Ancien dispositif sentinelle
Ancient Sentry Apparatus
SpectreY
AreaLa Chaussée, La Cité vaal, Le Temple du déclin, niv. 1, Dépôt scellé, Dépôt scellé
TagsLanceur de sorts, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • La Chaussée, La Cité vaal, Le Temple du déclin, niv. 1: Ancien dispositif sentinelle
  • Ancien dispositif sentinelle, Fabrication serpentine
  • Vie
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    Résistance
    0 0 0 40
    Damage
    168%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    Fragment2
    Niveau
    54
    Vie
    2,986
    Armure
    9,290
    Évasion
    2,837
    Bouclier d'énergie
    1,255
    Damage
    305
    Dégâts des sorts
    305
    Précision
    165
    Attack Time
    1.32
    Expérience
    6,585
    Ailment Threshold
    2,986
    Chill
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    IncaMinionProjectileTwice
    Spell, Damage, Triggerable
    Temps d'incantation: 0.85 sec.
    Temps de recharge: 1.33 sec.
    Inflige 42.53 à 64.27 Dégâts physiques
    Inflige 28.35 à 42.53 Dégâts de chaos
    Les Aptitudes se répètent une fois de plus
    40% de Réduction de la Portée de l'Aptitude
    100% d'Augmentation de la Vitesse d'incantation
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectile
    Spell, Damage, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.33 sec.
    Inflige 33.9 à 50.84 Dégâts physiques
    Inflige 22.88 à 33.9 Dégâts de chaos
    75% de Réduction de la Portée de l'Aptitude
    11.91% Davantage de Dégâts
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/Fragment2"] = {
        name = "Ancient Sentry Apparatus",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
            "IncaMinionProjectileTwice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileTwice"] = {
        name = "IncaMinionProjectileTwice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.30000001192093, 0.44999998807907, 0.44999998807907, 0.68000000715256, -40, 100, 1, levelRequirement = 54, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -40, 100, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
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