昔日冠軍.奎札爾
Quetzal, Champion of Yore
| 幽魂 | |
|---|---|
| 地區 | 堤道 |
| 標籤 | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead |
生命
400%
護甲值
+75%
異常狀態臨界值
400%
抗性
傷害
405%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSword2CampaignBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
54
生命
10,036
護甲值
16,258
閃避值
2,837
傷害
735
法術傷害
735
命中
330
攻擊間隔
1.5
經驗值
13,170
召喚物生命
2,472
召喚物傷害
564
異常狀態臨界值
10,036
冰緩
32
感電
32
易碎
180
焦灼
32
殘喘
88
Phys Convert Ele
170%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ElementalStrikeVaalColossus
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 閃電, 冰冷, 火焰, 投射物, 範圍, 連鎖, 範圍攻擊, ProjectilesNotFromUser, RandomElement
野性打擊
基本傷害: 588—882
暴擊率: 5%
攻擊間隔: 1.5 秒
使用近戰武器打擊敵人,將部分傷害轉換為隨機的元素傷害。根據轉換成的元素釋放出爆破、閃電或冰霜。會避免連續選擇相同的元素。
投射物穿透全部目標
連鎖 +2 次
60% 的物理傷害隨機轉換成火焰、冰冷、或閃電傷害
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2CampaignBoss"] = {
fireResist = 37,
coldResist = 37,
lightningResist = 37,
chaosResist = 0,
name = "Quetzal, Champion of Yore",
life = 4,
damage = 4.05,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"ElementalStrikeVaalColossus",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ElementalStrikeVaalColossus"] = {
name = "Wild Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.Cold] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Chains] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesNotFromUser] = true,
[SkillType.RandomElement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"elemental_strike_physical_damage_%_to_convert",
"number_of_chains",
"fixed_projectile_spread",
"always_pierce",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























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