Quetzal, Champion of Yore
| Spectre | |
|---|---|
| Area | The Causeway |
| Tags | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead |
Life
400%
Armour
+75%
Ailment Threshold
400%
Resistance
Damage
405%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSword2CampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
54
Life
10,036
Armour
16,258
Evasion Rating
2,837
Damage
735
Spell Damage
735
Accuracy
330
Attack Time
1.5
Experience
13,170
Minion Life
2,472
Minion Damage
564
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
Phys Convert Ele
170%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ElementalStrikeVaalColossus
Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
Wild Strike
Base Damage: 588—882
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Projectiles Pierce all Targets
Chains +2 Times
60% of Physical Damage Converted to Fire, Cold or Lightning Damage
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2CampaignBoss"] = {
fireResist = 37,
coldResist = 37,
lightningResist = 37,
chaosResist = 0,
name = "Quetzal, Champion of Yore",
life = 4,
damage = 4.05,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"ElementalStrikeVaalColossus",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ElementalStrikeVaalColossus"] = {
name = "Wild Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.Cold] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Chains] = true,
[SkillType.RangedAttack] = true,
[SkillType.ProjectilesNotFromUser] = true,
[SkillType.RandomElement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"elemental_strike_physical_damage_%_to_convert",
"number_of_chains",
"fixed_projectile_spread",
"always_pierce",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























Construct