MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
Механический змей
Механизм
MonsterResistanceIconFire MonsterResistanceIconChaos
Область: {Руин ваал}{Руины ваал}, {Древней пирамиды}{Древняя пирамида}, {Города ваал}{Город ваал}, {Лаборатории вечных}{Лаборатория вечных}, {Далёкого ущелья}{Далёкое ущелье}, {Узкой ложбины}{Узкая ложбина}, {Таинственной поляны}{Таинственная поляна}, {Скрытой лощины}{Скрытая лощина}, {Тайной прогалины}{Тайная прогалина}, {Укрытой ниши}{Укрытая ниша}, {Тайной лаборатории}{Тайная лаборатория}, {Укромной рощи}{Укромная роща}, {Заброшенной печи}{Заброшенная печь}, {Отгороженных протоков}{Отгороженные протоки}, {Внутренних земель}{Внутренние земли}, {Запретной галереи}{Запретная галерея}, {Заброшенного канала}{Заброшенный канал}, {Древних катакомб}{Древние катакомбы}, {Восстановленных казарм}{Восстановленные казармы}, {Запечатанного подземелья}{Запечатанное подземелье}, {Затопленного лабиринта}{Затопленный лабиринт}, {Заповедной святыни}{Заповедная святыня}, {Освобождённого квартала}{Освобождённый квартал}, Пустота памяти, Фрагмент воспоминаний, InvasionBoss
1000% повышение брони
stance movement speed +% final [100]
Serpentine Construct
SpectreY
Area{Руин ваал}{Руины ваал}, {Древней пирамиды}{Древняя пирамида}, {Города ваал}{Город ваал}, {Лаборатории вечных}{Лаборатория вечных}, {Далёкого ущелья}{Далёкое ущелье}, {Узкой ложбины}{Узкая ложбина}, {Таинственной поляны}{Таинственная поляна}, {Скрытой лощины}{Скрытая лощина}, {Тайной прогалины}{Тайная прогалина}, {Укрытой ниши}{Укрытая ниша}, {Тайной лаборатории}{Тайная лаборатория}, {Укромной рощи}{Укромная роща}, {Заброшенной печи}{Заброшенная печь}, {Отгороженных протоков}{Отгороженные протоки}, {Внутренних земель}{Внутренние земли}, {Запретной галереи}{Запретная галерея}, {Заброшенного канала}{Заброшенный канал}, {Древних катакомб}{Древние катакомбы}, {Восстановленных казарм}{Восстановленные казармы}, {Запечатанного подземелья}{Запечатанное подземелье}, {Затопленного лабиринта}{Затопленный лабиринт}, {Заповедной святыни}{Заповедная святыня}, {Освобождённого квартала}{Освобождённый квартал}, {Далёкого ущелья}{Далёкое ущелье}, {Узкой ложбины}{Узкая ложбина}, {Таинственной поляны}{Таинственная поляна}, {Скрытой лощины}{Скрытая лощина}, {Тайной прогалины}{Тайная прогалина}, {Укрытой ниши}{Укрытая ниша}, {Тайной лаборатории}{Тайная лаборатория}, {Укромной рощи}{Укромная роща}, {Заброшенной печи}{Заброшенная печь}, {Отгороженных протоков}{Отгороженные протоки}, {Внутренних земель}{Внутренние земли}, {Запретной галереи}{Запретная галерея}, {Заброшенного канала}{Заброшенный канал}, {Древних катакомб}{Древние катакомбы}, {Восстановленных казарм}{Восстановленные казармы}, {Запечатанного подземелья}{Запечатанное подземелье}, {Затопленного лабиринта}{Затопленный лабиринт}, {Заповедной святыни}{Заповедная святыня}, {Освобождённого квартала}{Освобождённый квартал}, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, InvasionBoss
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
Packs
  • {Руин ваал}{Руины ваал}, {Древней пирамиды}{Древняя пирамида}: Механический змей
  • {Города ваал}{Город ваал}: Механический змей
  • {Лаборатории вечных}{Лаборатория вечных}: Механический змей
  • InvasionBoss: Виракуча, Древний страж, Механический змей
  • Механический змей
  • Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти: Механический змей, Павший ваал
  • Здоровье
    130%
    Уклонение
    +10%
    Ailment Threshold
    130%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeInca
    Уровень
    83
    Здоровье
    41,622
    Броня
    92,477
    Уклонение
    8,646
    Damage
    1,125
    Урон от чар
    1,125
    Точность
    1,036
    Attack Time
    1.095
    Опыт
    16,415
    Minion Life
    7,931
    Minion Damage
    951
    Ailment Threshold
    41,622
    Chill
    132
    Shock
    132
    Brittle
    745
    Scorch
    132
    Sap
    364
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 900—1351
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeInca"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Area{Перешейка}{Перешеек}
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • {Перешейка}{Перешеек}: Механический змей
