快手利夫
人形
地區: 遺跡廢墟
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
幽魂 | N |
---|---|
地區 | 遺跡廢墟 |
標籤 | bandit, 法術, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon |
生命
400%
護甲
+25%
閃避
+50%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
115%
命中
120%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
125%
類型
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
1,580,156
護甲
53,326
閃避
8,450
能量護盾
0
傷害
660
法術傷害
985
命中
422
攻擊間隔
0.804
經驗值
125,268
異常狀態臨界值
869,086
冰緩
2,748
感電
2,748
易碎
15,547
焦灼
2,748
殘喘
7,592
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BanditLeaderFrenzyMapBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 可觸發
狂怒球
基本傷害: 1048–1571
暴擊率: 5%
攻擊間隔: 1.2 秒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
造成 20% 更多物理傷害
每個狂怒球增加 12% 物理傷害
每個狂怒球增加 5% 攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
每個狂怒球增加 12% 物理傷害
每個狂怒球增加 5% 攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
TriggerSpawners1
可觸發
冷卻時間: 100 秒
TriggerSpawners2
可觸發
冷卻時間: 100 秒
TriggerSpawnersMagicMapBandit
可觸發
trigger spawners override row [10]
TriggerSpawners4
可觸發
冷卻時間: 100 秒
BanditFlickerStrikeMapBoss
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 1048–1571
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 3 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
BanditFlickerStrikeMapBossRepeated
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 1048–1571
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 6 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
技能重複施放 2 次
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
BanditLeaderSmokeBombMapBoss
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 火焰, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
造成 517.9 至 791.3 物理傷害
陷阱持續 +2.5 秒
+10 秒基礎持續時間
造成 575.5 至 863.2 火焰傷害
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
陷阱持續 +2.5 秒
+10 秒基礎持續時間
造成 575.5 至 863.2 火焰傷害
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
ChargedAttackBanditMapBoss
攻擊, 範圍, 引導, 近戰
刀鋒亂舞
基本傷害: 1048–1571
暴擊率: 5%
攻擊間隔: 1.2 秒
引導施放時對面前圓形範圍中敵人進行攻擊,每一擊皆對目標與附近造成傷害。持續引導時增加傷害。結束引導後釋放等同引導時所達層數的額外攻擊次數。限定使用匕首、爪或單手劍。
死亡時有 100% 更少傷害
80% 更多攻擊速度
active skill area of effect radius +% final [-14]
is area damage [1]
80% 更多攻擊速度
active skill area of effect radius +% final [-14]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Stats { set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2"] = { name = "Leif, the Swift-Handed", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditLeaderFrenzyMapBoss", "BanditFlickerStrikeMapBoss", "BanditFlickerStrikeMapBossRepeated", "BanditLeaderSmokeBombMapBoss", "TriggerSpawners1", "TriggerSpawners2", "TriggerSpawners4", "ChargedAttackBanditMapBoss", "TriggerSpawnersMagicMapBandit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditLeaderFrenzyMapBoss"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrikeMapBoss"] = { name = "Flicker Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrikeMapBossRepeated"] = { name = "Flicker Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "skill_repeat_count", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditLeaderSmokeBombMapBoss"] = { name = "BanditLeaderSmokeBombMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "is_area_damage", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners1"] = { name = "TriggerSpawners1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners2"] = { name = "TriggerSpawners2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners4"] = { name = "TriggerSpawners4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChargedAttackBanditMapBoss"] = { name = "Blade Flurry", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "cast_on_death_damage_+%_final_while_dead", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersMagicMapBandit"] = { name = "TriggerSpawnersMagicMapBandit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
快手利夫
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
幽魂 | N |
---|---|
標籤 | bandit, 法術, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss |
生命
400%
護甲
+25%
閃避
+50%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
115%
命中
120%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
125%
類型
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2Standalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
35,988
閃避
7,109
能量護盾
0
傷害
489
法術傷害
730
命中
348
攻擊間隔
0.804
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BanditLeaderFrenzyMapBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 可觸發
狂怒球
基本傷害: 777–1166
暴擊率: 5%
攻擊間隔: 1.2 秒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
造成 20% 更多物理傷害
每個狂怒球增加 12% 物理傷害
每個狂怒球增加 5% 攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
每個狂怒球增加 12% 物理傷害
每個狂怒球增加 5% 攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
BanditFlickerStrikeMapBoss
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 777–1166
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 3 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
BanditFlickerStrikeMapBossRepeated
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 777–1166
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 6 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
技能重複施放 2 次
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
BanditLeaderSmokeBombMapBoss
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 火焰, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
造成 402 至 614.1 物理傷害
陷阱持續 +2.5 秒
+10 秒基礎持續時間
造成 446.6 至 670 火焰傷害
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
陷阱持續 +2.5 秒
+10 秒基礎持續時間
造成 446.6 至 670 火焰傷害
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
ChargedAttackBanditMapBoss
攻擊, 範圍, 引導, 近戰
刀鋒亂舞
基本傷害: 777–1166
暴擊率: 5%
攻擊間隔: 1.2 秒
引導施放時對面前圓形範圍中敵人進行攻擊,每一擊皆對目標與附近造成傷害。持續引導時增加傷害。結束引導後釋放等同引導時所達層數的額外攻擊次數。限定使用匕首、爪或單手劍。
死亡時有 100% 更少傷害
80% 更多攻擊速度
active skill area of effect radius +% final [-14]
is area damage [1]
80% 更多攻擊速度
active skill area of effect radius +% final [-14]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Stats { set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Standalone_"] = { name = "Leif, the Swift-Handed", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditLeaderFrenzyMapBoss", "BanditFlickerStrikeMapBoss", "BanditFlickerStrikeMapBossRepeated", "BanditLeaderSmokeBombMapBoss", "ChargedAttackBanditMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditLeaderFrenzyMapBoss"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrikeMapBoss"] = { name = "Flicker Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrikeMapBossRepeated"] = { name = "Flicker Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "skill_repeat_count", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditLeaderSmokeBombMapBoss"] = { name = "BanditLeaderSmokeBombMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "is_area_damage", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChargedAttackBanditMapBoss"] = { name = "Blade Flurry", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "cast_on_death_damage_+%_final_while_dead", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
快手利夫
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
幽魂 | N |
---|---|
標籤 | bandit, elder_map_boss, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_attacking, not_int, red_blood, slashing_weapon |
生命
400%
護甲
+25%
閃避
+50%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
115%
命中
120%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
125%
類型
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Elder"] = { name = "Leif, the Swift-Handed", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |