解放
等级: (1–20)
消耗: (13–25) 点魔力
冷却时间: 2.00 秒
施放间隔: 0.75 秒
攻击暴击率: 7.00%
伤害效用: 600%
范围: 30
需求 等级 (28–70), (67–155) 智慧
释放角色身上所有的能量球并对周围所有敌人造成元素伤害.
每消耗 1 个暴击球,造成 (69–639) - (206–1918) 基础闪电伤害
每消耗 1 个耐力球,造成 (110–1023) - (165–1535) 基础火焰伤害
每消耗 1 个狂怒球,造成 (110–1023) - (165–1535) 基础冰霜伤害
异常状态伤害总降 60%
基础范围为 3
每移除一个能量球,效果范围总增 15%
(伤害类异常状态包括流血、点燃和中毒)

品质额外效果:
造成伤害时有 (0–10)% 的几率不移除充能球
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Discharge
使命 /1
章节使命NPC角色
3铲除左右手卡尔莉萨全职业
等级效果 /40
固定
基础范围为 3
每移除一个能量球,效果范围总增 15%
异常状态伤害总降 60%
(伤害类异常状态包括流血、点燃和中毒)
等级需求等级智慧消耗每消耗 1 个暴击球,造成 69 - 206 基础闪电伤害每消耗 1 个耐力球,造成 110 - 165 基础火焰伤害每消耗 1 个狂怒球,造成 110 - 165 基础冰霜伤害经验值
128671369, 206110, 165110, 165199,345
231731482, 247132, 197132, 197285,815
334791598, 295157, 236157, 236401,344
4378516117, 350187, 280187, 280554,379
5409216138, 414221, 331221, 331477,437
6429617154, 462247, 370247, 370583,786
74410018172, 516275, 412275, 412710,359
84610418191, 574306, 459306, 4591,355,511
94810919213, 638340, 510340, 5101,138,877
105011319236, 709378, 567378, 5671,368,233
115211720262, 786419, 629419, 6291,638,338
125412120290, 871464, 697464, 6971,956,648
135612521321, 964514, 771514, 7713,655,184
145813021355, 1066569, 853569, 8533,017,327
156013422393, 1178628, 942628, 9427,759,995
166213822434, 1301694, 1040694, 104015,138,193
176414223478, 1435765, 1148765, 114826,083,825
186614624527, 1582844, 1265844, 126562,620,247
196815124581, 1742929, 1394929, 1394211,708,088
207015525639, 19181023, 15351023, 1535
217225703, 21101126, 16881126, 1688
227426773, 23201238, 18561238, 1856
237626850, 25501360, 20401360, 2040
247827934, 28011494, 22411494, 2241
2580271025, 30751640, 24601640, 2460
2682281124, 33731799, 26991799, 2699
2784281233, 37001973, 29601973, 2960
2886291352, 40552163, 32442163, 3244
2988301481, 44432370, 35552370, 3555
3090301622, 48672596, 38932596, 3893
3191301697, 50922716, 40742716, 4074
3292311776, 53282842, 42622842, 4262
3393311858, 55742973, 44592973, 4459
3494311944, 58313110, 46653110, 4665
3595312033, 60993253, 48793253, 4879
3696322126, 63793402, 51033402, 5103
3797322224, 66713558, 53373558, 5337
3898322325, 69763721, 55813721, 5581
3999332431, 72943890, 58353890, 5835
40100332542, 76264067, 61014067, 6101
Attribute /9

解放

KeyValue
CostiLvl 1: 普通: 1x机会石
关键字异常状态
DropLevel 28
BaseType 解放
Class 技能宝石
TargetTypes任何
Type法术, 伤害, 范围, 法术可重复, 可触发, 火焰, 冰冷, 闪电, 可齐射, 范围法术, 新星, 冷却
ItemTypeMetadata/Items/Gems/SkillGemDischarge
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /1
比重Desc
1000 (T5)解放和雷电魔爆不在周身施放,改为在目标位置施放
解放
等级: (1–20)
消耗: (13–25) 点魔力
冷却时间: 2.00 秒
施放间隔: 0.75 秒
攻击暴击率: 7.00%
伤害效用: 600%
范围: 30
需求 等级 (28–70), (67–155) 智慧
释放角色身上所有的能量球并对周围所有敌人造成元素伤害.
每消耗 1 个暴击球,造成 (69–639) - (206–1918) 基础闪电伤害
每消耗 1 个耐力球,造成 (110–1023) - (165–1535) 基础火焰伤害
每消耗 1 个狂怒球,造成 (110–1023) - (165–1535) 基础冰霜伤害
异常状态伤害总降 60%
基础范围为 3
每移除一个能量球,效果范围总增 15%
base skill show average damage instead of dps [1]
is area damage [1]
(伤害类异常状态包括流血、点燃和中毒)

