瓦爾鮮肉商
不死
獲得 50% 物理傷害的混沌傷害
stance movement speed +% final [100]
增加 50% 冷卻恢復速度
Vaal Flesh Merchant
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, undead, vaal_flesh_merchant |
Packs |
生命
998%
生命轉為護盾
100%
異常狀態臨界值
998%
抗性
0
75
0
0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
133%
Model Size
127%
類型
VaalWraithChampionTreasurer
Metadata
VaalWraithChampionTreasurer
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,205
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
0
攻擊間隔
1.995
經驗值
13,639
異常狀態臨界值
64,205
冰緩
203
感電
203
易碎
1,149
焦灼
203
殘喘
561
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionDashWraith
法術
施放時間: 1.33 秒
冷卻時間: 10 秒
EmptyActionDashWraith2
法術
施放時間: 1.33 秒
冷卻時間: 10 秒
IncursionWraithExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1070 至 1605 冰冷傷害
is area damage [1]
is area damage [1]
IncursionWraithProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.33 秒
造成 855.9 至 1284 冰冷傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [53]
spell maximum action distance +% [-30]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [53]
spell maximum action distance +% [-30]
IncursionVaalWraithCleave
可觸發, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.995 秒
造成 25% 更少攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "invisible" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk ); " on_state_invisible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk ); " on_state_invisible_0 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk ); " } Actor { on_event_move_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );" on_event_move_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );" } Animated { on_event_explode_for_death_03 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk ); " on_event_explode_for_death_04 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk ); " } BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/cleave/ghost_cleave.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/aoe/main_blast.ao" } Life { on_death = "PlayEffect( ItemRarityCoinShower );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalWraith/VaalWraithChampionTreasurer"] = { name = "Vaal Flesh Merchant", life = 9.98, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.995, attackRange = 9, accuracy = 1, skillList = { "Melee", "IncursionWraithProjectile", "IncursionWraithExplode", "EmptyActionDashWraith", "EmptyActionDashWraith2", "IncursionVaalWraithCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionWraithProjectile"] = { name = "IncursionWraithProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionWraithExplode"] = { name = "IncursionWraithExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDashWraith"] = { name = "EmptyActionDashWraith", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDashWraith2"] = { name = "EmptyActionDashWraith2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionVaalWraithCleave"] = { name = "IncursionVaalWraithCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
獲得 50% 物理傷害的混沌傷害
Id | MonsterPhysicalAddedAsChaos1__ |
---|---|
Family | NonChaosAddedAsChaos |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 50% 冷卻恢復速度
Id | MonsterCooldownRecovery___ |
---|---|
Family | CooldownRecovery |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.