來自品質的額外效果:
等級效果 /40
| 固定 |
|---|
| CooldownTime: 2000 |
| 基礎範圍為 3 米 |
| 每顆移除能量球,有 15% 更多範圍效果 |
| 60% 更少異常狀態傷害 |
| 等級 | 需要等級 | 智慧 | 魔力 | 基本傷害 | 每顆被移除的暴擊球造成 69 至 206 基礎閃電傷害 | 每顆被移除的耐力球造成 110 至 165 基礎火焰傷害 | 每顆被移除的狂怒球造成 110 至 165 基礎冰冷傷害 | 經驗值 |
|---|---|---|---|---|---|---|---|---|
| 1 | 28 | 67 | 13 | 100%, 100%, 100% | 69, 206 | 110, 165 | 110, 165 | 199,345 |
| 2 | 31 | 73 | 14 | 100%, 100%, 100% | 82, 247 | 132, 197 | 132, 197 | 285,815 |
| 3 | 34 | 79 | 15 | 100%, 100%, 100% | 98, 295 | 157, 236 | 157, 236 | 401,344 |
| 4 | 37 | 85 | 16 | 100%, 100%, 100% | 117, 350 | 187, 280 | 187, 280 | 554,379 |
| 5 | 40 | 92 | 16 | 100%, 100%, 100% | 138, 414 | 221, 331 | 221, 331 | 477,437 |
| 6 | 42 | 96 | 17 | 100%, 100%, 100% | 154, 462 | 247, 370 | 247, 370 | 583,786 |
| 7 | 44 | 100 | 18 | 100%, 100%, 100% | 172, 516 | 275, 412 | 275, 412 | 710,359 |
| 8 | 46 | 104 | 18 | 100%, 100%, 100% | 191, 574 | 306, 459 | 306, 459 | 1,355,511 |
| 9 | 48 | 109 | 19 | 100%, 100%, 100% | 213, 638 | 340, 510 | 340, 510 | 1,138,877 |
| 10 | 50 | 113 | 19 | 100%, 100%, 100% | 236, 709 | 378, 567 | 378, 567 | 1,368,233 |
| 11 | 52 | 117 | 20 | 100%, 100%, 100% | 262, 786 | 419, 629 | 419, 629 | 1,638,338 |
| 12 | 54 | 121 | 20 | 100%, 100%, 100% | 290, 871 | 464, 697 | 464, 697 | 1,956,648 |
| 13 | 56 | 125 | 21 | 100%, 100%, 100% | 321, 964 | 514, 771 | 514, 771 | 3,655,184 |
| 14 | 58 | 130 | 21 | 100%, 100%, 100% | 355, 1066 | 569, 853 | 569, 853 | 3,017,327 |
| 15 | 60 | 134 | 22 | 100%, 100%, 100% | 393, 1178 | 628, 942 | 628, 942 | 7,759,995 |
| 16 | 62 | 138 | 22 | 100%, 100%, 100% | 434, 1301 | 694, 1040 | 694, 1040 | 15,138,193 |
| 17 | 64 | 142 | 23 | 100%, 100%, 100% | 478, 1435 | 765, 1148 | 765, 1148 | 26,083,825 |
| 18 | 66 | 146 | 24 | 100%, 100%, 100% | 527, 1582 | 844, 1265 | 844, 1265 | 62,620,247 |
| 19 | 68 | 151 | 24 | 100%, 100%, 100% | 581, 1742 | 929, 1394 | 929, 1394 | 211,708,088 |
| 20 | 70 | 155 | 25 | 100%, 100%, 100% | 639, 1918 | 1023, 1535 | 1023, 1535 | |
| 21 | 72 | 25 | 100%, 100%, 100% | 703, 2110 | 1126, 1688 | 1126, 1688 | ||
| 22 | 74 | 26 | 100%, 100%, 100% | 773, 2320 | 1238, 1856 | 1238, 1856 | ||
| 23 | 76 | 26 | 100%, 100%, 100% | 850, 2550 | 1360, 2040 | 1360, 2040 | ||
| 24 | 78 | 27 | 100%, 100%, 100% | 934, 2801 | 1494, 2241 | 1494, 2241 | ||
| 25 | 80 | 27 | 100%, 100%, 100% | 1025, 3075 | 1640, 2460 | 1640, 2460 | ||
| 26 | 82 | 28 | 100%, 100%, 100% | 1124, 3373 | 1799, 2699 | 1799, 2699 | ||
| 27 | 84 | 28 | 100%, 100%, 100% | 1233, 3700 | 1973, 2960 | 1973, 2960 | ||
| 28 | 86 | 29 | 100%, 100%, 100% | 1352, 4055 | 2163, 3244 | 2163, 3244 | ||
| 29 | 88 | 30 | 100%, 100%, 100% | 1481, 4443 | 2370, 3555 | 2370, 3555 | ||
| 30 | 90 | 30 | 100%, 100%, 100% | 1622, 4867 | 2596, 3893 | 2596, 3893 | ||
| 31 | 91 | 30 | 100%, 100%, 100% | 1697, 5092 | 2716, 4074 | 2716, 4074 | ||
| 32 | 92 | 31 | 100%, 100%, 100% | 1776, 5328 | 2842, 4262 | 2842, 4262 | ||
| 33 | 93 | 31 | 100%, 100%, 100% | 1858, 5574 | 2973, 4459 | 2973, 4459 | ||
| 34 | 94 | 31 | 100%, 100%, 100% | 1944, 5831 | 3110, 4665 | 3110, 4665 | ||
| 35 | 95 | 31 | 100%, 100%, 100% | 2033, 6099 | 3253, 4879 | 3253, 4879 | ||
| 36 | 96 | 32 | 100%, 100%, 100% | 2126, 6379 | 3402, 5103 | 3402, 5103 | ||
| 37 | 97 | 32 | 100%, 100%, 100% | 2224, 6671 | 3558, 5337 | 3558, 5337 | ||
| 38 | 98 | 32 | 100%, 100%, 100% | 2325, 6976 | 3721, 5581 | 3721, 5581 | ||
| 39 | 99 | 33 | 100%, 100%, 100% | 2431, 7294 | 3890, 5835 | 3890, 5835 | ||
| 40 | 100 | 33 | 100%, 100%, 100% | 2542, 7626 | 4067, 6101 | 4067, 6101 |
屬性 /11
解放
| 名字 | 顯示物品素質 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 關鍵字 | 異常狀態 |
| Id | Discharge |
| DropLevel | 28 |
| BaseType | 解放 |
| Class | 技能寶石 |
| TargetTypes | 任何 |
| Type | 法術, 傷害, 範圍, 法術可重複, 可觸發, 火焰, 冰冷, 閃電, 可齊射, 範圍法術, 新星, 冷卻 |
| ItemType | Metadata/Items/Gems/SkillGemDischarge |
| ActiveSkillsCode | discharge |
| Reference |
熔火冥獄 武器 /1
| 比重 | Desc |
|---|---|
| 1000 (T5) | 解放和魔痕爆發被施放於目標位置,而不是你附近 |
Version history /20
| Version | Changes |
|---|---|
| 3.28.0 | |
| 3.26.0 | * 修正怪物使用的解放技能沒有效果範圍,導致不會造成傷害的錯誤。 |
| 3.23.0 | * 解放:每消耗一個能量球則範圍總增加 15%(之前 20%)。解放的基礎範圍也會標註在技能寶石上了。品質不再給予提高 0-20% 元素傷害,現在給予 0-10% 機率不消耗能量球。 |
| 3.17.1 | |
| 3.17.0 | * 解放:現在1 級根據每個移除的暴擊球造成69 到206 點閃電傷害(過去是62 到185),20 級達到最高639 到1918 點(過去是432到1297 點)。現在1 級根據每個移除的耐力球造成110 到165 點火焰傷害(過去是99到148),20 級達到最高1023 到1535 點(過去是692 到1037 點)。現在1 級根據每個移除的狂怒球造成110 到165 點冰霜傷害(過去是99 到148),20 級達到最高1023 到1535 點(過去是692 到1037 點)。現在任何寶石等級都有600% 傷害效用(過去是450%)。 |
| 3.16.0 | |
| 3.15.0 | |
| 3.13.0 | |
| 3.12.4 | |
| 3.12.2 | |
| 3.12.0 | |
| 3.9.0 | |
| 3.7.0 | |
| 3.6.0 | |
| 3.5.0 | |
| 3.2.1 | |
| 2.4.0 | |
| 2.0.2b | |
| 2.0.0 | |
| 1.2.0 |
來自品質的額外效果:
被輔助 /109
解放 怪物 /10
| 名字 | 詞綴 | 幽魂 |
|---|---|---|
| 不朽格鬥者 | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] | Y |
| 薛朗的古靈 | monster uses flicker strike text [1] monster casts discharge text [1] | Y |
| 增幅格鬥者 | monster uses flicker strike text [1] monster casts discharge text [1] monster casts conductivity text [1] monster gain power charge on kin death [1] | Y |
| 奇蹟修士 | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] 增加 300% 物品掉落數量 增加 800% 物品掉落稀有度 擊中時有 50% 機率獲得 1 顆暴擊球 獲得 25% 物理傷害的火焰傷害 monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster casts puncture text [1] monster is invasion boss [1] | Y |
