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Quetzal, Streiter von Yore
Konstrukt
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Gebiet: Der Damm
Quetzal, Champion of Yore
Spectre
AreaDer Damm
Tagsbone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead
Leben
400%
Rüstung
+75%
Ailment Threshold
400%
Widerstand
IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
Damage
405%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSword2CampaignBoss
Stufe
54
Leben
10,036
Rüstung
16,258
Ausweichwert
2,837
Damage
735
Zauberschaden
735
Genauigkeit
330
Attack Time
1.5
Erfahrung
13,170
Minion Life
2,472
Minion Damage
564
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
Phys Convert Ele
170%
ElementalStrikeVaalColossus
Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
Wilder Schlag
Base Damage: 588—882
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Eure Nahkampfwaffe schlägt Gegner und wandelt einen Teil des Schadens in ein zufälliges Element um. Je nach Element werden dann eine feurige Explosion, ein Bogenblitz oder eine Eiswelle freigesetzt. Die Fertigkeit verhindert, dass dasselbe Element zweimal in Folge ausgewählt wird.
Projektile durchbohren alle Ziele
Verkettet sich +2 Mal
60% des physischen Schadens umgewandelt in Feuer-, Kälte- oder Blitzschaden
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
ElementalStrike

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2CampaignBoss"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Quetzal, Champion of Yore",
    life = 4,
    damage = 4.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "ElementalStrikeVaalColossus",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElementalStrikeVaalColossus"] = {
    name = "Wild Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cold] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "elemental_strike_physical_damage_%_to_convert",
        "number_of_chains",
        "fixed_projectile_spread",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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