Wiraqucha, Uralter Wächter
Konstruktmonster no drops or experience [1]
25% Chance, sämtlichen Schaden von Treffern zu vermeiden
disable light [1]
25% Chance, sämtlichen Schaden von Treffern zu vermeiden
disable light [1]
1000% erhöhte Rüstung
stance movement speed +% final [100]
stance movement speed +% final [100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Wiraqucha, Ancient Guardian
| Spectre | Y |
|---|---|
| Tags | beast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Leben
21%
Ausweichen
+10%
Ailment Threshold
21%
Widerstand
Damage
75%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
30%
Model Size
130%
Type
SnakeSlitherSideArea
Metadata
SnakeRoboMinionSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,351
Rüstung
28,790
Ausweichwert
5,213
Damage
280
Zauberschaden
280
Genauigkeit
580
Attack Time
1.095
Erfahrung
3,077
Minion Life
293
Minion Damage
224
Ailment Threshold
1,351
Chill
4
Shock
4
Brittle
24
Scorch
4
Sap
12
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 224–336
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeRoboMinionSideArea"] = {
name = "Wiraqucha, Ancient Guardian",
life = 0.21,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 0.75,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
25% Chance, sämtlichen Schaden von Treffern zu vermeiden
disable light [1]
| Name | Getarnter Räuber |
|---|---|
| Family | Nothing |
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
1000% erhöhte Rüstung
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensiven Rüstung Geschwindigkeit |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Wiraqucha, uralter Wächter
KonstruktGebiet: Stiller Kanal, Einsames Eiland
% erhöhte Seltenheit fallen gelassener Gegenstände
25% Chance, sämtlichen Schaden von Treffern zu vermeiden
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
25% Chance, sämtlichen Schaden von Treffern zu vermeiden
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
1000% erhöhte Rüstung
stance movement speed +% final [100]
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Wiraqucha, Ancient Guardian
| Spectre | N |
|---|---|
| Area | Stiller Kanal, Einsames Eiland, Stiller Kanal, Einsames Eiland |
| Tags | beast, construct, extra_small_height, fast_movement, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast, vaalsidearea_boss |
Leben
140%
Ausweichen
+10%
Ailment Threshold
140%
Widerstand
Damage
260%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
169%
Type
SnakeSlitherBossSideArea
Metadata
SnakeRoboBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,007
Rüstung
28,790
Ausweichwert
5,213
Damage
971
Zauberschaden
971
Genauigkeit
580
Attack Time
1.095
Erfahrung
20,510
Minion Life
1,954
Minion Damage
776
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 777–1165
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Durchstoßen
Base Damage: 777–1165
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.095 Sek.
Durchstößt Gegner und verursacht die Schwächung Bluten, die durch die Modifikatoren der Fertigkeitsdauer beeinflusst wird. Durchstoßen kann mit Bögen, Dolchen, Klauen oder Schwertern verwendet werden.
Verursacht 20% mehr Angriffsschaden
+197% mehr Schaden mit Bluten
Verursacht Bluten
skill can fire arrows [1]
MonsterSmokeMineSnakeSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Abklingzeit: 9 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Basisdauer beträgt 12 Sekunden
Stärkung gewährt 50% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
MonsterSmokeMineSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Abklingzeit: 5 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Basisdauer beträgt 12 Sekunden
Stärkung gewährt 50% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [65]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeRoboBossSideArea"] = {
name = "Wiraqucha, Ancient Guardian",
life = 1.4,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"MonsterPuncture",
"MonsterSmokeMineSnakeSideArea",
"MonsterSmokeMineSideArea",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterPuncture"] = {
name = "Puncture",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"global_bleed_on_hit",
},
levels = {
[1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSmokeMineSnakeSideArea"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"smoke_mine_spawn_X_snakes_on_teleport",
"base_movement_velocity_+%",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {3, 20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {4, 35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {5, 50, 12000, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {6, 50, 12000, 10, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSmokeMineSideArea"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {50, 12000, 65, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
25% Chance, sämtlichen Schaden von Treffern zu vermeiden
disable light [1]
| Name | Getarnter Räuber |
|---|---|
| Family | Nothing |
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
1000% erhöhte Rüstung
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensiven Rüstung Geschwindigkeit |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben Schaden |
Wiraqucha, uralter Wächter
KonstruktGebiet: InvasionBoss
% erhöhte Seltenheit fallen gelassener Gegenstände
25% Chance, sämtlichen Schaden von Treffern zu vermeiden
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
25% Chance, sämtlichen Schaden von Treffern zu vermeiden
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
1000% erhöhte Rüstung
stance movement speed +% final [100]
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Wiraqucha, Ancient Guardian
| Spectre | N |
|---|---|
| Area | InvasionBoss |
| End Game | 50% erhöhtes maximales Leben |
| Tags | beast, construct, extra_small_height, fast_movement, has_dagger, has_one_handed_melee, invasion_boss, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Packs |
Leben
140%
Ausweichen
+10%
Ailment Threshold
140%
Widerstand
Damage
260%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
169%
Type
SnakeSlitherBossSideArea
Metadata
SnakeRoboBossSideAreaInvasion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,007
Rüstung
28,790
Ausweichwert
5,213
Damage
971
Zauberschaden
971
Genauigkeit
580
Attack Time
1.095
Erfahrung
20,510
Minion Life
1,954
Minion Damage
776
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 777–1165
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Durchstoßen
Base Damage: 777–1165
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.095 Sek.
Durchstößt Gegner und verursacht die Schwächung Bluten, die durch die Modifikatoren der Fertigkeitsdauer beeinflusst wird. Durchstoßen kann mit Bögen, Dolchen, Klauen oder Schwertern verwendet werden.
Verursacht 20% mehr Angriffsschaden
+197% mehr Schaden mit Bluten
Verursacht Bluten
skill can fire arrows [1]
MonsterSmokeMineSnakeSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Abklingzeit: 9 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Basisdauer beträgt 12 Sekunden
Stärkung gewährt 50% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [10]
smoke mine spawn X snakes on teleport [5]
MonsterSmokeMineSideArea
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Abklingzeit: 5 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Basisdauer beträgt 12 Sekunden
Stärkung gewährt 50% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [65]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeRoboBossSideAreaInvasion_"] = {
name = "Wiraqucha, Ancient Guardian",
life = 1.4,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"MonsterPuncture",
"MonsterSmokeMineSnakeSideArea",
"MonsterSmokeMineSideArea",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterPuncture"] = {
name = "Puncture",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"global_bleed_on_hit",
},
levels = {
[1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSmokeMineSnakeSideArea"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"smoke_mine_spawn_X_snakes_on_teleport",
"base_movement_velocity_+%",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {3, 20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {4, 35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {5, 50, 12000, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {6, 50, 12000, 10, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSmokeMineSideArea"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {50, 12000, 65, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
25% Chance, sämtlichen Schaden von Treffern zu vermeiden
disable light [1]
| Name | Getarnter Räuber |
|---|---|
| Family | Nothing |
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster is invasion boss [1]
| Family | MonsterIsInvasionBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
1000% erhöhte Rüstung
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensiven Rüstung Geschwindigkeit |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben Schaden |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.