Leif, Mãos Velozes
HumanóideÁrea: Mapa: Ruínas do Castelo
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
| Spectre | N |
|---|---|
| Area | Mapa: Ruínas do Castelo |
| Tags | bandit, Conjurador, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon |
Vida
400%
Armadura
+25%
Evasão
+50%
Ailment Threshold
400%
Resistência
Damage
115%
Precisão
120%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
125%
Type
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
728,502
Armadura
42,143
Evasão
7,622
Damage
552
Dano Mágico
824
Precisão
691
Attack Time
0.804
Experiência
117,920
Minion Life
155,215
Minion Damage
444
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditLeaderFrenzyMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Frenesi
Base Damage: 876–1314
Chance de Crítico: 5%
Attack Time: 1.2 seg
Executa um ataque que dá uma carga de frenesi ao personagem se ele acertar. Cargas de frenesi aumentam sua velocidade de ataque.
Causa 20% mais Dano Físico
Dano Físico por Carga de Frenesi aumentado em 12%
Velocidade de Ataque aumentada em 5% por Carga de Frenesi
skill can fire arrows [1]
skill can fire wand projectiles [1]
TriggerSpawners1
Triggerable
Recarga: 100 seg
TriggerSpawners2
Triggerable
Recarga: 100 seg
TriggerSpawnersMagicMapBandit
Triggerable
trigger spawners override row [10]
TriggerSpawners4
Triggerable
Recarga: 100 seg
BanditFlickerStrikeMapBoss
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 876–1314
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 3 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 10% mais Dano
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
BanditFlickerStrikeMapBossRepeated
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 876–1314
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 6 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Habilidades se Repetem 2 Vezes mais
Causa 10% mais Dano
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
BanditLeaderSmokeBombMapBoss
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Fire, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 6 seg
Causa 428.8 a 655 de Dano Físico
Armadilha dura +2.5 segundos
Duração base é de 10 segundos
Causa 476.4 a 714.6 de Dano de Fogo
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
ChargedAttackBanditMapBoss
Attack, Area, Channel, Melee
Rajada de Lâminas
Base Damage: 876–1314
Chance de Crítico: 5%
Attack Time: 1.2 seg
Golpeie repetidamente inimigos em um círculo à sua frente enquanto canalizando, causando dano no inimigo atingido e ao redor dele. O dano é continuamente intensificado enquanto canalizando. Você libera um golpe adicional por cada estágio alcançado depois que a canalização terminar. Requer uma Adaga, Garra ou Espada de Uma Mão.
100% menos Dano enquanto Morto
80% mais Velocidade de Ataque
active skill area of effect radius +% final [-14]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "One_Hand_Sword"
}
Transitionable
{
}
Stats
{
set_mana_regeneration_rate_per_minute_% = 600
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2"] = {
name = "Leif, the Swift-Handed",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1.2,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"BanditLeaderFrenzyMapBoss",
"BanditFlickerStrikeMapBoss",
"BanditFlickerStrikeMapBossRepeated",
"BanditLeaderSmokeBombMapBoss",
"TriggerSpawners1",
"TriggerSpawners2",
"TriggerSpawners4",
"ChargedAttackBanditMapBoss",
"TriggerSpawnersMagicMapBandit",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BanditLeaderFrenzyMapBoss"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBoss"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"base_attack_speed_+%_per_frenzy_charge",
"physical_damage_+%",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBossRepeated"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"base_attack_speed_+%_per_frenzy_charge",
"physical_damage_+%",
"active_skill_damage_+%_final",
"skill_repeat_count",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditLeaderSmokeBombMapBoss"] = {
name = "BanditLeaderSmokeBombMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Damage] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.Trapped] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_trap_duration",
"base_skill_effect_duration",
"trap_variation",
"is_area_damage",
"base_skill_is_trapped",
"is_trap",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners1"] = {
name = "TriggerSpawners1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners2"] = {
name = "TriggerSpawners2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners4"] = {
name = "TriggerSpawners4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChargedAttackBanditMapBoss"] = {
name = "Blade Flurry",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Channel] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"cast_on_death_damage_+%_final_while_dead",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMagicMapBandit"] = {
name = "TriggerSpawnersMagicMapBandit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
| Family | MonsterTrapsInvulnerable |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Leif, Mãos Velozes
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
| Spectre | N |
|---|---|
| Tags | bandit, Conjurador, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss |
Vida
400%
Armadura
+25%
Evasão
+50%
Ailment Threshold
400%
Resistência
Damage
115%
Precisão
120%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
125%
Type
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2Standalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
557,385
Armadura
35,988
Evasão
7,109
Damage
489
Dano Mágico
730
Precisão
638
Attack Time
0.804
Experiência
112,805
Minion Life
120,902
Minion Damage
391
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditLeaderFrenzyMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Frenesi
Base Damage: 777–1166
Chance de Crítico: 5%
Attack Time: 1.2 seg
Executa um ataque que dá uma carga de frenesi ao personagem se ele acertar. Cargas de frenesi aumentam sua velocidade de ataque.
Causa 20% mais Dano Físico
Dano Físico por Carga de Frenesi aumentado em 12%
Velocidade de Ataque aumentada em 5% por Carga de Frenesi
skill can fire arrows [1]
skill can fire wand projectiles [1]
BanditFlickerStrikeMapBoss
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 777–1166
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 3 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 10% mais Dano
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
BanditFlickerStrikeMapBossRepeated
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 777–1166
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 6 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Habilidades se Repetem 2 Vezes mais
Causa 10% mais Dano
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
BanditLeaderSmokeBombMapBoss
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Fire, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 6 seg
Causa 377.7 a 577 de Dano Físico
Armadilha dura +2.5 segundos
Duração base é de 10 segundos
Causa 419.7 a 629.5 de Dano de Fogo
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [13]
ChargedAttackBanditMapBoss
Attack, Area, Channel, Melee
Rajada de Lâminas
Base Damage: 777–1166
Chance de Crítico: 5%
Attack Time: 1.2 seg
Golpeie repetidamente inimigos em um círculo à sua frente enquanto canalizando, causando dano no inimigo atingido e ao redor dele. O dano é continuamente intensificado enquanto canalizando. Você libera um golpe adicional por cada estágio alcançado depois que a canalização terminar. Requer uma Adaga, Garra ou Espada de Uma Mão.
100% menos Dano enquanto Morto
80% mais Velocidade de Ataque
active skill area of effect radius +% final [-14]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "One_Hand_Sword"
}
Transitionable
{
}
Stats
{
set_mana_regeneration_rate_per_minute_% = 600
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Standalone_"] = {
name = "Leif, the Swift-Handed",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1.2,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"BanditLeaderFrenzyMapBoss",
"BanditFlickerStrikeMapBoss",
"BanditFlickerStrikeMapBossRepeated",
"BanditLeaderSmokeBombMapBoss",
"ChargedAttackBanditMapBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BanditLeaderFrenzyMapBoss"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {12, 5, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBoss"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"base_attack_speed_+%_per_frenzy_charge",
"physical_damage_+%",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBossRepeated"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"base_attack_speed_+%_per_frenzy_charge",
"physical_damage_+%",
"active_skill_damage_+%_final",
"skill_repeat_count",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditLeaderSmokeBombMapBoss"] = {
name = "BanditLeaderSmokeBombMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Damage] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.Trapped] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_trap_duration",
"base_skill_effect_duration",
"trap_variation",
"is_area_damage",
"base_skill_is_trapped",
"is_trap",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {0.36000001430511, 0.55000001192093, 0.40000000596046, 0.60000002384186, 2500, 10000, 13, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChargedAttackBanditMapBoss"] = {
name = "Blade Flurry",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Channel] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"cast_on_death_damage_+%_final_while_dead",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
| Family | MonsterTrapsInvulnerable |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Leif, Mãos Velozes
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leif, the Swift-Handed
| Spectre | N |
|---|---|
| Tags | bandit, elder_map_boss, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_attacking, not_int, red_blood, slashing_weapon |
Vida
400%
Armadura
+25%
Evasão
+50%
Ailment Threshold
400%
Resistência
Damage
115%
Precisão
120%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
125%
Type
DexIntBanditBossMap2
Metadata
MapBanditLeaderKraityn2Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn2Elder"] = {
name = "Leif, the Swift-Handed",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1.2,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
},
modList = {
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
| Family | MonsterTrapsInvulnerable |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.