Uralte Wachapparatur
SpectreY
AreaDer Damm, Die Stadt der Vaal, Tempel der Vergänglichkeit - Ebene 1, Versiegeltes Repositorium, Versiegeltes Repositorium
TagsZauberer, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • Der Damm, Die Stadt der Vaal, Tempel der Vergänglichkeit - Ebene 1: Uralte Wachapparatur
  • Uralte Wachapparatur, Schlangenkonstrukt
  • Leben
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    Widerstand
    0 0 0 40
    Damage
    168%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    Fragment2
    Stufe
    54
    Leben
    1,493
    Rüstung
    9,290
    Ausweichwert
    2,837
    Energieschild
    1,493
    Damage
    305
    Zauberschaden
    305
    Genauigkeit
    330
    Attack Time
    1.32
    Erfahrung
    6,585
    Minion Life
    368
    Minion Energy Shield
    368
    Minion Damage
    234
    Ailment Threshold
    2,986
    Chill
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    IncaMinionProjectileTwice
    Spell, Damage, Triggerable
    Zauberzeit: 0.85 Sek.
    Abklingzeit: 1.33 Sek.
    Verursacht 42.53 bis 64.27 physischen Schaden
    Verursacht 28.35 bis 42.53 Chaosschaden
    Fertigkeiten wiederholen sich ein zusätzliches Mal
    40% verkürzte Fertigkeitenreichweite
    100% erhöhte Zaubergeschwindigkeit
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectile
    Spell, Damage, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1.33 Sek.
    Verursacht 33.9 bis 50.84 physischen Schaden
    Verursacht 22.88 bis 33.9 Chaosschaden
    75% verkürzte Fertigkeitenreichweite
    Verursacht 11.91% mehr Schaden
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/Fragment2"] = {
        name = "Ancient Sentry Apparatus",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
            "IncaMinionProjectileTwice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileTwice"] = {
        name = "IncaMinionProjectileTwice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.30000001192093, 0.44999998807907, 0.44999998807907, 0.68000000715256, -40, 100, 1, levelRequirement = 54, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -40, 100, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
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