瓦尔血肉商人
亡灵
获得额外混沌伤害,其数值等同于物理伤害的 50%
stance movement speed +% final [100]
冷却回复速度加快 50%
Vaal Flesh Merchant
幽魂N
标签施法, cold_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, undead, vaal_flesh_merchant
Packs
  • 瓦尔血肉商人, 瓦尔狂热者, 瓦尔虔信者, 瓦尔拥护者
  • 瓦尔血肉商人, 瓦尔堕灵, 瓦尔血灵
  • 瓦尔血肉商人, 蛇影创造物
  • 瓦尔血肉商人, 远古创造物, 巨型瓦尔堕灵
  • 生命
    998%
    生命转为护盾
    100%
    异常状态临界值
    998%
    抗性
    0 75 0 0
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    133%
    Model Size
    127%
    类型
    VaalWraithChampionTreasurer
    Metadata
    VaalWraithChampionTreasurer
    等级
    68
    生命
    64,205
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    61,147
    伤害
    672
    法术伤害
    672
    命中
    580
    攻击间隔
    1.995
    经验值
    13,639
    召唤物生命
    13,927
    Minion Energy Shield
    13,263
    召唤物伤害
    537
    异常状态临界值
    64,205
    冰缓
    203
    Shock
    203
    Brittle
    1,149
    Scorch
    203
    Sap
    561
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 538—807
    暴击几率: 5%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionDashWraith
    法术
    施放间隔: 1.33 秒
    冷却时间: 10 秒
    EmptyActionDashWraith2
    法术
    施放间隔: 1.33 秒
    冷却时间: 10 秒
    IncursionWraithExplode
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1070 - 1605 冰霜伤害
    is area damage [1]
    IncursionWraithProjectile
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.33 秒
    造成 855.9 - 1284 冰霜伤害
    投射物贯穿所有目标
    base is projectile [1]
    monster projectile variation [53]
    spell maximum action distance +% [-30]
    IncursionVaalWraithCleave
    可触发, 攻击
    基本伤害: 538—807
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    攻击伤害总降 25%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "invisible"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_0 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Actor
    {
    	on_event_move_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    	on_event_move_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    }
    
    Animated
    {
    	on_event_explode_for_death_03 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    	on_event_explode_for_death_04 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/cleave/ghost_cleave.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/aoe/main_blast.ao"
    }
    
    Life
    {
    	on_death = "PlayEffect( ItemRarityCoinShower );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalWraith/VaalWraithChampionTreasurer"] = {
        name = "Vaal Flesh Merchant",
        life = 9.98,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "IncursionWraithProjectile",
            "IncursionWraithExplode",
            "EmptyActionDashWraith",
            "EmptyActionDashWraith2",
            "IncursionVaalWraithCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithProjectile"] = {
        name = "IncursionWraithProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithExplode"] = {
        name = "IncursionWraithExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith"] = {
        name = "EmptyActionDashWraith",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith2"] = {
        name = "EmptyActionDashWraith2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionVaalWraithCleave"] = {
        name = "IncursionVaalWraithCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外混沌伤害,其数值等同于物理伤害的 50%
    FamilyNonChaosAddedAsChaos
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as chaos Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage chaos_damage 伤害 物理 混沌
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tags速度
    冷却回复速度加快 50%
    FamilyCooldownRecovery
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cooldown speed +% Min: 50 Max: 50 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_stateinvisible
    Edit

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