Spectre | Y |
---|---|
Area | 둑길, 바알 도시, 부패의 사원 1층, 봉인된 보고, 봉인된 보고 |
Tags | 시전, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
Packs |
생명력
119%
Energy Shield From Life
50%
Ailment Threshold
119%
저항
0 0 0 40
Damage
168%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
Fragment
Metadata
Fragment2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
54
생명력
2,986
방어도
9,290
회피
2,837
에너지 보호막
1,255
Damage
305
주문 피해
305
정확도
165
Attack Time
1.32
경험치
6,585
Ailment Threshold
2,986
Chill
9
Shock
9
Brittle
53
Scorch
9
Sap
26
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileTwice
Spell, Damage, Triggerable
시전 속도: 0.85 초
재사용 대기시간: 1.33 초
42.53~64.27 물리 피해
28.35~42.53 카오스 피해
스킬 1회 추가 반복
스킬 범위 40% 감소
시전 속도 100% 증가
base is projectile [1]
visual hit effect chaos is green [1]
28.35~42.53 카오스 피해
스킬 1회 추가 반복
스킬 범위 40% 감소
시전 속도 100% 증가
base is projectile [1]
visual hit effect chaos is green [1]
IncaMinionProjectile
Spell, Damage, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
33.9~50.84 물리 피해
22.88~33.9 카오스 피해
스킬 범위 75% 감소
주는 피해 11.91% 증폭
base is projectile [1]
visual hit effect chaos is green [1]
22.88~33.9 카오스 피해
스킬 범위 75% 감소
주는 피해 11.91% 증폭
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/Fragment2"] = { name = "Ancient Sentry Apparatus", life = 1.19, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.68, damageSpread = 0.2, attackTime = 1.32, attackRange = 25, accuracy = 1, skillList = { "IncaMinionProjectile", "IncaMinionProjectileTwice", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectile"] = { name = "IncaMinionProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_range_+%", "visual_hit_effect_chaos_is_green", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileTwice"] = { name = "IncaMinionProjectileTwice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_cast_speed_+%", "skill_repeat_count", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.30000001192093, 0.44999998807907, 0.44999998807907, 0.68000000715256, -40, 100, 1, levelRequirement = 54, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -40, 100, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }