Leif, Flinker Klingenführer
Humanoid
Gebiet: 'Burgruinen'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
Spectre | N |
---|---|
Area | 'Burgruinen'-Karte |
Tags | bandit, Zauberer, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon |
Leben
400%
Rüstung
+25%
Ausweichen
+50%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
115%
Genauigkeit
120%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
73
Leben
1,580,156
Rüstung
53,326
Ausweichen
8,450
Energieschild
0
Damage
660
Zauberschaden
985
Genauigkeit
422
Attack Time
0.804
Erfahrung
125,268
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditLeaderFrenzyMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 1048–1571
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 20% mehr physischen Schaden
12% erhöhter physischer Schaden pro Raserei-Ladung
5% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
skill can fire wand projectiles [1]
12% erhöhter physischer Schaden pro Raserei-Ladung
5% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
skill can fire wand projectiles [1]
TriggerSpawners1
Triggerable
Abklingzeit: 100 Sek.
TriggerSpawners2
Triggerable
Abklingzeit: 100 Sek.
TriggerSpawnersMagicMapBandit
Triggerable
trigger spawners override row [10]
TriggerSpawners4
Triggerable
Abklingzeit: 100 Sek.
BanditFlickerStrikeMapBoss
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 1048–1571
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Abklingzeit: 3 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 10% mehr Schaden
18% erhöhter physischer Schaden
40% erhöhte Angriffsgeschwindigkeit
15% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
18% erhöhter physischer Schaden
40% erhöhte Angriffsgeschwindigkeit
15% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
BanditFlickerStrikeMapBossRepeated
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 1048–1571
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Abklingzeit: 6 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Fertigkeiten wiederholen sich 2 zusätzliche Male
Verursacht 10% mehr Schaden
18% erhöhter physischer Schaden
40% erhöhte Angriffsgeschwindigkeit
15% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
Verursacht 10% mehr Schaden
18% erhöhter physischer Schaden
40% erhöhte Angriffsgeschwindigkeit
15% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
BanditLeaderSmokeBombMapBoss
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Fire, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 517.9 bis 791.3 physischen Schaden
Falle ist +2.5 Sekunden aktiv
Basisdauer beträgt 10 Sekunden
Verursacht 575.5 bis 863.2 Feuerschaden
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
Falle ist +2.5 Sekunden aktiv
Basisdauer beträgt 10 Sekunden
Verursacht 575.5 bis 863.2 Feuerschaden
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
ChargedAttackBanditMapBoss
Attack, Area, Channel, Melee
Klingentanz
Base Damage: 1048–1571
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Teilt wiederholt Schläge an Gegnern in einem Kreis vor Euch aus, während Ihr die Fertigkeit kanalisiert und Schaden bei Gegnern und um diese herum verursacht. Der Schaden wird durch das Kanalisieren fortlaufend erhöht. Ihr entfesselt einen zusätzlichen Schlag für jede Stufe, die Ihr während des Kanalisierens erreicht. Erfordert einen Dolch, eine Klaue oder ein Einhandschwert.
