古代の哨兵の幻影
コンストラクト
エリア: 土手道, ヴァールの街, 堕落の寺院 -第一層-, 封印された埋葬所
Ancient Sentry Apparatus
Spectre | Y |
---|---|
Area | 土手道, ヴァールの街, 堕落の寺院 -第一層-, 封印された埋葬所, 封印された埋葬所 |
Tags | キャスター, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
Packs |
ライフ
119%
Energy Shield From Life
50%
Ailment Threshold
119%
耐性
0 0 0 40
Damage
168%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
Fragment
Metadata
Fragment2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
54
ライフ
2,986
アーマー
9,290
回避力
2,837
エナジーシールド
1,255
Damage
305
スペルダメージ
305
命中
165
Attack Time
1.32
経験値
6,585
Ailment Threshold
2,986
Chill
9
Shock
9
Brittle
53
Scorch
9
Sap
26
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileTwice
Spell, Damage, Triggerable
キャストタイム: 0.85 秒
クールダウン時間: 1.33 秒
42.53から64.27の物理ダメージを与える
28.35から42.53の混沌ダメージを与える
スキルは追加で1回繰り返す
スキルの範囲が40%減少する
キャストスピードが100%増加する
base is projectile [1]
visual hit effect chaos is green [1]
28.35から42.53の混沌ダメージを与える
スキルは追加で1回繰り返す
スキルの範囲が40%減少する
キャストスピードが100%増加する
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectile
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
33.9から50.84の物理ダメージを与える
22.88から33.9の混沌ダメージを与える
スキルの範囲が75%減少する
ダメージが11.91%上昇する
base is projectile [1]
visual hit effect chaos is green [1]
22.88から33.9の混沌ダメージを与える
スキルの範囲が75%減少する
ダメージが11.91%上昇する
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/Fragment2"] = { name = "Ancient Sentry Apparatus", life = 1.19, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.68, damageSpread = 0.2, attackTime = 1.32, attackRange = 25, accuracy = 1, skillList = { "IncaMinionProjectile", "IncaMinionProjectileTwice", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectile"] = { name = "IncaMinionProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_range_+%", "visual_hit_effect_chaos_is_green", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileTwice"] = { name = "IncaMinionProjectileTwice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_cast_speed_+%", "skill_repeat_count", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.30000001192093, 0.44999998807907, 0.44999998807907, 0.68000000715256, -40, 100, 1, levelRequirement = 54, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -40, 100, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.