MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
SpectreY
Areaヴァールの遺跡, 古代のピラミッド, ヴァールの街, 永遠なる研究所, 辺ぴな渓流, 狭い渓谷, 神秘的な空き地, 覆われた空洞, 隠された土地, 墓となったアルコーブ, 秘密の研究所, 隔絶された雑木林, 廃溶鉱炉, 壁に囲まれた下水道, 内なる土地, 立入禁止の画廊, 忘れ去られた排水路, 古代の地下墓地, 取り戻された兵舎, 封印された地下室, 水没した複合施設, 禁じられた神殿, 避難区域, 辺ぴな渓流, 狭い渓谷, 神秘的な空き地, 覆われた空洞, 隠された土地, 墓となったアルコーブ, 秘密の研究所, 隔絶された雑木林, 廃溶鉱炉, 壁に囲まれた下水道, 内なる土地, 立入禁止の画廊, 忘れ去られた排水路, 古代の地下墓地, 取り戻された兵舎, 封印された地下室, 水没した複合施設, 禁じられた神殿, 避難区域, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, InvasionBoss
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
Packs
  • ヴァールの遺跡, 古代のピラミッド: 蛇行するコンストラクト
  • ヴァールの街: 蛇行するコンストラクト
  • 永遠なる研究所: 蛇行するコンストラクト
  • InvasionBoss: 古代の守護者、ウィラクチャ, 蛇行するコンストラクト
  • 蛇行するコンストラクト
  • 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間: 蛇行するコンストラクト, ヴァールの戦死者
  • ライフ
    130%
    回避力
    +10%
    Ailment Threshold
    130%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeInca
    レベル
    83
    ライフ
    41,622
    アーマー
    92,477
    回避力
    8,646
    Damage
    1,125
    スペルダメージ
    1,125
    命中
    1,036
    Attack Time
    1.095
    経験値
    16,415
    Minion Life
    7,931
    Minion Damage
    951
    Ailment Threshold
    41,622
    Chill
    132
    Shock
    132
    Brittle
    745
    Scorch
    132
    Sap
    364
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 900—1351
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeInca"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    エリア: 土手道
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Area土手道
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • 土手道: 蛇行するコンストラクト
  • 古代の哨兵の幻影, 蛇行するコンストラクト
  • ライフ
    130%
    回避力
    +10%
    Ailment Threshold
    130%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeIncaCauseway
    レベル
    54
    ライフ
    3,262
    アーマー
    9,290
    回避力
    3,121
    Damage
    227
    スペルダメージ
    227
    命中
    330
    Attack Time
    1.095
    経験値
    8,231
    Minion Life
    803
    Minion Damage
    174
    Ailment Threshold
    3,262
    Chill
    10
    Shock
    10
    Brittle
    58
    Scorch
    10
    Sap
    28
    Phys Convert Ele
    170%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 181—272
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaCauseway"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreN
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
    ライフ
    130%
    回避力
    +10%
    Ailment Threshold
    130%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeIncaMachinarium
    レベル
    68
    ライフ
    8,363
    アーマー
    28,790
    回避力
    5,213
    Damage
    467
    スペルダメージ
    467
    命中
    580
    Attack Time
    1.095
    経験値
    12,819
    Minion Life
    1,814
    Minion Damage
    373
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 374—560
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Snake/Snake"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaMachinarium"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Areaドリヤニのマシナリウム
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • ドリヤニのマシナリウム: 蛇行するコンストラクト
  • ライフ
    130%
    回避力
    +10%
    Ailment Threshold
    130%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeIncaMachinariumNormal_
    レベル
    72
    ライフ
    12,654
    アーマー
    39,449
    回避力
    5,988
    Damage
    593
    スペルダメージ
    593
    命中
    678
    Attack Time
    1.095
    経験値
    13,963
    Minion Life
    2,650
    Minion Damage
    480
    Ailment Threshold
    12,654
    Chill
    40
    Shock
    40
    Brittle
    226
    Scorch
    40
    Sap
    111
    Phys Convert Ele
    260%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 475—712
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaMachinariumNormal_"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Area生贄の頂, 魅惑的な深淵
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • 生贄の頂: ヴァール・トーテム, ヴァール・トーテム, グリニングトーテム, グリニングトーテム, グリニングトーテム, ヴァールの戦死者, 蛇行するコンストラクト
  • 生贄の頂: ヴァール・トーテム, ヴァール・トーテム, グリニングトーテム, グリニングトーテム, グリニングトーテム, ヴァール・サンダーガード, ヴァールの戦死者, 蛇行するコンストラクト
  • 魅惑的な深淵: ヴァール・トーテム, ヴァール・トーテム, グリニングトーテム, グリニングトーテム, グリニングトーテム, ヴァールの戦死者, 蛇行するコンストラクト
  • 魅惑的な深淵: ヴァール・トーテム, ヴァール・トーテム, グリニングトーテム, グリニングトーテム, グリニングトーテム, ヴァール・サンダーガード, ヴァールの戦死者, 蛇行するコンストラクト
  • ライフ
