迅速なる者、レイフ
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
SpectreN
Area城跡のマップ
Tagsbandit, キャスター, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon
ライフ
400%
アーマー
+25%
回避力
+50%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
115%
命中
120%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
経験値
200%
Model Size
125%
Type
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2
レベル
73
ライフ
1,580,156
アーマー
53,326
回避力
8,450
エナジーシールド
0
Damage
660
スペルダメージ
985
命中
422
Attack Time
0.804
経験値
125,268
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
BanditLeaderFrenzyMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
フレンジー
Base Damage: 1048–1571
クリティカル率: 5%
Attack Time: 1.2 秒
敵に命中すれば使用者にフレンジーチャージを付与するアタックを行う。フレンジーチャージはアタックスピードを増加させる。
物理ダメージが20%上昇する
フレンジーチャージ1個ごとに物理ダメージが12%増加する
フレンジーチャージ1個ごとにアタックスピードが5%増加する
skill can fire arrows [1]
skill can fire wand projectiles [1]
TriggerSpawners1
Triggerable
クールダウン時間: 100 秒
TriggerSpawners2
Triggerable
クールダウン時間: 100 秒
TriggerSpawnersMagicMapBandit
Triggerable
trigger spawners override row [10]
TriggerSpawners4
Triggerable
クールダウン時間: 100 秒
BanditFlickerStrikeMapBoss
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 1048–1571
クリティカル率: 5%
Attack Time: 1.2 秒
クールダウン時間: 3 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが10%上昇する
物理ダメージが18%増加する
アタックスピードが40%増加する
フレンジーチャージ1個ごとにアタックスピードが15%増加する
ignores proximity shield [1]
melee defer damage prediction [1]
BanditFlickerStrikeMapBossRepeated
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 1048–1571
クリティカル率: 5%
Attack Time: 1.2 秒
クールダウン時間: 6 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
スキルは追加で2回繰り返す
ダメージが10%上昇する
物理ダメージが18%増加する
アタックスピードが40%増加する
フレンジーチャージ1個ごとにアタックスピードが15%増加する
ignores proximity shield [1]
melee defer damage prediction [1]
BanditLeaderSmokeBombMapBoss
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Fire, AreaSpell
クリティカル率: 5%
キャストタイム: 1 秒
クールダウン時間: 6 秒
517.9から791.3の物理ダメージを与える
トラップの持続時間が+2.5秒される
基礎持続時間は10
575.5から863.2の火ダメージを与える
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
ChargedAttackBanditMapBoss
Attack, Area, Channel, Melee
ブレードフラリィ
Base Damage: 1048–1571
クリティカル率: 5%
Attack Time: 1.2 秒
チャネリング中、前方にいる敵を攻撃し、その敵とその周囲の敵にダメージを与える。チャネリング中ダメージはブーストされ続ける。チャネリングを終えると獲得したステージごとに追加の攻撃を放つ。使用するには短剣、鉤爪または片手剣が必要である。
プレイヤーキャラクター死亡中はダメージが100%低下する
アタックスピードが80%上昇する
active skill area of effect radius +% final [-14]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Transitionable
{
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2"] = {
    name = "Leif, the Swift-Handed",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "BanditLeaderFrenzyMapBoss",
        "BanditFlickerStrikeMapBoss",
        "BanditFlickerStrikeMapBossRepeated",
        "BanditLeaderSmokeBombMapBoss",
        "TriggerSpawners1",
        "TriggerSpawners2",
        "TriggerSpawners4",
        "ChargedAttackBanditMapBoss",
        "TriggerSpawnersMagicMapBandit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditLeaderFrenzyMapBoss"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBoss"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBossRepeated"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_repeat_count",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditLeaderSmokeBombMapBoss"] = {
    name = "BanditLeaderSmokeBombMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "is_area_damage",
        "base_skill_is_trapped",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners1"] = {
    name = "TriggerSpawners1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners2"] = {
    name = "TriggerSpawners2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners4"] = {
    name = "TriggerSpawners4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChargedAttackBanditMapBoss"] = {
    name = "Blade Flurry",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channel] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "cast_on_death_damage_+%_final_while_dead",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMagicMapBandit"] = {
    name = "TriggerSpawnersMagicMapBandit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • トラップは投擲後+4秒間はダメージを受けることがない
    マインは投擲後+4秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 迅速なる者、レイフ
    人型
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    トラップは投擲後+4秒間はダメージを受けることがない
    マインは投擲後+4秒間はダメージを受けることがない
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Leif, the Swift-Handed
    SpectreN
    Tagsbandit, キャスター, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    ライフ
    400%
    アーマー
    +25%
    回避力
    +50%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    115%