| 崩岩 | 增加 25% 最大生命 增加 20% 角色體型 display monster uses whirling blades text [1] 增加 300% 物品掉落數量 增加 800% 物品掉落稀有度 增加 100% 移動速度 擊中時有 50% 機率獲得 1 顆暴擊球 擊中時有 50% 機率獲得 1 顆狂怒球 擊中時有 50% 機率獲得 1 顆耐力球 monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
| 緋紅之雨賓妮雅 | 增加 15000% 物品掉落稀有度 怪物增加 100% 經驗值 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
| 陰影潛伏者 | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] | Y |
| 雕塑的 | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] monster no drops or experience [1] | Y |
| 詭計的雕像 | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] 擊中時有 50% 機率獲得 1 顆暴擊球 獲得 25% 物理傷害的火焰傷害 | Y |
| 鍛造格鬥者 | Y |
Community Wiki
Discharge
Discharge is a spell that consumes all of the player's charges (specifically Frenzy Charges, Power Charges and Endurance Charges) to deal elemental damage per charge consumed in an area around them.
Skill functions and interactions
Area of effect: All damage from expended charges is dealt simultaneously within an area centered on the caster. This area can be altered with area of effect modifiers and the number of charges used.
Charge bonuses: Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +120% increased chance to critically strike. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.
Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's Protector armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the Blood Rage buff or Poacher's Mark charge-gaining effects. The Power Charge On Critical Support gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.
Minimum charges: Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from Disciple of the Unyielding, don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.
Cooldown: Discharge has a cooldown of 2 seconds, which can be modified by sources such as Second Wind Support. The unique threshold jewel Endless Misery sets the cooldown to 250ms, which overrides all other cooldowns and cannot be further modified by any sources.
Spell Totem Support: Discharge cannot be linked to Spell Totem Support.
Version history
| Version | Changes |
|---|---|
| 3.17.0 |
|
| 3.16.0 |
|
| 3.15.0 |
|
| 3.13.0 |
|
| 3.12.0 |
''Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is Endless Misery|a Threshold jewel which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.'' |
| 3.9.0 |
|
| 3.6.0 |
|
| 2.4.0 |
|
| 2.3.0e |
|
| 2.0.2 |
|
| 2.0.0 |
|
| 1.0.0 |
|
| 0.10.8 |
|
| 0.10.0 |
|
| 0.9.12s |
|
| 0.9.9 |
|
| 0.9.7 |
|
| 0.9.5g |
|
| 0.9.4 |
|
| 0.9.3 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