  • Древний механический страж, Механический змей
  • Здоровье
    130%
    Уклонение
    +10%
    Ailment Threshold
    130%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeIncaCauseway
    Уровень
    54
    Здоровье
    3,262
    Броня
    9,290
    Уклонение
    3,121
    Damage
    227
    Урон от чар
    227
    Точность
    330
    Attack Time
    1.095
    Опыт
    8,231
    Minion Life
    803
    Minion Damage
    174
    Ailment Threshold
    3,262
    Chill
    10
    Shock
    10
    Brittle
    58
    Scorch
    10
    Sap
    28
    Phys Convert Ele
    170%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 181—272
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaCauseway"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreN
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Здоровье
    130%
    Уклонение
    +10%
    Ailment Threshold
    130%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeIncaMachinarium
    Уровень
    68
    Здоровье
    8,363
    Броня
    28,790
    Уклонение
    5,213
    Damage
    467
    Урон от чар
    467
    Точность
    580
    Attack Time
    1.095
    Опыт
    12,819
    Minion Life
    1,814
    Minion Damage
    373
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 374—560
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Snake/Snake"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaMachinarium"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaМашинариум Дориани
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • Машинариум Дориани: Механический змей
  • Здоровье
    130%
    Уклонение
    +10%
    Ailment Threshold
    130%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeIncaMachinariumNormal_
    Уровень
    72
    Здоровье
    12,654
    Броня
    39,449
    Уклонение
    5,988
    Damage
    593
    Урон от чар
    593
    Точность
    678
    Attack Time
    1.095
    Опыт
    13,963
    Minion Life
    2,650
    Minion Damage
    480
    Ailment Threshold
    12,654
    Chill
    40
    Shock
    40
    Brittle
    226
    Scorch
    40
    Sap
    111
    Phys Convert Ele
    260%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 475—712
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaMachinariumNormal_"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механическая змея
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Area{Вершины жертвоприношений}{Вершина жертвоприношений}, {Манящей бездны}{Манящая бездна}
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • {Вершины жертвоприношений}{Вершина жертвоприношений}: Тотем ваал, Тотем ваал, Скалящийся тотем, Павший ваал, Механическая змея
  • {Вершины жертвоприношений}{Вершина жертвоприношений}: Тотем ваал, Тотем ваал, Скалящийся тотем, Громовой страж ваал, Павший ваал, Механическая змея
  • {Манящей бездны}{Манящая бездна}: Тотем ваал, Тотем ваал, Скалящийся тотем, Павший ваал, Механическая змея
  • {Манящей бездны}{Манящая бездна}: Тотем ваал, Тотем ваал, Скалящийся тотем, Громовой страж ваал, Павший ваал, Механическая змея
  • Здоровье
    263%
    Уклонение
    +10%
    Ailment Threshold
    263%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    210%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    SnakeSlitherAtziri
    Metadata
    SnakeMeleeIncaAtziri
    Уровень
    80
    Здоровье
    59,525
    Броня
    73,441
    Уклонение
    7,836
    Damage
    1,592
    Урон от чар
    1,592
    Точность
    924
    Attack Time
    1.095
    Опыт
    19,068
    Minion Life
    11,638
    Minion Damage
    1,328
    Ailment Threshold
    59,525
    Chill
    188
    Shock
    188
    Brittle
    1,065
    Scorch
    188
    Sap
    520
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1273—1910
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1273—1910
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Надрез
    Base Damage: 1273—1910
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Attack Time: 1.095 сек.
    Герой пронзает врагов и накладывает на них кровотечение, на которое действуют модификаторы длительности умения. Умение требует лук, кинжал, когти или меч.