    命中
    120%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    125%
    Type
    DexIntBanditBossMap2
    Metadata
    MapBanditLeaderKraityn2Standalone_
    レベル
    68
    ライフ
    557,385
    アーマー
    35,988
    回避力
    7,109
    エナジーシールド
    0
    Damage
    489
    スペルダメージ
    730
    命中
    348
    Attack Time
    0.804
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    BanditLeaderFrenzyMapBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    フレンジー
    Base Damage: 777–1166
    クリティカル率: 5%
    Attack Time: 1.2 秒
    敵に命中すれば使用者にフレンジーチャージを付与するアタックを行う。フレンジーチャージはアタックスピードを増加させる。
    物理ダメージが20%上昇する
    フレンジーチャージ1個ごとに物理ダメージが12%増加する
    フレンジーチャージ1個ごとにアタックスピードが5%増加する
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BanditFlickerStrikeMapBoss
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    フリッカーストライク
    Base Damage: 777–1166
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 3 秒
    近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
    ダメージが10%上昇する
    物理ダメージが18%増加する
    アタックスピードが40%増加する
    フレンジーチャージ1個ごとにアタックスピードが15%増加する
    ignores proximity shield [1]
    melee defer damage prediction [1]
    BanditFlickerStrikeMapBossRepeated
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    フリッカーストライク
    Base Damage: 777–1166
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 6 秒
    近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
    スキルは追加で2回繰り返す
    ダメージが10%上昇する
    物理ダメージが18%増加する
    アタックスピードが40%増加する
    フレンジーチャージ1個ごとにアタックスピードが15%増加する
    ignores proximity shield [1]
    melee defer damage prediction [1]
    BanditLeaderSmokeBombMapBoss
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Fire, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 6 秒
    402から614.1の物理ダメージを与える
    トラップの持続時間が+2.5秒される
    基礎持続時間は10
    446.6から670の火ダメージを与える
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [13]
    ChargedAttackBanditMapBoss
    Attack, Area, Channel, Melee
    ブレードフラリィ
    Base Damage: 777–1166
    クリティカル率: 5%
    Attack Time: 1.2 秒
    チャネリング中、前方にいる敵を攻撃し、その敵とその周囲の敵にダメージを与える。チャネリング中ダメージはブーストされ続ける。チャネリングを終えると獲得したステージごとに追加の攻撃を放つ。使用するには短剣、鉤爪または片手剣が必要である。
    プレイヤーキャラクター死亡中はダメージが100%低下する
    アタックスピードが80%上昇する
    active skill area of effect radius +% final [-14]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Standalone_"] = {
        name = "Leif, the Swift-Handed",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1.2,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "BanditLeaderFrenzyMapBoss",
            "BanditFlickerStrikeMapBoss",
            "BanditFlickerStrikeMapBossRepeated",
            "BanditLeaderSmokeBombMapBoss",
            "ChargedAttackBanditMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditLeaderFrenzyMapBoss"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditFlickerStrikeMapBoss"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditFlickerStrikeMapBossRepeated"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_repeat_count",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditLeaderSmokeBombMapBoss"] = {
        name = "BanditLeaderSmokeBombMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "is_area_damage",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChargedAttackBanditMapBoss"] = {
        name = "Blade Flurry",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Channel] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_on_death_damage_+%_final_while_dead",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • トラップは投擲後+4秒間はダメージを受けることがない
    マインは投擲後+4秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 迅速なる者、レイフ
    人型
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    トラップは投擲後+4秒間はダメージを受けることがない
    マインは投擲後+4秒間はダメージを受けることがない
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Leif, the Swift-Handed
    SpectreN
    Tagsbandit, elder_map_boss, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_attacking, not_int, red_blood, slashing_weapon
    ライフ
    400%
    アーマー
    +25%
    回避力
    +50%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    115%
    命中
    120%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    125%
    Type
    DexIntBanditBossMap2
    Metadata
    MapBanditLeaderKraityn2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Elder"] = {
        name = "Leif, the Swift-Handed",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1.2,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • トラップは投擲後+4秒間はダメージを受けることがない
    マインは投擲後+4秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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