腐爛告發者
幽魂 | Y |
---|---|
地區 | 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉 |
標籤 | flesh_armour, is_unarmed, medium_height, melee, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie |
Packs |
生命
108%
異常狀態臨界值
108%
抗性
0 40 0 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
2.4 秒
傷害分佈
±30%
經驗值
90%
Model Size
100%
類型
Zombie
Metadata
ZombieMoldyPoison1Labyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
14,573
護甲
49,865
閃避
6,029
能量護盾
0
傷害
1,020
法術傷害
1,020
命中
381
攻擊間隔
2.4
經驗值
10,624
異常狀態臨界值
14,573
冰緩
46
感電
46
易碎
261
焦灼
46
殘喘
127
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 714–1326
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
冷卻時間: 4.5 秒
+0.75 秒基礎持續時間
MonsterWaitVeryShort
冷卻時間: 1 秒
+0.5 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao" } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison1Labyrinth"] = { name = "Rotting Claimant", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
死亡時擴散腐蝕地面
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Id | MonsterCausticCloudOnDeath |
---|---|
Family | MonsterEffectOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
腐爛告發者
幽魂 | Y |
---|---|
地區 | 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉 |
標籤 | flesh_armour, is_unarmed, medium_height, melee, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie |
生命
108%
異常狀態臨界值
108%
抗性
0 40 0 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
2.4 秒
傷害分佈
±30%
經驗值
90%
Model Size
100%
類型
Zombie
Metadata
ZombieMoldyPoison2Labyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
14,573
護甲
49,865
閃避
6,029
能量護盾
0
傷害
1,020
法術傷害
1,020
命中
381
攻擊間隔
2.4
經驗值
10,624
異常狀態臨界值
14,573
冰緩
46
感電
46
易碎
261
焦灼
46
殘喘
127
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 714–1326
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
冷卻時間: 4.5 秒
+0.75 秒基礎持續時間
MonsterWaitVeryShort
冷卻時間: 1 秒
+0.5 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao" } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison2Labyrinth"] = { name = "Rotting Claimant", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
死亡時擴散腐蝕地面
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Id | MonsterCausticCloudOnDeath |
---|---|
Family | MonsterEffectOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
腐爛告發者
幽魂 | Y |
---|---|
地區 | 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉 |
標籤 | flesh_armour, is_unarmed, medium_height, melee, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie |
生命
108%
異常狀態臨界值
108%
抗性
0 40 0 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
2.4 秒
傷害分佈
±30%
經驗值
90%
Model Size
100%
類型
Zombie
Metadata
ZombieMoldyPoison3Labyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
14,573
護甲
49,865
閃避
6,029
能量護盾
0
傷害
1,020
法術傷害
1,020
命中
381
攻擊間隔
2.4
經驗值
10,624
異常狀態臨界值
14,573
冰緩
46
感電
46
易碎
261
焦灼
46
殘喘
127
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 714–1326
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
冷卻時間: 4.5 秒
+0.75 秒基礎持續時間
MonsterWaitVeryShort
冷卻時間: 1 秒
+0.5 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao" } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison3Labyrinth"] = { name = "Rotting Claimant", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
死亡時擴散腐蝕地面
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Id | MonsterCausticCloudOnDeath |
---|---|
Family | MonsterEffectOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |