Ancient Sentry Apparatus
SpectreY
AreaThe Causeway, The Vaal City, The Temple of Decay Level 1, Sealed Repository, Sealed Repository
Tagscaster, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • The Causeway, The Vaal City, The Temple of Decay Level 1: Ancient Sentry Apparatus
  • Ancient Sentry Apparatus, Serpentine Construct
  • Life
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    Resistance
    0 0 0 40
    Damage
    168%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    Fragment2
    Level
    54
    Life
    2,986
    Armour
    9,290
    Evasion
    2,837
    Energy Shield
    0
    Damage
    305
    Spell Damage
    305
    Accuracy
    0
    Attack Time
    1.32
    Experience
    6,585
    Ailment Threshold
    2,986
    Chill
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    IncaMinionProjectileTwice
    Spell, Damage, Triggerable
    Cast Time: 0.85 sec
    Cooldown Time: 1.33 sec
    Deals 42.53 to 64.27 Physical Damage
    Deals 28.35 to 42.53 Chaos Damage
    Skills Repeat an additional Time
    40% reduced Skill Range
    100% increased Cast Speed
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectile
    Spell, Damage, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.33 sec
    Deals 33.9 to 50.84 Physical Damage
    Deals 22.88 to 33.9 Chaos Damage
    75% reduced Skill Range
    Deals 11.91% more Damage
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/Fragment2"] = {
        name = "Ancient Sentry Apparatus",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
            "IncaMinionProjectileTwice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileTwice"] = {
        name = "IncaMinionProjectileTwice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.30000001192093, 0.44999998807907, 0.44999998807907, 0.68000000715256, -40, 100, 1, levelRequirement = 54, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -40, 100, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Edit

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