利刃之靈





增加 % 物品掉落稀有度
增加 100% 施放速度
增加 50% 移動速度
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
增加 100% 施放速度
增加 50% 移動速度
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Shrapnelbearer
幽魂 | N |
---|---|
地區 | 隱蔽密室, 神殿禁區, 隱蔽密室, 神殿禁區 |
標籤 | 法術, chaos_affinity, construct, fast_movement, ghost_armour, ghost_blood, is_unarmed, large_height, not_dex, not_str, puncturing_weapon, ranged, vaalsidearea_boss |
生命
160%
生命轉為護盾
50%
異常狀態臨界值
160%
抗性




傷害
504%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
200%
Model Size
163%
類型
FragmentBossSideArea
Metadata
FragmentBossSideArea
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
5,147
護甲
28,790
閃避值
4,739
能量護盾
4,902
傷害
1,883
法術傷害
1,883
命中
580
攻擊間隔
1.32
經驗值
20,510
Minion Life
1,116
Minion Energy Shield
1,063
Minion Damage
1,503
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncaMinionProjectileChaining
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 93.1 至 139.6 物理傷害
造成 62.84 至 93.1 混沌傷害
減少 75% 範圍效果半徑
發射 2 個額外投射物
連鎖 +2 次
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileForking
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 93.1 至 139.6 物理傷害
造成 62.84 至 93.1 混沌傷害
減少 75% 範圍效果半徑
投射物分裂
發射 2 個額外投射物
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileMultiple
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 93.1 至 139.6 物理傷害
造成 62.84 至 93.1 混沌傷害
減少 75% 範圍效果半徑
發射 4 個額外投射物
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileSpiral
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
施放時間: 0.85 秒
冷卻時間: 10 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 109.1 至 163.7 混沌傷害
以螺旋型式發射 40 投射物
基礎範圍為 0.9 米
base is projectile [1]
projectile spiral end on death [1]
projectile spiral nova time ms [8000]
visual hit effect chaos is green [1]

IncaMinionProjectileRepeated
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 163.7 至 245.5 物理傷害
造成 110.5 至 163.7 混沌傷害
技能重複施放 3 次
減少 75% 範圍效果半徑
增加 200% 施放速度
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/FragmentBossSideArea"] = { name = "Shrapnelbearer", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 5.04, damageSpread = 0.2, attackTime = 1.32, attackRange = 25, accuracy = 1, skillList = { "IncaMinionProjectileChaining", "IncaMinionProjectileForking", "IncaMinionProjectileMultiple", "IncaMinionProjectileRepeated", "IncaMinionProjectileSpiral", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileChaining"] = { name = "IncaMinionProjectileChaining", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "number_of_chains", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileForking"] = { name = "IncaMinionProjectileForking", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", "projectiles_fork", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileMultiple"] = { name = "IncaMinionProjectileMultiple", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 4, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileRepeated"] = { name = "IncaMinionProjectileRepeated", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_cast_speed_+%", "skill_repeat_count", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 200, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileSpiral"] = { name = "Fireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_spiral_end_on_death", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 100% 施放速度
Id | MonsterCastSpeed2 |
---|---|
Family | IncreasedCastSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod |
Craft Tags | caster speed |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
Id | MonsterFarShotPenaltyOnly |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
利刃之靈





地區: InvasionBoss
增加 % 物品掉落稀有度
增加 100% 施放速度
增加 50% 移動速度
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
增加 100% 施放速度
增加 50% 移動速度
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Shrapnelbearer
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | 法術, chaos_affinity, construct, ghost_armour, ghost_blood, invasion_boss, is_unarmed, large_height, not_dex, not_str, puncturing_weapon, ranged, very_fast_movement |
Packs |
生命
160%
生命轉為護盾
50%
異常狀態臨界值
160%
抗性




傷害
504%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
200%
Model Size
163%
類型
FragmentBossSideArea
Metadata
FragmentBossSideAreaInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
5,147
護甲
28,790
閃避值
4,739
能量護盾
4,902
傷害
1,883
法術傷害
1,883
命中
580
攻擊間隔
1.32
經驗值
20,510
Minion Life
1,116
Minion Energy Shield
1,063
Minion Damage
1,503
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncaMinionProjectileChaining
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 93.1 至 139.6 物理傷害
造成 62.84 至 93.1 混沌傷害
減少 75% 範圍效果半徑
發射 2 個額外投射物
連鎖 +2 次
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileForking
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 93.1 至 139.6 物理傷害
造成 62.84 至 93.1 混沌傷害
減少 75% 範圍效果半徑
投射物分裂
發射 2 個額外投射物
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileMultiple
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 93.1 至 139.6 物理傷害
造成 62.84 至 93.1 混沌傷害
減少 75% 範圍效果半徑
發射 4 個額外投射物
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileSpiral
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
施放時間: 0.85 秒
冷卻時間: 10 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 109.1 至 163.7 混沌傷害
以螺旋型式發射 40 投射物
基礎範圍為 0.9 米
base is projectile [1]
projectile spiral end on death [1]
projectile spiral nova time ms [8000]
visual hit effect chaos is green [1]

IncaMinionProjectileRepeated
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 163.7 至 245.5 物理傷害
造成 110.5 至 163.7 混沌傷害
技能重複施放 3 次
減少 75% 範圍效果半徑
增加 200% 施放速度
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/FragmentBossSideAreaInvasion"] = { name = "Shrapnelbearer", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 5.04, damageSpread = 0.2, attackTime = 1.32, attackRange = 25, accuracy = 1, skillList = { "IncaMinionProjectileChaining", "IncaMinionProjectileForking", "IncaMinionProjectileMultiple", "IncaMinionProjectileRepeated", "IncaMinionProjectileSpiral", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileChaining"] = { name = "IncaMinionProjectileChaining", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "number_of_chains", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileForking"] = { name = "IncaMinionProjectileForking", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", "projectiles_fork", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileMultiple"] = { name = "IncaMinionProjectileMultiple", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 4, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileRepeated"] = { name = "IncaMinionProjectileRepeated", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_cast_speed_+%", "skill_repeat_count", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 200, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileSpiral"] = { name = "Fireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_spiral_end_on_death", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 100% 施放速度
Id | MonsterCastSpeed2 |
---|---|
Family | IncreasedCastSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod |
Craft Tags | caster speed |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
Id | MonsterFarShotPenaltyOnly |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.