Quetzal, Champion of Yore
| 幽魂 | |
|---|---|
| 地区 | 堤道 |
| 标签 | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead |
生命
400%
护甲
+75%
异常状态临界值
400%
抗性
伤害
405%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSword2CampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
54
生命
10,036
护甲
16,258
闪避值
2,837
伤害
735
法术伤害
735
命中
330
攻击间隔
1.5
经验值
13,170
召唤物生命
2,472
召唤物伤害
564
异常状态临界值
10,036
冰缓
32
Shock
32
Brittle
180
Scorch
32
Sap
88
Phys Convert Ele
170%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ElementalStrikeVaalColossus
攻击, 近战单一目标, 攻击可重复, 近战, 闪电, 冰冷, 火焰, 投射物, 范围, 连锁, 范围攻击, ProjectilesNotFromUser, RandomElement
野性打击
基本伤害: 588—882
暴击几率: 5%
攻击间隔: 1.5 秒
使用近战武器打击敌人,将物理伤害转换为随机的元素伤害。根据转换成的元素释放出猛烈的爆炸、弧动的闪电箭或冰霜波。不会连续两次选择相同的元素。
投射物贯穿所有目标
连锁弹射 +2 次
60% 的物理伤害转换为火焰、冰霜或闪电伤害
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2CampaignBoss"] = {
fireResist = 37,
coldResist = 37,
lightningResist = 37,
chaosResist = 0,
name = "Quetzal, Champion of Yore",
life = 4,
damage = 4.05,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"ElementalStrikeVaalColossus",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ElementalStrikeVaalColossus"] = {
name = "Wild Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.Cold] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Chains] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesNotFromUser] = true,
[SkillType.RandomElement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"elemental_strike_physical_damage_%_to_convert",
"number_of_chains",
"fixed_projectile_spread",
"always_pierce",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























构造体