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Кетцаль, древний чемпион
Механизм
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Область: Перешейка
Quetzal, Champion of Yore
Spectre
AreaПерешейка
Tagsbone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead
Здоровье
400%
Броня
+75%
Ailment Threshold
400%
Сопротивление
IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
Damage
405%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSword2CampaignBoss
Уровень
54
Здоровье
10,036
Броня
16,258
Уклонение
2,837
Damage
735
Урон от чар
735
Точность
330
Attack Time
1.5
Опыт
13,170
Minion Life
2,472
Minion Damage
564
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
Phys Convert Ele
170%
ElementalStrikeVaalColossus
Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
Шальной удар
Base Damage: 588—882
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой атакует врагов оружием ближнего боя, преобразуя физический урон в случайную стихию. В зависимости от выбранной стихии высвобождается огненный взрыв, волна холода или цепная молния. Умение будет пытаться не использовать одну и ту же стихию два раза подряд.
Снаряды пронзают все цели
Поражает целей по цепи: +2
60% физического урона становится уроном от огня, молнии или холода
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
ElementalStrike

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2CampaignBoss"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Quetzal, Champion of Yore",
    life = 4,
    damage = 4.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "ElementalStrikeVaalColossus",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElementalStrikeVaalColossus"] = {
    name = "Wild Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cold] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "elemental_strike_physical_damage_%_to_convert",
        "number_of_chains",
        "fixed_projectile_spread",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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