利刃之灵
构造体
掉落的物品稀有度提高 %
施法速度加快 100%
移动速度加快 50%
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Shrapnelbearer
幽魂N
地区隐蔽密室, 禁地神龛, 隐蔽密室, 禁地神龛
标签施法, chaos_affinity, construct, fast_movement, ghost_armour, ghost_blood, is_unarmed, large_height, not_dex, not_str, puncturing_weapon, ranged, vaalsidearea_boss
生命
160%
生命转为护盾
50%
异常状态临界值
160%
抗性
30 30 30 20
伤害
504%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 25
攻击间隔
1.32 秒
伤害分布
±20%
经验值
200%
Model Size
163%
类型
FragmentBossSideArea
Metadata
FragmentBossSideArea
等级
68
生命
10,293
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
1,883
法术伤害
1,883
命中
290
攻击间隔
1.32
经验值
20,510
异常状态临界值
10,293
冰缓
33
Shock
33
Brittle
184
Scorch
33
Sap
90
IncaMinionProjectileChaining
法术, 伤害, 可触发
攻击暴击率: 5%
施放间隔: 1.33 秒
造成 93.1 - 139.6 物理伤害
造成 62.84 - 93.1 混沌伤害
效果区域缩小 75%
额外发射 2 个投射物
连锁弹射 +2
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileForking
法术, 伤害, 可触发
攻击暴击率: 5%
施放间隔: 1.33 秒
造成 93.1 - 139.6 物理伤害
造成 62.84 - 93.1 混沌伤害
效果区域缩小 75%
投射物会分裂
额外发射 2 个投射物
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileMultiple
法术, 伤害, 可触发
攻击暴击率: 5%
施放间隔: 1.33 秒
造成 93.1 - 139.6 物理伤害
造成 62.84 - 93.1 混沌伤害
效果区域缩小 75%
额外发射 4 个投射物
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectileSpiral
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
施放间隔: 0.85 秒
冷却时间: 10 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 109.1 - 163.7 混沌伤害
螺旋发射 40 个投射物
基础范围为 0.9
base is projectile [1]
projectile spiral end on death [1]
projectile spiral nova time ms [8000]
visual hit effect chaos is green [1]
IncaMinionProjectileRepeated
法术, 伤害, 可触发
攻击暴击率: 5%
施放间隔: 1.33 秒
造成 163.7 - 245.5 物理伤害
造成 110.5 - 163.7 混沌伤害
技能可重复施放 3
效果区域缩小 75%
施法速度加快 200%
base is projectile [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentBossSideArea"] = {
    name = "Shrapnelbearer",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 5.04,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaMinionProjectileChaining",
        "IncaMinionProjectileForking",
        "IncaMinionProjectileMultiple",
        "IncaMinionProjectileRepeated",
        "IncaMinionProjectileSpiral",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileChaining"] = {
    name = "IncaMinionProjectileChaining",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "number_of_chains",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileForking"] = {
    name = "IncaMinionProjectileForking",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
        "projectiles_fork",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileMultiple"] = {
    name = "IncaMinionProjectileMultiple",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 4, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileRepeated"] = {
    name = "IncaMinionProjectileRepeated",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 200, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileSpiral"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_spiral_end_on_death",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
掉落的物品稀有度提高 %
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 施法速度加快 100%
    IdMonsterCastSpeed2
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 100 Max: 100 全域
  • Adds Tagshas_caster_mod
    Craft Tagscaster speed
    移动速度加快 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 全域
  • display monster uses far shot text Min: 0 Max: 0 全域
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 全域
  • Craft Tagsdamage
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    利刃之灵
    构造体
    区域: InvasionBoss
    掉落的物品稀有度提高 %
    施法速度加快 100%
    移动速度加快 50%
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster penalty against minions damage +% final vs player minions [-30]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Shrapnelbearer
    幽魂N
    地区InvasionBoss
    End Game生命上限提高 50%
    标签施法, chaos_affinity, construct, ghost_armour, ghost_blood, invasion_boss, is_unarmed, large_height, not_dex, not_str, puncturing_weapon, ranged, very_fast_movement
    Packs
  • InvasionBoss: 利刃之灵, 远古创造物
  • 生命
    160%
    生命转为护盾
    50%
    异常状态临界值
    160%
    抗性
    30 30 30 20
    伤害
    504%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 25
    攻击间隔
    1.32 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    163%
    类型
    FragmentBossSideArea
    Metadata
    FragmentBossSideAreaInvasion
    等级
    68
    生命
    10,293
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    1,883
    法术伤害
    1,883
    命中
    290
    攻击间隔
    1.32
    经验值
    20,510
    异常状态临界值
    10,293
    冰缓
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    IncaMinionProjectileChaining
    法术, 伤害, 可触发
    攻击暴击率: 5%
    施放间隔: 1.33 秒
    造成 93.1 - 139.6 物理伤害
    造成 62.84 - 93.1 混沌伤害
    效果区域缩小 75%
    额外发射 2 个投射物
    连锁弹射 +2
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectileForking
    法术, 伤害, 可触发
    攻击暴击率: 5%
    施放间隔: 1.33 秒
    造成 93.1 - 139.6 物理伤害
    造成 62.84 - 93.1 混沌伤害
    效果区域缩小 75%
    投射物会分裂
    额外发射 2 个投射物
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectileMultiple
    法术, 伤害, 可触发
    攻击暴击率: 5%
    施放间隔: 1.33 秒
    造成 93.1 - 139.6 物理伤害
    造成 62.84 - 93.1 混沌伤害
    效果区域缩小 75%
    额外发射 4 个投射物
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectileSpiral
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    施放间隔: 0.85 秒
    冷却时间: 10 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    造成 109.1 - 163.7 混沌伤害
    螺旋发射 40 个投射物
    基础范围为 0.9
    base is projectile [1]
    projectile spiral end on death [1]
    projectile spiral nova time ms [8000]
    visual hit effect chaos is green [1]
    IncaMinionProjectileRepeated
    法术, 伤害, 可触发
    攻击暴击率: 5%
    施放间隔: 1.33 秒
    造成 163.7 - 245.5 物理伤害
    造成 110.5 - 163.7 混沌伤害
    技能可重复施放 3
    效果区域缩小 75%
    施法速度加快 200%
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentBossSideAreaInvasion"] = {
        name = "Shrapnelbearer",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 5.04,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectileChaining",
            "IncaMinionProjectileForking",
            "IncaMinionProjectileMultiple",
            "IncaMinionProjectileRepeated",
            "IncaMinionProjectileSpiral",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileChaining"] = {
        name = "IncaMinionProjectileChaining",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "number_of_chains",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileForking"] = {
        name = "IncaMinionProjectileForking",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
            "projectiles_fork",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileMultiple"] = {
        name = "IncaMinionProjectileMultiple",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 4, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileRepeated"] = {
        name = "IncaMinionProjectileRepeated",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, 200, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileSpiral"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_spiral_end_on_death",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 20, 8000, 380, 9, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 30, 8000, 380, 9, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 40, 8000, 380, 9, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 施法速度加快 100%
    IdMonsterCastSpeed2
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 100 Max: 100 全域
  • Adds Tagshas_caster_mod
    Craft Tagscaster speed
    移动速度加快 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 全域
  • display monster uses far shot text Min: 0 Max: 0 全域
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 全域
  • Craft Tagsdamage
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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