SpectreY
AreaLas Ruinas Vaal, La Pirámide Antigua, La Ciudad Vaal, El Laboratorio Eterno, Quebrada Remota, Barranco Estrecho, Claro Místico, Hoyo Cubierto, Terreno Escondido, Recoveco Sepultado, Laboratorio Secreto, Bosquecillo Recóndito, Horno Abandonado, Conductos Amurallados, Terreno Interior, Galería Restringida, Conducto Olvidado, Catacumba Antigua, Barracones Reclamados, Sótano Sellado, Complejo Inundado, Santuario Prohibido, Cuartel Evacuado, Quebrada Remota, Barranco Estrecho, Claro Místico, Hoyo Cubierto, Terreno Escondido, Recoveco Sepultado, Laboratorio Secreto, Bosquecillo Recóndito, Horno Abandonado, Conductos Amurallados, Terreno Interior, Galería Restringida, Conducto Olvidado, Catacumba Antigua, Barracones Reclamados, Sótano Sellado, Complejo Inundado, Santuario Prohibido, Cuartel Evacuado, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, InvasionBoss
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, physical_affinity, red_blood, reptile_beast
Packs
  • Las Ruinas Vaal, La Pirámide Antigua: Constructo serpentino
  • La Ciudad Vaal: Constructo serpentino
  • El Laboratorio Eterno: Constructo serpentino
  • InvasionBoss: Wiraqucha, Guardián Antiguo, Constructo serpentino
  • Constructo serpentino
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Constructo serpentino, Caído vaal
  • Vida
    130%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    130%
    Resistencia
    30 0 0 30
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeInca
    Nivel
    83
    Vida
    41,622
    Armaduras
    110,972
    Evasión
    8,646
    Escudo de energía
    0
    Damage
    1,125
    Daño de hechizos
    1,125
    Precisión
    518
    Attack Time
    1.095
    Experiencia
    16,415
    Ailment Threshold
    41,622
    Chill
    132
    Shock
    132
    Brittle
    745
    Scorch
    132
    Sap
    364
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 900–1351
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeInca"] = {
        name = "Serpentine Construct",
        life = 1.3,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Constructo serpentino
    Constructo
    Área: La Calzada
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaLa Calzada
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, physical_affinity, red_blood, reptile_beast
    Packs
  • La Calzada: Constructo serpentino
  • Antiguo aparato centinela, Constructo serpentino
  • Vida
    130%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    130%
    Resistencia
    30 0 0 30
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeIncaCauseway
    Nivel
    54
    Vida
    3,262
    Armaduras
    11,148
    Evasión
    3,121
    Escudo de energía
    0
    Damage
    227
    Daño de hechizos
    227
    Precisión
    165
    Attack Time
    1.095
    Experiencia
    8,231
    Ailment Threshold
    3,262
    Chill
    10
    Shock
    10
    Brittle
    58
    Scorch
    10
    Sap
    28
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 181–272
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaCauseway"] = {
        name = "Serpentine Construct",
        life = 1.3,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Constructo serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreN
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, physical_affinity, red_blood, reptile_beast
    Vida
    130%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    130%
    Resistencia
    30 0 0 30
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeIncaMachinarium
    Nivel
    68
    Vida
    8,363
    Armaduras
    34,548
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    467
    Daño de hechizos
    467
    Precisión
    290
    Attack Time
    1.095
    Experiencia
    12,819
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Snake/Snake"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Snake/Snake"
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaMachinarium"] = {
        name = "Serpentine Construct",
        life = 1.3,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Constructo serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaTaller de máquinas de Doryani
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, physical_affinity, red_blood, reptile_beast
    Packs
  • Taller de máquinas de Doryani: Constructo serpentino
  • Vida
    130%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    130%
    Resistencia
    30 0 0 30
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    SnakeSlither
    Metadata
    SnakeMeleeIncaMachinariumNormal_
    Nivel
    81
    Vida
    33,018
    Armaduras
    95,180
    Evasión
    8,098
    Escudo de energía
    0
    Damage
    1,004
    Daño de hechizos
    1,004
    Precisión
    480
    Attack Time
    1.095
    Experiencia
    16,079
    Ailment Threshold
    33,018
    Chill
    104
    Shock
    104
    Brittle
    591
    Scorch
    104
    Sap
    288
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 803–1204
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaMachinariumNormal_"] = {
        name = "Serpentine Construct",
        life = 1.3,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Constructo serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaLa Cumbre de Sacrificio, El Abismo Atrayente
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • La Cumbre de Sacrificio: Tótem vaal, Tótem vaal, Tótem sonriente, Tótem sonriente, Tótem sonriente, Caído vaal, Caído vaal, Constructo serpentino
  • La Cumbre de Sacrificio: Tótem vaal, Tótem vaal, Tótem sonriente, Tótem sonriente, Tótem sonriente, Guardia de Trueno Vaal, Caído vaal, Constructo serpentino
  • El Abismo Atrayente: Tótem vaal, Tótem vaal, Tótem sonriente, Tótem sonriente, Tótem sonriente, Caído vaal, Caído vaal, Constructo serpentino
  • El Abismo Atrayente: Tótem vaal, Tótem vaal, Tótem sonriente, Tótem sonriente, Tótem sonriente, Guardia de Trueno Vaal, Caído vaal, Constructo serpentino
  • Vida
    263%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    263%
    Resistencia
    30 0 0 30
    Damage
    210%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    SnakeSlitherAtziri
    Metadata
    SnakeMeleeIncaAtziri
    Nivel
    80
    Vida
    59,525
    Armaduras
    88,129
    Evasión
    7,836
    Escudo de energía
    0
    Damage
    1,592
    Daño de hechizos
    1,592
    Precisión
    462
    Attack Time
    1.095
    Experiencia
    19,068
    Ailment Threshold
    59,525
    Chill
    188
    Shock
    188
    Brittle
    1,065
    Scorch
    188
    Sap
    520
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1273–1910
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1273–1910
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punción
    Base Damage: 1273–1910
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.095 seg
    Pincha a los enemigos y les aplica una penalidad de sangrado, a la que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
    Inflige un 20% más de daño de ataque
    +197% más de daño con sangrado
    Aplica sangrado
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaAtziri"] = {
        name = "Serpentine Construct",
        life = 2.63,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Constructo Serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]
    Serpentine Construct
    SpectreY
    AreaPath of Exile Royale
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, physical_affinity, red_blood, reptile_beast
    Packs
  • Path of Exile Royale: Constructo Serpentino, Culebra nocturna
  • Vida
    140%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    140%
    Resistencia
    30 0 0 30
    Damage
    160%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    162%
    Model Size
    100%
    Type
    SnakeSlitherRoyale
    Metadata
    SnakeIncaRoyale
    Nivel
    2
    Vida
    36
    Armaduras
    28
    Evasión
    95
    Escudo de energía
    0
    Damage
    9
    Daño de hechizos
    9
    Precisión
    15
    Attack Time
    1.095
    Experiencia
    32
    Ailment Threshold
    36
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 7–11
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeIncaRoyale"] = {
        name = "Serpentine Construct",
        life = 1.4,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 0 Max: 0 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • Constructo Serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    monster no map drops [1]
    Serpentine Construct
    SpectreY
    AreaSala de Incursión, Sala de Incursión, Sala de Incursión, Sala de Incursión
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, physical_affinity, red_blood, reptile_beast
    Vida
    151%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    151%
    Resistencia
    30 0 0 30
    Damage
    132%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    63%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursion
    Metadata
    SnakeMeleeIncaIncursion
    Nivel
    55
    Vida
    4,044
    Armaduras
    12,108
    Evasión
    3,243
    Escudo de energía
    0
    Damage
    253
    Daño de hechizos
    253
    Precisión
    172
    Attack Time
    1.095
    Experiencia
    4,321
    Ailment Threshold
    4,044
    Chill
    13
    Shock
    13
    Brittle
    72
    Scorch
    13
    Sap
    35
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 202–303
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursion"] = {
        name = "Serpentine Construct",
        life = 1.51,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Constructo Serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    monster no map drops [1]
    Serpentine Construct
    SpectreY
    AreaSala de Incursión, Sala de Incursión, Sala de Incursión
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, physical_affinity, red_blood, reptile_beast
    Vida
    302%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    302%
    Resistencia
    30 0 0 30
    Damage
    151%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    84%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionMap
    Metadata
    SnakeMeleeIncaIncursionMap
    Nivel
    78
    Vida
    55,079
    Armaduras
    75,521
    Evasión
    7,334
    Escudo de energía
    0
    Damage
    1,019
    Daño de hechizos
    1,019
    Precisión
    428
    Attack Time
    1.095
    Experiencia
    10,397
    Ailment Threshold
    55,079
    Chill
    174
    Shock
    174
    Brittle
    985
    Scorch
    174
    Sap
    481
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 816–1223
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionMap"] = {
        name = "Serpentine Construct",
        life = 3.02,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.51,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Constructo Serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    monster no map drops [1]
    Serpentine Construct
    SpectreY
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, no_spirit_walkers_archnemesis, not_int, physical_affinity, red_blood, reptile_beast
    Packs
  • Mercader de carne vaal, Constructo Serpentino
  • Vida
    302%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    302%
    Resistencia
    30 0 0 30
    Damage
    151%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    84%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionMap
    Metadata
    SnakeMeleeIncaIncursionMapMemoryLine
    Nivel
    68
    Vida
    19,429
    Armaduras
    34,548
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    564
    Daño de hechizos
    564
    Precisión
    290
    Attack Time
    1.095
    Experiencia
    8,614
    Ailment Threshold
    19,429
    Chill
    61
    Shock
    61
    Brittle
    348
    Scorch
    61
    Sap
    170
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 451–677
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionMapMemoryLine"] = {
        name = "Serpentine Construct",
        life = 3.02,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.51,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Constructo Serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaEl Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, physical_affinity, red_blood, reptile_beast
    Packs
  • El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl: Constructo Serpentino
  • Vida
    302%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    302%
    Resistencia
    30 0 0 30
    Damage
    151%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    63%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionTemple
    Metadata
    SnakeMeleeIncaIncursionTemple
    Nivel
    55
    Vida
    8,088
    Armaduras
    12,108
    Evasión
    3,243
    Escudo de energía
    0
    Damage
    289
    Daño de hechizos
    289
    Precisión
    172
    Attack Time
    1.095
    Experiencia
    4,321
    Ailment Threshold
    8,088
    Chill
    26
    Shock
    26
    Brittle
    145
    Scorch
    26
    Sap
    71
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 231–347
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionTemple"] = {
        name = "Serpentine Construct",
        life = 3.02,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.51,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Constructo Serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    Serpentine Construct
    SpectreY
    AreaEl Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, not_int, physical_affinity, red_blood, reptile_beast
    Packs
  • El Templo de Atzoatl, El Templo de Atzoatl, El Templo de Atzoatl: Constructo Serpentino
  • Vida
    300%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    300%
    Resistencia
    30 0 0 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionTempleMap
    Metadata
    SnakeMeleeIncaIncursionTempleMap
    Nivel
    78
    Vida
    54,714
    Armaduras
    75,521
    Evasión
    7,334
    Escudo de energía
    0
    Damage
    1,013
    Daño de hechizos
    1,013
    Precisión
    428
    Attack Time
    1.095
    Experiencia
    15,471
    Ailment Threshold
    54,714
    Chill
    173
    Shock
    173
    Brittle
    979
    Scorch
    173
    Sap
    478
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 810–1215
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionTempleMap"] = {
        name = "Serpentine Construct",
        life = 3,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Constructo Serpentino
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    monster no map drops [1]
    Serpentine Construct
    SpectreY
    Spectre OverrideMetadata/Monsters/Snake/SnakeMeleeIncaIncursion
    AreaPuesto de avanzada vaal, Puesto de avanzada vaal, Puesto de avanzada vaal, Puesto de avanzada vaal, Puesto de avanzada vaal, Puesto de avanzada vaal, Puesto de avanzada vaal, Puesto de avanzada vaal
    Tagsbeast, construct, delve_monster, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, no_pantheon_mod, no_pantheon_mod, not_int, physical_affinity, red_blood, reptile_beast
    Vida
    300%
    Armaduras
    +20%
    Evasión
    +10%
    Ailment Threshold
    300%
    Resistencia
    30 0 0 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    VaalSnakeSlitherIncursionTempleMap
    Metadata
    SnakeMeleeIncaIncursionDelve
    Nivel
    68
    Vida
    19,300
    Armaduras
    34,548
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.095
    Experiencia
    12,819
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeIncaIncursionDelve"] = {
        name = "Serpentine Construct",
        life = 3,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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