古代の守護者、ウィラクチャ
コンストラクト
monster no drops or experience [1]
avoid damage % [25]
disable light [1]
アーマーが1000%増加する
stance movement speed +% final [100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
avoid damage % [25]
disable light [1]
アーマーが1000%増加する
stance movement speed +% final [100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Wiraqucha, Ancient Guardian
Spectre | Y |
---|---|
Tags | beast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast |
ライフ
21%
回避力
+10%
Ailment Threshold
21%
耐性
30 30 30 20
Damage
75%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
経験値
30%
Model Size
130%
Type
SnakeSlitherSideArea
Metadata
SnakeRoboMinionSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
1,351
アーマー
28,790
回避力
5,213
エナジーシールド
0
Damage
280
スペルダメージ
280
命中
290
Attack Time
1.095
経験値
3,077
Ailment Threshold
1,351
Chill
4
Shock
4
Brittle
24
Scorch
4
Sap
12
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 224–336
クリティカル率: 5%
Attack Time: 1.095 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeRoboMinionSideArea"] = { name = "Wiraqucha, Ancient Guardian", life = 0.21, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.75, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
avoid damage % [25]
disable light [1]
Id | MonsterStealthModeBossSideArea |
---|---|
Name | 擬態した捕食者 |
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アーマーが1000%増加する
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
古代の守護者、ウィラクチャ
コンストラクト
ドロップするアイテムのレアリティが%増加する
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
アーマーが1000%増加する
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
アーマーが1000%増加する
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wiraqucha, Ancient Guardian
Spectre | N |
---|---|
Area | 淀んだ運河, 荒廃した島, 淀んだ運河, 荒廃した島 |
Tags | beast, construct, extra_small_height, fast_movement, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast, vaalsidearea_boss |
ライフ
140%
回避力
+10%
Ailment Threshold
140%
耐性
30 30 30 20
Damage
260%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
経験値
200%
Model Size
169%
Type
SnakeSlitherBossSideArea
Metadata
SnakeRoboBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,007
アーマー
28,790
回避力
5,213
エナジーシールド
0
Damage
971
スペルダメージ
971
命中
290
Attack Time
1.095
経験値
20,510
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 777–1165
クリティカル率: 5%
Attack Time: 1.095 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
パンクチャー
Base Damage: 777–1165
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.095 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
アタックダメージが20%上昇する
出血ダメージが+197%上昇する
出血を付与する
skill can fire arrows [1]
出血ダメージが+197%上昇する
出血を付与する
skill can fire arrows [1]
MonsterSmokeMineSnakeSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
スモークマイン
キャストタイム: 0.5 秒
クールダウン時間: 9 秒
起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
基礎持続時間は12秒
バフは移動スピード50%増加を付与する
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
バフは移動スピード50%増加を付与する
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
MonsterSmokeMineSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
スモークマイン
キャストタイム: 0.5 秒
クールダウン時間: 5 秒
起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
基礎持続時間は12秒
バフは移動スピード50%増加を付与する
active skill area of effect radius +% final [65]
バフは移動スピード50%増加を付与する
active skill area of effect radius +% final [65]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeRoboBossSideArea"] = { name = "Wiraqucha, Ancient Guardian", life = 1.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.6, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterPuncture", "MonsterSmokeMineSnakeSideArea", "MonsterSmokeMineSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineSnakeSideArea"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "smoke_mine_spawn_X_snakes_on_teleport", "base_movement_velocity_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3, 20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {4, 35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {5, 50, 12000, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 50, 12000, 10, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineSideArea"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {50, 12000, 65, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
avoid damage % [25]
disable light [1]
Id | MonsterStealthModeBossSideArea |
---|---|
Name | 擬態した捕食者 |
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アーマーが1000%増加する
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
古代の守護者、ウィラクチャ
コンストラクト
エリア: InvasionBoss
ドロップするアイテムのレアリティが%増加する
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
アーマーが1000%増加する
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
アーマーが1000%増加する
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wiraqucha, Ancient Guardian
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 最大ライフが50%増加する |
Tags | beast, construct, extra_small_height, fast_movement, has_dagger, has_one_handed_melee, invasion_boss, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Packs |
ライフ
140%
回避力
+10%
Ailment Threshold
140%
耐性
30 30 30 20
Damage
260%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
経験値
200%
Model Size
169%
Type
SnakeSlitherBossSideArea
Metadata
SnakeRoboBossSideAreaInvasion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,007
アーマー
28,790
回避力
5,213
エナジーシールド
0
Damage
971
スペルダメージ
971
命中
290
Attack Time
1.095
経験値
20,510
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 777–1165
クリティカル率: 5%
Attack Time: 1.095 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
パンクチャー
Base Damage: 777–1165
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.095 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
アタックダメージが20%上昇する
出血ダメージが+197%上昇する
出血を付与する
skill can fire arrows [1]
出血ダメージが+197%上昇する
出血を付与する
skill can fire arrows [1]
MonsterSmokeMineSnakeSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
スモークマイン
キャストタイム: 0.5 秒
クールダウン時間: 9 秒
起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
基礎持続時間は12秒
バフは移動スピード50%増加を付与する
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
バフは移動スピード50%増加を付与する
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
MonsterSmokeMineSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
スモークマイン
キャストタイム: 0.5 秒
クールダウン時間: 5 秒
起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
基礎持続時間は12秒
バフは移動スピード50%増加を付与する
active skill area of effect radius +% final [65]
バフは移動スピード50%増加を付与する
active skill area of effect radius +% final [65]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeRoboBossSideAreaInvasion_"] = { name = "Wiraqucha, Ancient Guardian", life = 1.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.6, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterPuncture", "MonsterSmokeMineSnakeSideArea", "MonsterSmokeMineSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineSnakeSideArea"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "smoke_mine_spawn_X_snakes_on_teleport", "base_movement_velocity_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3, 20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {4, 35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {5, 50, 12000, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 50, 12000, 10, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineSideArea"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {50, 12000, 65, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
avoid damage % [25]
disable light [1]
Id | MonsterStealthModeBossSideArea |
---|---|
Name | 擬態した捕食者 |
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アーマーが1000%増加する
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |