Schrapnellträger
KonstruktGebiet: Verschüttete Nische, Verbotener Schrein
monster dropped item rarity +% [0]
100% erhöhte Zaubergeschwindigkeit
50% erhöhte Bewegungsgeschwindigkeit
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
100% erhöhte Zaubergeschwindigkeit
50% erhöhte Bewegungsgeschwindigkeit
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Shrapnelbearer
| Spectre | |
|---|---|
| Area | Verschüttete Nische, Verbotener Schrein, Verschüttete Nische, Verbotener Schrein |
| Tags | Zauberer, chaos_affinity, construct, fast_movement, ghost_armour, ghost_blood, is_unarmed, large_height, not_dex, not_str, puncturing_weapon, ranged, vaalsidearea_boss |
Leben
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Widerstand
Damage
504%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
163%
Type
FragmentBossSideArea
Metadata
FragmentBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichwert
4,739
Energieschild
4,902
Damage
1,883
Zauberschaden
1,883
Genauigkeit
580
Attack Time
1.32
Erfahrung
20,510
Minion Life
2,233
Minion Energy Shield
1,063
Minion Damage
1,503
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileChaining
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Feuert 2 zusätzliche Projektile
Verkettet sich +2 Mal
base is projectile [1]
skill range +% [-75]
spell maximum base chaos damage [93.1]
spell maximum base physical damage [139.6]
spell minimum base chaos damage [62.84]
spell minimum base physical damage [93.1]
visual hit effect chaos is green [1]
IncaMinionProjectileForking
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Projektile gabeln sich auf
Feuert 2 zusätzliche Projektile
base is projectile [1]
skill range +% [-75]
spell maximum base chaos damage [93.1]
spell maximum base physical damage [139.6]
spell minimum base chaos damage [62.84]
spell minimum base physical damage [93.1]
visual hit effect chaos is green [1]
IncaMinionProjectileMultiple
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Feuert 4 zusätzliche Projektile
base is projectile [1]
skill range +% [-75]
spell maximum base chaos damage [93.1]
spell maximum base physical damage [139.6]
spell minimum base chaos damage [62.84]
spell minimum base physical damage [93.1]
visual hit effect chaos is green [1]
IncaMinionProjectileSpiral
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Zauberzeit: 0.85 Sek.
Abklingzeit: 10 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Feuert 40 Projektile in einer Spirale
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile spiral end on death [1]
projectile spiral nova time ms [8000]
spell maximum base chaos damage [163.7]
spell minimum base chaos damage [109.1]
visual hit effect chaos is green [1]
IncaMinionProjectileRepeated
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
200% erhöhte Zaubergeschwindigkeit
base is projectile [1]
skill range +% [-75]
skill repeat count [3]
spell maximum base chaos damage [163.7]
spell maximum base physical damage [245.5]
spell minimum base chaos damage [110.5]
spell minimum base physical damage [163.7]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentBossSideArea"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Shrapnelbearer",
life = 1.6,
energyShield = 0.5,
damage = 5.04,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectileChaining",
"IncaMinionProjectileForking",
"IncaMinionProjectileMultiple",
"IncaMinionProjectileRepeated",
"IncaMinionProjectileSpiral",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileChaining"] = {
name = "IncaMinionProjectileChaining",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"number_of_chains",
"number_of_additional_projectiles",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileForking"] = {
name = "IncaMinionProjectileForking",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
"projectiles_fork",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileMultiple"] = {
name = "IncaMinionProjectileMultiple",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 4, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileRepeated"] = {
name = "IncaMinionProjectileRepeated",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"base_cast_speed_+%",
"skill_repeat_count",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 200, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileSpiral"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_spiral_end_on_death",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
monster dropped item rarity +% [0]
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
100% erhöhte Zaubergeschwindigkeit
| Family | IncreasedCastSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | has_caster_mod |
| Craft Tags | Zauberer Geschwindigkeit |
50% erhöhte Bewegungsgeschwindigkeit
| Family | MovementVelocity |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
| Family | FarShot |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-30]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben Schaden |
Schrapnellträger
KonstruktGebiet: InvasionBoss
monster dropped item rarity +% [0]
