Wiraqucha, Guardián antiguo
Constructo
monster no drops or experience [1]
avoid damage % [25]
disable light [1]
Armadura aumentada un 1000%
stance movement speed +% final [100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
avoid damage % [25]
disable light [1]
Armadura aumentada un 1000%
stance movement speed +% final [100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Wiraqucha, Ancient Guardian
Spectre | Y |
---|---|
Tags | beast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Vida
21%
Evasión
+10%
Ailment Threshold
21%
Resistencia
30 30 30 20
Damage
75%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
30%
Model Size
130%
Type
SnakeSlitherSideArea
Metadata
SnakeRoboMinionSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,351
Armadura
28,790
Evasión
5,213
Escudo de energía
0
Damage
280
Daño de hechizos
280
Precisión
290
Attack Time
1.095
Experiencia
3,077
Ailment Threshold
1,351
Chill
4
Shock
4
Brittle
24
Scorch
4
Sap
12
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 224–336
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeRoboMinionSideArea"] = { name = "Wiraqucha, Ancient Guardian", life = 0.21, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.75, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
avoid damage % [25]
disable light [1]
Id | MonsterStealthModeBossSideArea |
---|---|
Name | Predador camuflado |
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Armadura aumentada un 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Wiraqucha, Guardián Antiguo
Constructo
Área: Canal estancado, Isla desolada
La rareza de los objetos arrojados está aumentada un %
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Armadura aumentada un 1000%
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Armadura aumentada un 1000%
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wiraqucha, Ancient Guardian
Spectre | N |
---|---|
Area | Canal estancado, Isla desolada, Canal estancado, Isla desolada |
Tags | beast, construct, extra_small_height, fast_movement, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast, vaalsidearea_boss |
Vida
140%
Evasión
+10%
Ailment Threshold
140%
Resistencia
30 30 30 20
Damage
260%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
200%
Model Size
169%
Type
SnakeSlitherBossSideArea
Metadata
SnakeRoboBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,007
Armadura
28,790
Evasión
5,213
Escudo de energía
0
Damage
971
Daño de hechizos
971
Precisión
290
Attack Time
1.095
Experiencia
20,510
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 777–1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 777–1165
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.095 seg
Pincha a los enemigos y les aplica una penalidad de sangrado, a la que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
MonsterSmokeMineSnakeSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 9 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 12 segundos
La bonificación otorga velocidad de movimiento aumentada un 50%
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
La bonificación otorga velocidad de movimiento aumentada un 50%
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
MonsterSmokeMineSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 5 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 12 segundos
La bonificación otorga velocidad de movimiento aumentada un 50%
active skill area of effect radius +% final [65]
La bonificación otorga velocidad de movimiento aumentada un 50%
active skill area of effect radius +% final [65]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeRoboBossSideArea"] = { name = "Wiraqucha, Ancient Guardian", life = 1.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.6, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterPuncture", "MonsterSmokeMineSnakeSideArea", "MonsterSmokeMineSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineSnakeSideArea"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "smoke_mine_spawn_X_snakes_on_teleport", "base_movement_velocity_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3, 20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {4, 35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {5, 50, 12000, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 50, 12000, 10, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineSideArea"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {50, 12000, 65, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
avoid damage % [25]
disable light [1]
Id | MonsterStealthModeBossSideArea |
---|---|
Name | Predador camuflado |
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Armadura aumentada un 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Wiraqucha, Guardián Antiguo
Constructo
Área: InvasionBoss
La rareza de los objetos arrojados está aumentada un %
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Armadura aumentada un 1000%
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Armadura aumentada un 1000%
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wiraqucha, Ancient Guardian
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada un 50% |
Tags | beast, construct, extra_small_height, fast_movement, has_dagger, has_one_handed_melee, invasion_boss, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Packs |
Vida
140%
Evasión
+10%
Ailment Threshold
140%
Resistencia
30 30 30 20
Damage
260%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
200%
Model Size
169%
Type
SnakeSlitherBossSideArea
Metadata
SnakeRoboBossSideAreaInvasion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,007
Armadura
28,790
Evasión
5,213
Escudo de energía
0
Damage
971
Daño de hechizos
971
Precisión
290
Attack Time
1.095
Experiencia
20,510
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 777–1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 777–1165
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.095 seg
Pincha a los enemigos y les aplica una penalidad de sangrado, a la que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
MonsterSmokeMineSnakeSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 9 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 12 segundos
La bonificación otorga velocidad de movimiento aumentada un 50%
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
La bonificación otorga velocidad de movimiento aumentada un 50%
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
MonsterSmokeMineSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 5 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 12 segundos
La bonificación otorga velocidad de movimiento aumentada un 50%
active skill area of effect radius +% final [65]
La bonificación otorga velocidad de movimiento aumentada un 50%
active skill area of effect radius +% final [65]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeRoboBossSideAreaInvasion_"] = { name = "Wiraqucha, Ancient Guardian", life = 1.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.6, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterPuncture", "MonsterSmokeMineSnakeSideArea", "MonsterSmokeMineSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineSnakeSideArea"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "smoke_mine_spawn_X_snakes_on_teleport", "base_movement_velocity_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3, 20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {4, 35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {5, 50, 12000, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 50, 12000, 10, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineSideArea"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {50, 12000, 65, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
avoid damage % [25]
disable light [1]
Id | MonsterStealthModeBossSideArea |
---|---|
Name | Predador camuflado |
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Armadura aumentada un 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |