MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
고대 수호자 위라쿼차
구조물
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster no drops or experience [1]
피격 시 25% 확률로 모든 피해 긴급회피
disable light [1]
방어도 1000% 증가
stance movement speed +% final [100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Wiraqucha, Ancient Guardian
Spectre
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
생명력
21%
회피
+10%
Ailment Threshold
21%
저항
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
75%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
경험치
30%
Model Size
130%
Type
SnakeSlitherSideArea
Metadata
SnakeRoboMinionSideArea
레벨
68
생명력
1,351
방어도
28,790
회피
5,213
Damage
280
주문 피해
280
정확도
580
Attack Time
1.095
경험치
3,077
Minion Life
293
Minion Damage
224
Ailment Threshold
1,351
Chill
4
Shock
4
Brittle
24
Scorch
4
Sap
12
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224336
치명타 확률: 5%
Attack Time: 1.095 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeRoboMinionSideArea"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Wiraqucha, Ancient Guardian",
    life = 0.21,
    damage = 0.75,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 피격 시 25% 확률로 모든 피해 긴급회피
    disable light [1]
    Name위장한 포식자
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • disable light 1 1 Global — 변경이 불가능한 값
  • avoid damage % 25 25 Global
  • 방어도 1000% 증가
    stance movement speed +% final [100]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft Tags방어력 방어도 속도
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — 변경이 불가능한 값
  • cant possess this 1 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 1 Global — 변경이 불가능한 값
  • monster no talismans 1 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 1 Global
  • 고대 수호자 위라쿼차
    구조물
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [0]
    피격 시 25% 확률로 모든 피해 긴급회피
    disable light [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    방어도 1000% 증가
    stance movement speed +% final [100]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Wiraqucha, Ancient Guardian
    Spectre
    Area고인 운하, 황량한 섬, 고인 운하, 황량한 섬
    Tagsbeast, construct, extra_small_height, fast_movement, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast, vaalsidearea_boss
    생명력
    140%
    회피
    +10%
    Ailment Threshold
    140%
    저항
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    260%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    169%
    Type
    SnakeSlitherBossSideArea
    Metadata
    SnakeRoboBossSideArea
    레벨
    68
    생명력
    9,007
    방어도
    28,790
    회피
    5,213
    Damage
    971
    주문 피해
    971
    정확도
    580
    Attack Time
    1.095
    경험치
    20,510
    Minion Life
    1,954
    Minion Damage
    776
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 7771165
    치명타 확률: 5%
    Attack Time: 1.095 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    관통상
    Base Damage: 7771165
    치명타 확률: 5%
    공격 피해: 120%
    Attack Time: 1.095 초
    적들에게 구멍을 뚫어 출혈 디버프를 일으키며, 이는 스킬 지속시간 관련 속성 부여에 영향을 받습니다. 관통상은 활과 단검, 클로, 검으로 사용할 수 있습니다.
    주는 공격 피해 20% 증폭
    출혈 피해 197% 증폭
    출혈 유발
    skill can fire arrows [1]
    puncture
    MonsterSmokeMineSnakeSideArea
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    재사용 대기시간: 9 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    기본 지속시간 12
    버프 시 이동 속도 50% 증가
    active skill area of effect radius +% final [10]
    smoke mine spawn X snakes on teleport [5]
    SmokeBomb
    MonsterSmokeMineSideArea
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    재사용 대기시간: 5 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    기본 지속시간 12
    버프 시 이동 속도 50% 증가
    active skill area of effect radius +% final [65]
    SmokeBomb

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeRoboBossSideArea"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Wiraqucha, Ancient Guardian",
        life = 1.4,
        damage = 2.6,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterPuncture",
            "MonsterSmokeMineSnakeSideArea",
            "MonsterSmokeMineSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSmokeMineSnakeSideArea"] = {
        name = "Smoke Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "smoke_mine_spawn_X_snakes_on_teleport",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3, 20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {5, 50, 12000, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 50, 12000, 10, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSmokeMineSideArea"] = {
        name = "Smoke Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {50, 12000, 65, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [0]
    FamilyMonsterSideAreaBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 0 0 Global
  • 피격 시 25% 확률로 모든 피해 긴급회피
    disable light [1]
    Name위장한 포식자
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • disable light 1 1 Global — 변경이 불가능한 값
  • avoid damage % 25 25 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% 300 300 Global
  • monster additional rarity of dropped items in merciless +% 600 600 Global
  • monster additional quantity of dropped items in merciless +% 600 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — 변경이 불가능한 값
  • 방어도 1000% 증가
    stance movement speed +% final [100]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft Tags방어력 방어도 속도
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource 생명력 피해
    고대 수호자 위라쿼차
    구조물
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    지역: InvasionBoss
    monster dropped item rarity +% [0]
    피격 시 25% 확률로 모든 피해 긴급회피
    disable light [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    방어도 1000% 증가
    stance movement speed +% final [100]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Wiraqucha, Ancient Guardian
    Spectre
    AreaInvasionBoss
    End Game최대 생명력 50% 증가
    Tagsbeast, construct, extra_small_height, fast_movement, has_dagger, has_one_handed_melee, invasion_boss, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • InvasionBoss: 고대 수호자 위라쿼차, 구불거리는 몸체
  • 생명력
    140%
    회피
    +10%
    Ailment Threshold
    140%
    저항
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    260%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    169%
    Type
    SnakeSlitherBossSideArea
    Metadata
    SnakeRoboBossSideAreaInvasion_
    레벨
    68
    생명력
    9,007
    방어도
    28,790
    회피
    5,213
    Damage
    971
    주문 피해
    971
    정확도
    580
    Attack Time
    1.095
    경험치
    20,510
    Minion Life
    1,954
    Minion Damage
    776
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 7771165
    치명타 확률: 5%
    Attack Time: 1.095 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    관통상
    Base Damage: 7771165
    치명타 확률: 5%
    공격 피해: 120%
    Attack Time: 1.095 초
    적들에게 구멍을 뚫어 출혈 디버프를 일으키며, 이는 스킬 지속시간 관련 속성 부여에 영향을 받습니다. 관통상은 활과 단검, 클로, 검으로 사용할 수 있습니다.
    주는 공격 피해 20% 증폭
    출혈 피해 197% 증폭
    출혈 유발
    skill can fire arrows [1]
    puncture
    MonsterSmokeMineSnakeSideArea
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    재사용 대기시간: 9 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    기본 지속시간 12
    버프 시 이동 속도 50% 증가
    active skill area of effect radius +% final [10]
    smoke mine spawn X snakes on teleport [5]
    SmokeBomb
    MonsterSmokeMineSideArea
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    재사용 대기시간: 5 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    기본 지속시간 12
    버프 시 이동 속도 50% 증가
    active skill area of effect radius +% final [65]
    SmokeBomb

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeRoboBossSideAreaInvasion_"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Wiraqucha, Ancient Guardian",
        life = 1.4,
        damage = 2.6,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterPuncture",
            "MonsterSmokeMineSnakeSideArea",
            "MonsterSmokeMineSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSmokeMineSnakeSideArea"] = {
        name = "Smoke Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "smoke_mine_spawn_X_snakes_on_teleport",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3, 20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {5, 50, 12000, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 50, 12000, 10, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSmokeMineSideArea"] = {
        name = "Smoke Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {20, 6000, 10, levelRequirement = 3, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {35, 9000, 40, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {50, 12000, 65, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [0]
    FamilyMonsterSideAreaBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 0 0 Global
  • 피격 시 25% 확률로 모든 피해 긴급회피
    disable light [1]
    Name위장한 포식자
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • disable light 1 1 Global — 변경이 불가능한 값
  • avoid damage % 25 25 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% 300 300 Global
  • monster additional rarity of dropped items in merciless +% 600 600 Global
  • monster additional quantity of dropped items in merciless +% 600 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — 변경이 불가능한 값
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss 1 1 Global — 변경이 불가능한 값
  • 방어도 1000% 증가
    stance movement speed +% final [100]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft Tags방어력 방어도 속도
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource 생명력 피해
    Edit

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