100% erhöhte Zaubergeschwindigkeit
50% erhöhte Bewegungsgeschwindigkeit
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
100% erhöhte Zaubergeschwindigkeit
50% erhöhte Bewegungsgeschwindigkeit
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Shrapnelbearer
| Spectre | |
|---|---|
| Area | InvasionBoss |
| End Game | 50% erhöhtes maximales Leben |
| Tags | Zauberer, chaos_affinity, construct, ghost_armour, ghost_blood, invasion_boss, is_unarmed, large_height, not_dex, not_str, puncturing_weapon, ranged, very_fast_movement |
| Packs |
Leben
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Widerstand
Damage
504%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
163%
Type
FragmentBossSideArea
Metadata
FragmentBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichwert
4,739
Energieschild
4,902
Damage
1,883
Zauberschaden
1,883
Genauigkeit
580
Attack Time
1.32
Erfahrung
20,510
Minion Life
2,233
Minion Energy Shield
1,063
Minion Damage
1,503
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileChaining
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Feuert 2 zusätzliche Projektile
Verkettet sich +2 Mal
base is projectile [1]
skill range +% [-75]
spell maximum base chaos damage [93.1]
spell maximum base physical damage [139.6]
spell minimum base chaos damage [62.84]
spell minimum base physical damage [93.1]
visual hit effect chaos is green [1]
IncaMinionProjectileForking
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Projektile gabeln sich auf
Feuert 2 zusätzliche Projektile
base is projectile [1]
skill range +% [-75]
spell maximum base chaos damage [93.1]
spell maximum base physical damage [139.6]
spell minimum base chaos damage [62.84]
spell minimum base physical damage [93.1]
visual hit effect chaos is green [1]
IncaMinionProjectileMultiple
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Feuert 4 zusätzliche Projektile
base is projectile [1]
skill range +% [-75]
spell maximum base chaos damage [93.1]
spell maximum base physical damage [139.6]
spell minimum base chaos damage [62.84]
spell minimum base physical damage [93.1]
visual hit effect chaos is green [1]
IncaMinionProjectileSpiral
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Zauberzeit: 0.85 Sek.
Abklingzeit: 10 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Feuert 40 Projektile in einer Spirale
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile spiral end on death [1]
projectile spiral nova time ms [8000]
spell maximum base chaos damage [163.7]
spell minimum base chaos damage [109.1]
visual hit effect chaos is green [1]
IncaMinionProjectileRepeated
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
200% erhöhte Zaubergeschwindigkeit
base is projectile [1]
skill range +% [-75]
skill repeat count [3]
spell maximum base chaos damage [163.7]
spell maximum base physical damage [245.5]
spell minimum base chaos damage [110.5]
spell minimum base physical damage [163.7]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentBossSideAreaInvasion"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Shrapnelbearer",
life = 1.6,
energyShield = 0.5,
damage = 5.04,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectileChaining",
"IncaMinionProjectileForking",
"IncaMinionProjectileMultiple",
"IncaMinionProjectileRepeated",
"IncaMinionProjectileSpiral",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileChaining"] = {
name = "IncaMinionProjectileChaining",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"number_of_chains",
"number_of_additional_projectiles",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileForking"] = {
name = "IncaMinionProjectileForking",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
"projectiles_fork",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileMultiple"] = {
name = "IncaMinionProjectileMultiple",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 4, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileRepeated"] = {
name = "IncaMinionProjectileRepeated",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"base_cast_speed_+%",
"skill_repeat_count",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 200, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileSpiral"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_spiral_end_on_death",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
monster dropped item rarity +% [0]
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
100% erhöhte Zaubergeschwindigkeit
| Family | IncreasedCastSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | has_caster_mod |
| Craft Tags | Zauberer Geschwindigkeit |
50% erhöhte Bewegungsgeschwindigkeit
| Family | MovementVelocity |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
| Family | FarShot |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-30]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster is invasion boss [1]
| Family | MonsterIsInvasionBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben Schaden |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