    Наносит на 20% больше урона атаками
    На 197% больше урона от кровотечения
    Накладывает кровотечение
    skill can fire arrows [1]
    puncture

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaAtziri"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 2.63,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    Область: Path of Exile Royale
    1000% повышение брони
    stance movement speed +% final [100]
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Serpentine Construct
    SpectreY
    AreaPath of Exile Royale
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • Path of Exile Royale: Механический змей, Ночной уж
  • Здоровье
    140%
    Уклонение
    +10%
    Ailment Threshold
    140%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    160%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    162%
    Model Size
    100%
    Type
    SnakeSlitherRoyale
    Metadata
    SnakeIncaRoyale
    Уровень
    2
    Здоровье
    36
    Броня
    23
    Уклонение
    95
    Damage
    9
    Урон от чар
    9
    Точность
    30
    Attack Time
    1.095
    Опыт
    32
    Minion Life
    22
    Minion Damage
    10
    Ailment Threshold
    36
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    Phys Convert Ele
    0%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 7—11
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeIncaRoyale"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.4,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    FamilyRoyaleAdditionalMonsterDrops
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 8 Max: 8 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaКомната Вмешательства, Комната Вмешательства, Комната Вмешательства, Комната Вмешательства
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Здоровье
    151%
    Уклонение
    +10%
    Ailment Threshold
    151%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    132%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    63%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursion
    Metadata
    SnakeMeleeIncaIncursion
    Уровень
    55
    Здоровье
    4,044
    Броня
    10,090
    Уклонение
    3,243
    Damage
    253
    Урон от чар
    253
    Точность
    344
    Attack Time
    1.095
    Опыт
    4,321
    Minion Life
    986
    Minion Damage
    194
    Ailment Threshold
    4,044
    Chill
    13
    Shock
    13
    Brittle
    72
    Scorch
    13
    Sap
    35
    Phys Convert Ele
    175%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 202—303
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursion"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.51,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaКомната Вмешательства, Комната Вмешательства, Комната Вмешательства
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Здоровье
    302%
    Уклонение
    +10%
    Ailment Threshold
    302%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    151%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    84%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionMap
    Metadata
    SnakeMeleeIncaIncursionMap
    Уровень
    78
    Здоровье
    55,079
    Броня
    62,934
    Уклонение
    7,334
    Damage
    1,019
    Урон от чар
    1,019
    Точность
    856
    Attack Time
    1.095
    Опыт
    10,397
    Minion Life
    10,955
    Minion Damage
    844
    Ailment Threshold
    55,079
    Chill
    174
    Shock
    174
    Brittle
    985
    Scorch
    174
    Sap
    481
    Phys Convert Ele
    290%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 816—1223
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionMap"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3.02,
        damage = 1.51,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, no_spirit_walkers_archnemesis, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • Торговец плотью ваал, Механический змей
  • Здоровье
    302%
    Уклонение
    +10%
    Ailment Threshold
    302%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    151%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    84%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionMap
    Metadata
    SnakeMeleeIncaIncursionMapMemoryLine
    Уровень
    68
    Здоровье
    19,429
    Броня
    28,790
    Уклонение
    5,213
    Damage
    564
    Урон от чар
    564
    Точность
    580
    Attack Time
    1.095
    Опыт
    8,614
    Minion Life
    4,214
    Minion Damage
    450
    Ailment Threshold
    19,429
    Chill
    61
    Shock
    61
    Brittle
    348
    Scorch
    61
    Sap
    170
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 451—677
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionMapMemoryLine"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3.02,
        damage = 1.51,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    Область: Храм Ацоатль
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaХрам Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль: Механический змей
  • Здоровье
    302%
    Уклонение
    +10%
    Ailment Threshold
    302%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    151%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    63%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionTemple
    Metadata
    SnakeMeleeIncaIncursionTemple
    Уровень
    55
    Здоровье
    8,088
    Броня
    10,090
    Уклонение
    3,243
    Damage
    289
    Урон от чар
    289
    Точность
    344
    Attack Time
    1.095
    Опыт
    4,321
    Minion Life
    1,972
    Minion Damage
    222
    Ailment Threshold
    8,088
    Chill
    26
    Shock
    26
    Brittle
    145
    Scorch
    26
    Sap
    71
    Phys Convert Ele
    175%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 231—347
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionTemple"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3.02,
        damage = 1.51,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    Область: Храм Ацоатль
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaХрам Ацоатль, Храм Ацоатль, Храм Ацоатль
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • Храм Ацоатль, Храм Ацоатль, Храм Ацоатль: Механический змей
  • Здоровье
    300%
    Уклонение
    +10%
    Ailment Threshold
    300%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionTempleMap
    Metadata
    SnakeMeleeIncaIncursionTempleMap
    Уровень
    78
    Здоровье
    54,714
    Броня
    62,934
    Уклонение
    7,334
    Damage
    1,013
    Урон от чар
    1,013
    Точность
    856
    Attack Time
    1.095
    Опыт
    15,471
    Minion Life
    10,882
    Minion Damage
    838
    Ailment Threshold
    54,714
    Chill
    173
    Shock
    173
    Brittle
    979
    Scorch
    173
    Sap
    478
    Phys Convert Ele
    290%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 810—1215
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionTempleMap"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Механический змей
    Механизм
    MonsterResistanceIconFire MonsterResistanceIconChaos
    Область: Форпост ваал
    1000% повышение брони
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Spectre OverrideMetadata/Monsters/Snake/SnakeMeleeIncaIncursion
    AreaФорпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал
    Tagsbeast, construct, delve_monster, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Здоровье
    300%
    Уклонение
    +10%
    Ailment Threshold
    300%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionTempleMap
    Metadata
    SnakeMeleeIncaIncursionDelve
    Уровень
    68
    Здоровье
    19,300
    Броня
    28,790
    Уклонение
    5,213
    Damage
    560
    Урон от чар
    560
    Точность
    580
    Attack Time
    1.095
    Опыт
    12,819
    Minion Life
    4,186
    Minion Damage
    447
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 448—672
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionDelve"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft TagsЗащита Броня Скорость
    Edit

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