빠른 손의 레이프
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
투척 후 덫이 피해 면역인 시간 +4
투척 후 지뢰가 피해 면역인 시간 +4
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
SpectreN
Area성곽 유적 지도
Tagsbandit, 시전, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon
생명력
400%
방어도
+25%
회피
+50%
Ailment Threshold
400%
저항
40 40 40 25
Damage
115%
정확도
120%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
경험치
200%
Model Size
125%
Type
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2
레벨
73
생명력
1,580,156
방어도
53,326
회피
8,450
에너지 보호막
0
Damage
660
주문 피해
985
정확도
422
Attack Time
0.804
경험치
125,268
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
BanditLeaderFrenzyMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
격분
Base Damage: 1048–1571
치명타 확률: 5%
Attack Time: 1.2 초
명중 시 격분 충전 효과를 획득합니다. 격분 충전 효과는 공격 속도를 증가시킵니다.
주는 물리 피해 20% 증폭
격분 충전 하나당 물리 피해 12% 증가
격분 충전 하나당 공격 속도 5% 증가
skill can fire arrows [1]
skill can fire wand projectiles [1]
TriggerSpawners1
Triggerable
재사용 대기시간: 100 초
TriggerSpawners2
Triggerable
재사용 대기시간: 100 초
TriggerSpawnersMagicMapBandit
Triggerable
trigger spawners override row [10]
TriggerSpawners4
Triggerable
재사용 대기시간: 100 초
BanditFlickerStrikeMapBoss
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
점멸 타격
Base Damage: 1048–1571
치명타 확률: 5%
Attack Time: 1.2 초
재사용 대기시간: 3 초
주변의 몬스터에게 순간이동하여 근접 무기로 공격합니다. 적을 선택하지 않으면 무작위로 하나를 골라 공격합니다. 일정 시간 동안 이동 속도를 증가시키는 버프를 부여합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
주는 피해 10% 증폭
물리 피해 18% 증가
공격 속도 40% 증가
격분 충전 하나당 공격 속도 15% 증가
ignores proximity shield [1]
melee defer damage prediction [1]
BanditFlickerStrikeMapBossRepeated
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
점멸 타격
Base Damage: 1048–1571
치명타 확률: 5%
Attack Time: 1.2 초
재사용 대기시간: 6 초
주변의 몬스터에게 순간이동하여 근접 무기로 공격합니다. 적을 선택하지 않으면 무작위로 하나를 골라 공격합니다. 일정 시간 동안 이동 속도를 증가시키는 버프를 부여합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
스킬 2회 추가 반복
주는 피해 10% 증폭
물리 피해 18% 증가
공격 속도 40% 증가
격분 충전 하나당 공격 속도 15% 증가
ignores proximity shield [1]
melee defer damage prediction [1]
BanditLeaderSmokeBombMapBoss
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Fire, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 6 초
517.9~791.3 물리 피해
+2.5초간 덫 지속
기본 지속시간 10
575.5~863.2 화염 피해
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
ChargedAttackBanditMapBoss
Attack, Area, Channel, Melee
질풍의 칼날
Base Damage: 1048–1571
치명타 확률: 5%
Attack Time: 1.2 초
집중 유지 동안 전방의 원형 범위 내의 적들에게 피해를 줍니다. 집중 유지를 지속하는 동안 피해는 점차 증가합니다. 집중 유지가 끝나면 각 단계에 따라 추가로 적에게 피해를 줍니다. 단검이나 클로, 한손 검이 필요합니다.
죽음 상태에서 피해 100% 감폭
공격 속도 80% 증폭
active skill area of effect radius +% final [-14]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Transitionable
{
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2"] = {
    name = "Leif, the Swift-Handed",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "BanditLeaderFrenzyMapBoss",
        "BanditFlickerStrikeMapBoss",
        "BanditFlickerStrikeMapBossRepeated",
        "BanditLeaderSmokeBombMapBoss",
        "TriggerSpawners1",
        "TriggerSpawners2",
        "TriggerSpawners4",
        "ChargedAttackBanditMapBoss",
        "TriggerSpawnersMagicMapBandit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditLeaderFrenzyMapBoss"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBoss"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBossRepeated"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_repeat_count",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditLeaderSmokeBombMapBoss"] = {
    name = "BanditLeaderSmokeBombMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "is_area_damage",
        "base_skill_is_trapped",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners1"] = {
    name = "TriggerSpawners1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners2"] = {
    name = "TriggerSpawners2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners4"] = {
    name = "TriggerSpawners4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChargedAttackBanditMapBoss"] = {
    name = "Blade Flurry",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channel] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "cast_on_death_damage_+%_final_while_dead",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMagicMapBandit"] = {
    name = "TriggerSpawnersMagicMapBandit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 투척 후 덫이 피해 면역인 시간 +4
    투척 후 지뢰가 피해 면역인 시간 +4
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 빠른 손의 레이프
    인간형
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    투척 후 덫이 피해 면역인 시간 +4
    투척 후 지뢰가 피해 면역인 시간 +4
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Leif, the Swift-Handed
    SpectreN
    Tagsbandit, 시전, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    생명력
    400%
    방어도
    +25%
    회피
    +50%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    115%
    정확도
    120%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    125%
    Type
    DexIntBanditBossMap2
    Metadata
    MapBanditLeaderKraityn2Standalone_
    레벨
    68
    생명력
    557,385
    방어도
    35,988
    회피
    7,109
    에너지 보호막
    0
    Damage
    489
    주문 피해
    730
    정확도
    348
    Attack Time
    0.804
    경험치
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    BanditLeaderFrenzyMapBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    격분
    Base Damage: 777–1166
    치명타 확률: 5%
    Attack Time: 1.2 초
    명중 시 격분 충전 효과를 획득합니다. 격분 충전 효과는 공격 속도를 증가시킵니다.
