ผู้ครองสะเก็ด
หุ่นกล
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
เพิ่มความเร็วในการร่าย 100%
เพิ่มความเร็วในการเคลื่อนที่ 50%
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Shrapnelbearer
SpectreN
AreaEntombed Alcove, Forbidden Shrine, Entombed Alcove, Forbidden Shrine
Tagsนักเวท, chaos_affinity, construct, fast_movement, ghost_armour, ghost_blood, is_unarmed, large_height, not_dex, not_str, puncturing_weapon, ranged, vaalsidearea_boss
พลังชีวิต
160%
Energy Shield From Life
50%
Ailment Threshold
160%
ค่าต้านทาน
30 30 30 20
Damage
504%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
163%
Type
FragmentBossSideArea
Metadata
FragmentBossSideArea
เลเวล
68
พลังชีวิต
10,293
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
1,883
ความเสียหายเวท
1,883
ความแม่นยำ
290
Attack Time
1.32
ค่าประสบการณ์
20,510
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
IncaMinionProjectileChaining
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
สร้างความเสียหาย กายภาพ 93.1 ถึง 139.6
สร้างความเสียหาย เคออส 62.84 ถึง 93.1
ลดระยะของสกิล 75%
ยิงกระสุน เพิ่มเติม 2 ลูก
ชิ่ง +2 ครั้ง
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileForking
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
สร้างความเสียหาย กายภาพ 93.1 ถึง 139.6
สร้างความเสียหาย เคออส 62.84 ถึง 93.1
ลดระยะของสกิล 75%
กระสุน แบ่งตัว
ยิงกระสุน เพิ่มเติม 2 ลูก
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileMultiple
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
สร้างความเสียหาย กายภาพ 93.1 ถึง 139.6
สร้างความเสียหาย เคออส 62.84 ถึง 93.1
ลดระยะของสกิล 75%
ยิงกระสุน เพิ่มเติม 4 ลูก
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileSpiral
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
เวลาร่าย: 0.85 วินาที
คูลดาวน์: 10 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 109.1 ถึง 163.7
ยิงกระสุน 40 ลูกเป็นเกลียวหมุนวน
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile spiral end on death [1]
projectile spiral nova time ms [8000]
visual hit effect chaos is green [1]
IncaMinionProjectileRepeated
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
สร้างความเสียหาย กายภาพ 163.7 ถึง 245.5
สร้างความเสียหาย เคออส 110.5 ถึง 163.7
สกิล เกิดซ้ำ เพิ่มเติม 3 ครั้ง
ลดระยะของสกิล 75%
เพิ่มความเร็วในการร่าย 200%
base is projectile [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentBossSideArea"] = {
    name = "Shrapnelbearer",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 5.04,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaMinionProjectileChaining",
        "IncaMinionProjectileForking",
        "IncaMinionProjectileMultiple",
        "IncaMinionProjectileRepeated",
        "IncaMinionProjectileSpiral",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileChaining"] = {
    name = "IncaMinionProjectileChaining",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "number_of_chains",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileForking"] = {
    name = "IncaMinionProjectileForking",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
        "projectiles_fork",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileMultiple"] = {
    name = "IncaMinionProjectileMultiple",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 4, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileRepeated"] = {
    name = "IncaMinionProjectileRepeated",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 200, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileSpiral"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_spiral_end_on_death",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • เพิ่มความเร็วในการร่าย 100%
    IdMonsterCastSpeed2
    FamilyIncreasedCastSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cast speed +% Min: 100 Max: 100 Global
  • Adds Tagshas_caster_mod
    Craft Tagscaster speed
    เพิ่มความเร็วในการเคลื่อนที่ 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 Global
  • Craft Tagsdamage
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    ผู้ครองสะเก็ด
    หุ่นกล
    ด่าน: InvasionBoss
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
    เพิ่มความเร็วในการร่าย 100%
    เพิ่มความเร็วในการเคลื่อนที่ 50%
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster penalty against minions damage +% final vs player minions [-30]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Shrapnelbearer
    SpectreN
    AreaInvasionBoss
    End Gameเพิ่มพลังชีวิตสูงสุด 50%
    Tagsนักเวท, chaos_affinity, construct, ghost_armour, ghost_blood, invasion_boss, is_unarmed, large_height, not_dex, not_str, puncturing_weapon, ranged, very_fast_movement
    Packs
  • InvasionBoss: ผู้ครองสะเก็ด, Ancient Construct
  • พลังชีวิต
    160%
    Energy Shield From Life
    50%
    Ailment Threshold
    160%
    ค่าต้านทาน
    30 30 30 20
    Damage
    504%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    163%
    Type
    FragmentBossSideArea
    Metadata
    FragmentBossSideAreaInvasion
    เลเวล
    68
    พลังชีวิต
    10,293
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,064
    Damage
    1,883
    ความเสียหายเวท
    1,883
    ความแม่นยำ
    290
    Attack Time
    1.32
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    IncaMinionProjectileChaining
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย กายภาพ 93.1 ถึง 139.6
    สร้างความเสียหาย เคออส 62.84 ถึง 93.1
    ลดระยะของสกิล 75%
    ยิงกระสุน เพิ่มเติม 2 ลูก
    ชิ่ง +2 ครั้ง
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectileForking
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย กายภาพ 93.1 ถึง 139.6
    สร้างความเสียหาย เคออส 62.84 ถึง 93.1
    ลดระยะของสกิล 75%
    กระสุน แบ่งตัว
    ยิงกระสุน เพิ่มเติม 2 ลูก
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectileMultiple
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย กายภาพ 93.1 ถึง 139.6
    สร้างความเสียหาย เคออส 62.84 ถึง 93.1
    ลดระยะของสกิล 75%
    ยิงกระสุน เพิ่มเติม 4 ลูก
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectileSpiral
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 10 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย เคออส 109.1 ถึง 163.7
    ยิงกระสุน 40 ลูกเป็นเกลียวหมุนวน
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    projectile spiral end on death [1]
    projectile spiral nova time ms [8000]
    visual hit effect chaos is green [1]
    IncaMinionProjectileRepeated
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย กายภาพ 163.7 ถึง 245.5
    สร้างความเสียหาย เคออส 110.5 ถึง 163.7
    สกิล เกิดซ้ำ เพิ่มเติม 3 ครั้ง
    ลดระยะของสกิล 75%
    เพิ่มความเร็วในการร่าย 200%
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentBossSideAreaInvasion"] = {
        name = "Shrapnelbearer",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 5.04,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectileChaining",
            "IncaMinionProjectileForking",
            "IncaMinionProjectileMultiple",
            "IncaMinionProjectileRepeated",
            "IncaMinionProjectileSpiral",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileChaining"] = {
        name = "IncaMinionProjectileChaining",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "number_of_chains",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileForking"] = {
        name = "IncaMinionProjectileForking",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
            "projectiles_fork",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileMultiple"] = {
        name = "IncaMinionProjectileMultiple",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 4, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileRepeated"] = {
        name = "IncaMinionProjectileRepeated",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 200, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileSpiral"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_spiral_end_on_death",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • เพิ่มความเร็วในการร่าย 100%
    IdMonsterCastSpeed2
    FamilyIncreasedCastSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cast speed +% Min: 100 Max: 100 Global
  • Adds Tagshas_caster_mod
    Craft Tagscaster speed
    เพิ่มความเร็วในการเคลื่อนที่ 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 Global
  • Craft Tagsdamage
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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