100% weniger Schaden, solange tot
80% mehr Angriffsgeschwindigkeit
active skill area of effect radius +% final [-14]
is area damage [1]
80% mehr Angriffsgeschwindigkeit
active skill area of effect radius +% final [-14]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Stats { set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2"] = { name = "Leif, the Swift-Handed", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditLeaderFrenzyMapBoss", "BanditFlickerStrikeMapBoss", "BanditFlickerStrikeMapBossRepeated", "BanditLeaderSmokeBombMapBoss", "TriggerSpawners1", "TriggerSpawners2", "TriggerSpawners4", "ChargedAttackBanditMapBoss", "TriggerSpawnersMagicMapBandit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditLeaderFrenzyMapBoss"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrikeMapBoss"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrikeMapBossRepeated"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "skill_repeat_count", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditLeaderSmokeBombMapBoss"] = { name = "BanditLeaderSmokeBombMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "is_area_damage", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners1"] = { name = "TriggerSpawners1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners2"] = { name = "TriggerSpawners2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners4"] = { name = "TriggerSpawners4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChargedAttackBanditMapBoss"] = { name = "Blade Flurry", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "cast_on_death_damage_+%_final_while_dead", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersMagicMapBandit"] = { name = "TriggerSpawnersMagicMapBandit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Leif, Flinker Klingenführer
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
Spectre | N |
---|---|
Tags | bandit, Zauberer, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss |
Leben
400%
Rüstung
+25%
Ausweichen
+50%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
115%
Genauigkeit
120%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2Standalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
35,988
Ausweichen
7,109
Energieschild
0
Damage
489
Zauberschaden
730
Genauigkeit
348
Attack Time
0.804
Erfahrung
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditLeaderFrenzyMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 777–1166
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 20% mehr physischen Schaden
12% erhöhter physischer Schaden pro Raserei-Ladung
5% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
skill can fire wand projectiles [1]
12% erhöhter physischer Schaden pro Raserei-Ladung
5% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
skill can fire wand projectiles [1]
BanditFlickerStrikeMapBoss
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 777–1166
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Abklingzeit: 3 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 10% mehr Schaden
18% erhöhter physischer Schaden
40% erhöhte Angriffsgeschwindigkeit
15% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
18% erhöhter physischer Schaden
40% erhöhte Angriffsgeschwindigkeit
15% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
BanditFlickerStrikeMapBossRepeated
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 777–1166
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Abklingzeit: 6 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Fertigkeiten wiederholen sich 2 zusätzliche Male
Verursacht 10% mehr Schaden
18% erhöhter physischer Schaden
40% erhöhte Angriffsgeschwindigkeit
15% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
Verursacht 10% mehr Schaden
18% erhöhter physischer Schaden
40% erhöhte Angriffsgeschwindigkeit
15% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
BanditLeaderSmokeBombMapBoss
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Fire, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 402 bis 614.1 physischen Schaden
Falle ist +2.5 Sekunden aktiv
Basisdauer beträgt 10 Sekunden
Verursacht 446.6 bis 670 Feuerschaden
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
Falle ist +2.5 Sekunden aktiv
Basisdauer beträgt 10 Sekunden
Verursacht 446.6 bis 670 Feuerschaden
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
ChargedAttackBanditMapBoss
Attack, Area, Channel, Melee
Klingentanz
Base Damage: 777–1166
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Teilt wiederholt Schläge an Gegnern in einem Kreis vor Euch aus, während Ihr die Fertigkeit kanalisiert und Schaden bei Gegnern und um diese herum verursacht. Der Schaden wird durch das Kanalisieren fortlaufend erhöht. Ihr entfesselt einen zusätzlichen Schlag für jede Stufe, die Ihr während des Kanalisierens erreicht. Erfordert einen Dolch, eine Klaue oder ein Einhandschwert.
100% weniger Schaden, solange tot
80% mehr Angriffsgeschwindigkeit
active skill area of effect radius +% final [-14]
is area damage [1]
80% mehr Angriffsgeschwindigkeit
active skill area of effect radius +% final [-14]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Stats { set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Standalone_"] = { name = "Leif, the Swift-Handed", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditLeaderFrenzyMapBoss", "BanditFlickerStrikeMapBoss", "BanditFlickerStrikeMapBossRepeated", "BanditLeaderSmokeBombMapBoss", "ChargedAttackBanditMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditLeaderFrenzyMapBoss"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrikeMapBoss"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrikeMapBossRepeated"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "skill_repeat_count", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditLeaderSmokeBombMapBoss"] = { name = "BanditLeaderSmokeBombMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "is_area_damage", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChargedAttackBanditMapBoss"] = { name = "Blade Flurry", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "cast_on_death_damage_+%_final_while_dead", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Leif, Flinker Klingenführer
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
Spectre | N |
---|---|
Tags | bandit, elder_map_boss, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_attacking, not_int, red_blood, slashing_weapon |
Leben
400%
Rüstung
+25%
Ausweichen
+50%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
115%
Genauigkeit
120%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Elder"] = { name = "Leif, the Swift-Handed", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { }, modList = { }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.