Aparelho Sentinela Antigo
Ancient Sentry Apparatus
| Spectre | |
|---|---|
| Area | A Ponte, Cidade Vaal, Templo da Decadência Nível 1, Repositório Selado, Repositório Selado |
| Tags | Conjurador, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
Vida
119%
Energy Shield From Life
50%
Ailment Threshold
119%
Resistência
Damage
168%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Fragment
Metadata
Fragment2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
54
Vida
2,986
Armadura
9,290
Evasão
2,837
Escudo de Energia
1,493
Damage
305
Dano Mágico
305
Precisão
330
Attack Time
1.32
Experiência
6,585
Minion Life
735
Minion Energy Shield
368
Minion Damage
234
Ailment Threshold
2,986
Chill
9
Shock
9
Brittle
53
Scorch
9
Sap
26
Phys Convert Ele
170%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileTwice
Spell, Damage, Triggerable
Tempo de Conjuração: 0.85 seg
Recarga: 1.33 seg
Velocidade de Conjuração aumentada em 100%
base is projectile [1]
skill range +% [-40]
skill repeat count [1]
spell maximum base chaos damage [42.53]
spell maximum base physical damage [64.27]
spell minimum base chaos damage [28.35]
spell minimum base physical damage [42.53]
visual hit effect chaos is green [1]
IncaMinionProjectile
Spell, Damage, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.33 seg
Causa 11.91% mais Dano
base is projectile [1]
skill range +% [-75]
spell maximum base chaos damage [33.9]
spell maximum base physical damage [50.84]
spell minimum base chaos damage [22.88]
spell minimum base physical damage [33.9]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/Fragment2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
name = "Ancient Sentry Apparatus",
life = 1.19,
energyShield = 0.5,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectile",
"IncaMinionProjectileTwice",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
name = "IncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_range_+%",
"visual_hit_effect_chaos_is_green",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileTwice"] = {
name = "IncaMinionProjectileTwice",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"base_cast_speed_+%",
"skill_repeat_count",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.30000001192093, 0.44999998807907, 0.44999998807907, 0.68000000715256, -40, 100, 1, levelRequirement = 54, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -40, 100, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















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