    263%
    回避力
    +10%
    Ailment Threshold
    263%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    210%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    SnakeSlitherAtziri
    Metadata
    SnakeMeleeIncaAtziri
    レベル
    80
    ライフ
    59,525
    アーマー
    73,441
    回避力
    7,836
    Damage
    1,592
    スペルダメージ
    1,592
    命中
    924
    Attack Time
    1.095
    経験値
    19,068
    Minion Life
    11,638
    Minion Damage
    1,328
    Ailment Threshold
    59,525
    Chill
    188
    Shock
    188
    Brittle
    1,065
    Scorch
    188
    Sap
    520
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1273—1910
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1273—1910
    クリティカル率: 5%
    Attack Time: 1.095 秒
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    パンクチャー
    Base Damage: 1273—1910
    クリティカル率: 5%
    アタックダメージ: 120%
    Attack Time: 1.095 秒
    敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
    アタックダメージが20%上昇する
    出血ダメージが197%上昇する
    出血を付与する
    skill can fire arrows [1]
    puncture

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaAtziri"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 2.63,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Serpentine Construct
    SpectreY
    AreaPath of Exileロワイヤル
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • Path of Exileロワイヤル: 蛇行するコンストラクト, 夜のクサリヘビ
  • ライフ
    140%
    回避力
    +10%
    Ailment Threshold
    140%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    162%
    Model Size
    100%
    Type
    SnakeSlitherRoyale
    Metadata
    SnakeIncaRoyale
    レベル
    2
    ライフ
    36
    アーマー
    23
    回避力
    95
    Damage
    9
    スペルダメージ
    9
    命中
    30
    Attack Time
    1.095
    経験値
    32
    Minion Life
    22
    Minion Damage
    10
    Ailment Threshold
    36
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    Phys Convert Ele
    0%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 7—11
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeIncaRoyale"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.4,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    FamilyRoyaleAdditionalMonsterDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 8 Max: 8 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • 蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Areaインカージョンルーム, インカージョンルーム, インカージョンルーム, インカージョンルーム
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    ライフ
    151%
    回避力
    +10%
    Ailment Threshold
    151%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    132%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    63%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursion
    Metadata
    SnakeMeleeIncaIncursion
    レベル
    55
    ライフ
    4,044
    アーマー
    10,090
    回避力
    3,243
    Damage
    253
    スペルダメージ
    253
    命中
    344
    Attack Time
    1.095
    経験値
    4,321
    Minion Life
    986
    Minion Damage
    194
    Ailment Threshold
    4,044
    Chill
    13
    Shock
    13
    Brittle
    72
    Scorch
    13
    Sap
    35
    Phys Convert Ele
    175%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 202—303
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursion"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 1.51,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Areaインカージョンルーム, インカージョンルーム, インカージョンルーム
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    ライフ
    302%
    回避力
    +10%
    Ailment Threshold
    302%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    151%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    84%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionMap
    Metadata
    SnakeMeleeIncaIncursionMap
    レベル
    78
    ライフ
    55,079
    アーマー
    62,934
    回避力
    7,334
    Damage
    1,019
    スペルダメージ
    1,019
    命中
    856
    Attack Time
    1.095
    経験値
    10,397
    Minion Life
    10,955
    Minion Damage
    844
    Ailment Threshold
    55,079
    Chill
    174
    Shock
    174
    Brittle
    985
    Scorch
    174
    Sap
    481
    Phys Convert Ele
    290%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 816—1223
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionMap"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3.02,
        damage = 1.51,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, no_spirit_walkers_archnemesis, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • ヴァール・フレッシュマーチャント, 蛇行するコンストラクト
  • ライフ
    302%
    回避力
    +10%
    Ailment Threshold
    302%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    151%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    84%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionMap
    Metadata
    SnakeMeleeIncaIncursionMapMemoryLine
    レベル
    68
    ライフ
    19,429
    アーマー
    28,790
    回避力
    5,213
    Damage
    564
    スペルダメージ
    564
    命中
    580
    Attack Time
    1.095
    経験値
    8,614
    Minion Life
    4,214
    Minion Damage
    450
    Ailment Threshold
    19,429
    Chill
    61
    Shock
    61
    Brittle
    348
    Scorch
    61
    Sap
    170
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 451—677
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionMapMemoryLine"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3.02,
        damage = 1.51,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Areaアッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院: 蛇行するコンストラクト
  • ライフ
    302%
    回避力
    +10%
    Ailment Threshold
    302%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    151%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    63%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionTemple
    Metadata
    SnakeMeleeIncaIncursionTemple
    レベル
    55
    ライフ
    8,088
    アーマー
    10,090
    回避力
    3,243
    Damage
    289
    スペルダメージ
    289
    命中
    344
    Attack Time
    1.095
    経験値
    4,321
    Minion Life
    1,972
    Minion Damage
    222
    Ailment Threshold
    8,088
    Chill
    26
    Shock
    26
    Brittle
    145
    Scorch
    26
    Sap
    71
    Phys Convert Ele
    175%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 231—347
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionTemple"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3.02,
        damage = 1.51,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Areaアッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院: 蛇行するコンストラクト
  • ライフ
    300%
    回避力
    +10%
    Ailment Threshold
    300%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionTempleMap
    Metadata
    SnakeMeleeIncaIncursionTempleMap
    レベル
    78
    ライフ
    54,714
    アーマー
    62,934
    回避力
    7,334
    Damage
    1,013
    スペルダメージ
    1,013
    命中
    856
    Attack Time
    1.095
    経験値
    15,471
    Minion Life
    10,882
    Minion Damage
    838
    Ailment Threshold
    54,714
    Chill
    173
    Shock
    173
    Brittle
    979
    Scorch
    173
    Sap
    478
    Phys Convert Ele
    290%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 810—1215
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionTempleMap"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    蛇行するコンストラクト
    コンストラクト
    MonsterResistanceIconFire MonsterResistanceIconChaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    Spectre OverrideMetadata/Monsters/Snake/SnakeMeleeIncaIncursion
    Areaヴァールの拠点, ヴァールの拠点, ヴァールの拠点, ヴァールの拠点, ヴァールの拠点, ヴァールの拠点, ヴァールの拠点, ヴァールの拠点
    Tagsbeast, construct, delve_monster, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, reptile_beast
    ライフ
    300%
    回避力
    +10%
    Ailment Threshold
    300%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionTempleMap
    Metadata
    SnakeMeleeIncaIncursionDelve
    レベル
    68
    ライフ
    19,300
    アーマー
    28,790
    回避力
    5,213
    Damage
    560
    スペルダメージ
    560
    命中
    580
    Attack Time
    1.095
    経験値
    12,819
    Minion Life
    4,186
    Minion Damage
    447
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 448—672
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionDelve"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Serpentine Construct",
        life = 3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アーマーが1000%増加する
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tags防御 アーマー スピード
    Edit

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