    주는 물리 피해 20% 증폭
    격분 충전 하나당 물리 피해 12% 증가
    격분 충전 하나당 공격 속도 5% 증가
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BanditFlickerStrikeMapBoss
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    점멸 타격
    Base Damage: 777–1166
    치명타 확률: 5%
    Attack Time: 1.2 초
    재사용 대기시간: 3 초
    주변의 몬스터에게 순간이동하여 근접 무기로 공격합니다. 적을 선택하지 않으면 무작위로 하나를 골라 공격합니다. 일정 시간 동안 이동 속도를 증가시키는 버프를 부여합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
    주는 피해 10% 증폭
    물리 피해 18% 증가
    공격 속도 40% 증가
    격분 충전 하나당 공격 속도 15% 증가
    ignores proximity shield [1]
    melee defer damage prediction [1]
    BanditFlickerStrikeMapBossRepeated
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    점멸 타격
    Base Damage: 777–1166
    치명타 확률: 5%
    Attack Time: 1.2 초
    재사용 대기시간: 6 초
    주변의 몬스터에게 순간이동하여 근접 무기로 공격합니다. 적을 선택하지 않으면 무작위로 하나를 골라 공격합니다. 일정 시간 동안 이동 속도를 증가시키는 버프를 부여합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
    스킬 2회 추가 반복
    주는 피해 10% 증폭
    물리 피해 18% 증가
    공격 속도 40% 증가
    격분 충전 하나당 공격 속도 15% 증가
    ignores proximity shield [1]
    melee defer damage prediction [1]
    BanditLeaderSmokeBombMapBoss
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Fire, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    402~614.1 물리 피해
    +2.5초간 덫 지속
    기본 지속시간 10
    446.6~670 화염 피해
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [13]
    ChargedAttackBanditMapBoss
    Attack, Area, Channel, Melee
    질풍의 칼날
    Base Damage: 777–1166
    치명타 확률: 5%
    Attack Time: 1.2 초
    집중 유지 동안 전방의 원형 범위 내의 적들에게 피해를 줍니다. 집중 유지를 지속하는 동안 피해는 점차 증가합니다. 집중 유지가 끝나면 각 단계에 따라 추가로 적에게 피해를 줍니다. 단검이나 클로, 한손 검이 필요합니다.
    죽음 상태에서 피해 100% 감폭
    공격 속도 80% 증폭
    active skill area of effect radius +% final [-14]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Standalone_"] = {
        name = "Leif, the Swift-Handed",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1.2,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "BanditLeaderFrenzyMapBoss",
            "BanditFlickerStrikeMapBoss",
            "BanditFlickerStrikeMapBossRepeated",
            "BanditLeaderSmokeBombMapBoss",
            "ChargedAttackBanditMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditLeaderFrenzyMapBoss"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditFlickerStrikeMapBoss"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditFlickerStrikeMapBossRepeated"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_repeat_count",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditLeaderSmokeBombMapBoss"] = {
        name = "BanditLeaderSmokeBombMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "is_area_damage",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChargedAttackBanditMapBoss"] = {
        name = "Blade Flurry",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Channel] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_on_death_damage_+%_final_while_dead",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 투척 후 덫이 피해 면역인 시간 +4
    투척 후 지뢰가 피해 면역인 시간 +4
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 빠른 손의 레이프
    인간형
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    투척 후 덫이 피해 면역인 시간 +4
    투척 후 지뢰가 피해 면역인 시간 +4
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Leif, the Swift-Handed
    SpectreN
    Tagsbandit, elder_map_boss, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_attacking, not_int, red_blood, slashing_weapon
    생명력
    400%
    방어도
    +25%
    회피
    +50%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    115%
    정확도
    120%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    125%
    Type
    DexIntBanditBossMap2
    Metadata
    MapBanditLeaderKraityn2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Elder"] = {
        name = "Leif, the Swift-Handed",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1.2,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 투척 후 덫이 피해 면역인 시간 +4
    투척 후 지뢰가 피해 면역인 시간 +4
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.