腐爛告發者
不死
undead description [1]
死亡時擴散腐蝕地面
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Rotting Claimant
幽魂Y
地區安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉
標籤flesh_armour, is_unarmed, medium_height, melee, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
Packs
  • 混沌衛兵, 遠古創造物, 腐爛告發者, 迅影之牙
  • 生命
    108%
    異常狀態臨界值
    108%
    抗性
    0 40 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    Zombie
    Metadata
    ZombieMoldyPoison1Labyrinth
    等級
    75
    生命
    14,573
    護甲
    49,865
    閃避
    6,029
    能量護盾
    0
    傷害
    1,020
    法術傷害
    1,020
    命中
    381
    攻擊間隔
    2.4
    經驗值
    10,624
    異常狀態臨界值
    14,573
    冰緩
    46
    感電
    46
    易碎
    261
    焦灼
    46
    殘喘
    127
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 714–1326
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    冷卻時間: 4.5 秒
    +0.75 秒基礎持續時間
    MonsterWaitVeryShort
    冷卻時間: 1 秒
    +0.5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison1Labyrinth"] = {
        name = "Rotting Claimant",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 全域
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 全域
  • Craft Tagschaos_damage damage chaos
    腐爛告發者
    不死
    undead description [1]
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    Rotting Claimant
    幽魂Y
    地區安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉
    標籤flesh_armour, is_unarmed, medium_height, melee, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    生命
    108%
    異常狀態臨界值
    108%
    抗性
    0 40 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    Zombie
    Metadata
    ZombieMoldyPoison2Labyrinth
    等級
    75
    生命
    14,573
    護甲
    49,865
    閃避
    6,029
    能量護盾
    0
    傷害
    1,020
    法術傷害
    1,020
    命中
    381
    攻擊間隔
    2.4
    經驗值
    10,624
    異常狀態臨界值
    14,573
    冰緩
    46
    感電
    46
    易碎
    261
    焦灼
    46
    殘喘
    127
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 714–1326
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    冷卻時間: 4.5 秒
    +0.75 秒基礎持續時間
    MonsterWaitVeryShort
    冷卻時間: 1 秒
    +0.5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison2Labyrinth"] = {
        name = "Rotting Claimant",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 全域
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 全域
  • Craft Tagschaos_damage damage chaos
    腐爛告發者
    不死
    undead description [1]
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    Rotting Claimant
    幽魂Y
    地區安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉
    標籤flesh_armour, is_unarmed, medium_height, melee, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    生命
    108%
    異常狀態臨界值
    108%
    抗性
    0 40 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    Zombie
    Metadata
    ZombieMoldyPoison3Labyrinth
    等級
    75
    生命
    14,573
    護甲
    49,865
    閃避
    6,029
    能量護盾
    0
    傷害
    1,020
    法術傷害
    1,020
    命中
    381
    攻擊間隔
    2.4
    經驗值
    10,624
    異常狀態臨界值
    14,573
    冰緩
    46
    感電
    46
    易碎
    261
    焦灼
    46
    殘喘
    127
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 714–1326
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    冷卻時間: 4.5 秒
    +0.75 秒基礎持續時間
    MonsterWaitVeryShort
    冷卻時間: 1 秒
    +0.5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison3Labyrinth"] = {
        name = "Rotting Claimant",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    死亡時擴散腐蝕地面
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 全域
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 全域
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 全域
  • Craft Tagschaos_damage damage chaos