알 요새, 바알 요새, 바알 요새, 바알 요새, 바알 요새, 바알 요새, 바알 요새
    Tags시전, chaos_affinity, construct, delve_monster, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    생명력
    200%
    Energy Shield From Life
    50%
    Ailment Threshold
    200%
    저항
    0 0 0 40
    Damage
    240%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    VaalFragmentIncursionTempleMap
    Metadata
    FragmentIncursionDelve
    레벨
    68
    생명력
    12,867
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    897
    주문 피해
    897
    정확도
    290
    Attack Time
    1.32
    경험치
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    155.8~234.5 물리 피해
    103.4~155.8 카오스 피해
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionDelve"] = {
        name = "Ancient Construct",
        life = 2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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