古代の哨兵の幻影
Ancient Sentry Apparatus
SpectreY
Area土手道, ヴァールの街, 堕落の寺院 -第一層-, 封印された埋葬所, 封印された埋葬所
Tagsキャスター, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • 土手道, ヴァールの街, 堕落の寺院 -第一層-: 古代の哨兵の幻影
  • 古代の哨兵の幻影, 蛇行するコンストラクト
  • ライフ
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    耐性
    0 0 0 40
    Damage
    168%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    Fragment2
    レベル
    54
    ライフ
    1,493
    アーマー
    9,290
    回避力
    2,837
    エナジーシールド
    1,493
    Damage
    305
    スペルダメージ
    305
    命中
    330
    Attack Time
    1.32
    経験値
    6,585
    Minion Life
    368
    Minion Energy Shield
    368
    Minion Damage
    234
    Ailment Threshold
    2,986
    Chill
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    IncaMinionProjectileTwice
    Spell, Damage, Triggerable
    キャストタイム: 0.85 秒
    クールダウン時間: 1.33 秒
    42.53から64.27の物理ダメージを与える
    28.35から42.53の混沌ダメージを与える
    スキルは追加で1回繰り返す
    スキルの範囲が40%減少する
    キャストスピードが100%増加する
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectile
    Spell, Damage, Triggerable
    クリティカル率: 5%
    キャストタイム: 1.33 秒
    33.9から50.84の物理ダメージを与える
    22.88から33.9の混沌ダメージを与える
    スキルの範囲が75%減少する
    ダメージが11.91%上昇する
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/Fragment2"] = {
        name = "Ancient Sentry Apparatus",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
            "IncaMinionProjectileTwice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileTwice"] = {
        name = "IncaMinionProjectileTwice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.30000001192093, 0.44999998807907, 0.44999998807907, 0.68000000715256, -40, 100, 1, levelRequirement = 54, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -40, 100, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
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