品质额外效果:
造成伤害时有 (0–10)% 的几率不移除充能球
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Discharge
商城 /2
Flare Discharge Effect
Your Discharge becomes an explosive flare effect.
Celestial Discharge Effect
Your Discharge becomes a Celestial Effect.
被辅助 /84
  • 主动类型: 法术, 伤害, 范围, 法术可重复, 可触发, 火焰, 冰冷, 闪电, 可齐射, 范围法术, 新星, 冷却
  • 附加火焰伤害(辅)
    辅助任意击中敌人的技能。
    附加冰霜伤害(辅)
    辅助任意击中敌人的技能。
    增大范围(辅)
    辅助任意有范围效果的技能。
    附加闪电伤害(辅)
    辅助任意击中敌人的技能。
    提高暴击几率(辅)
    辅助任意击中敌人的技能。
    提高暴击伤害(辅)
    辅助任意击中敌人的技能。
    击退(辅)
    辅助任意击中敌人的技能。
    生命偷取(辅)
    辅助任意击中敌人的技能,基于击中造成的伤害偷取生命。
    附加混沌伤害(辅)
    辅助任意击中敌人的技能。
    击晕(辅)
    辅助任意击中敌人的技能,使被辅助技能更容易眩晕敌人。
    物品稀有度增幅(辅)
    辅助任意能击败敌人的技能。
    快速施法(辅)
    辅助非瞬发法术技能。
    集中效应(辅)
    辅助任意有范围效果的技能,不论该技能是否造成伤害。
    寒冰转烈焰(辅)
    辅助任意击中敌人的技能。
    几率点燃(辅)
    辅助任意击中敌人的技能。
    元素扩散(辅)
    辅助任意能击中敌人或对敌人造成元素异常状态的技能。
    终结(辅)
    辅助任意击中敌人的技能,如果敌人在被击中后低于 10% 生命上限值则会被立即击败。
    钢铁意志(辅)
    辅助法术技能,使力量属性也会像提高近战物理伤害一样提高法术伤害。
    几率逃跑(辅)
    辅助任意击中敌人的技能。
    致盲(辅)
    辅助任意击中敌人的技能。
    火焰穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
    冰霜穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
    闪电穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
    元素穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的元素抗性。
    施法回响(辅)
    辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
    暴击获得暴击球(辅)
    辅助任意击中敌人的技能。
    增加燃烧伤害(辅)
    辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
    蛊咒(辅)
    必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
    死亡时施放(辅)
    你被击败时触发所有被辅助的法术。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱类技能或有保留效果的技能无法被触发。
    受伤时施放(辅)
    所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    晕眩时施放(辅)
    你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    减少格挡几率(辅)
    辅助任意击中敌人的技能。
    物理转闪电(辅)
    辅助任意击中敌人的技能。
    霜咬(辅)
    辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
    急冻(辅)
    辅助任意造成伤害的技能。
    闪电支配(辅)
    辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
    毒化(辅)
    辅助任意击中敌人的技能。
    虚空操纵(辅)
    辅助任意造成伤害的技能。
    精准破坏(辅)
    辅助能造成伤害的攻击或法术技能。
    极速腐化(辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    元素集中(辅)
    辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
    点燃扩散(辅)
    辅助任意击中敌人的技能。
    几率流血(辅)
    辅助攻击技能。
    低阶毒化(辅)
    辅助任意击中敌人的技能。
    致命异常状态(辅)
    辅助任意击中敌人的技能。
    腐蚀(辅)
    辅助任意击中敌人的技能。
    效能(辅)
    辅助任意能造成伤害或有持续时间的技能。
    猛毒(辅)
    辅助任意击中敌人的技能。
    献祭(辅)
    辅助任意击中敌人的技能。
    异常爆发(辅)
    辅助任意可以击中敌人或施加异常状态的技能
    残暴(辅)
    辅助任意造成伤害的技能。
    秘术增强(辅)
    所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
    召唤幻影(辅)
    辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
    彻骨(辅)
    辅助可使敌人冰缓或产生冰缓区域的技能。
    能量偷取(辅)
    辅助任意击中敌人的技能,基于击中造成的伤害偷取能量护盾。
    法术凝聚(辅)
    辅助你自身施放的法术。无法辅助触发类技能、瓦尔技能、瞬发技能、持续吟唱技能,有保留效果或产生召唤生物技能,以及图腾、陷阱和地雷使用的技能。
    附加火焰伤害(强辅)
    辅助任意击中敌人的技能。
    残暴(强辅)
    辅助任意造成伤害的技能。
    增加燃烧伤害(强辅)
    辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
    火焰穿透(强辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
    附加冰霜伤害(强辅)
    辅助任意击中敌人的技能。
    冰霜穿透(强辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
    致命异常状态(强辅)
    辅助任意击中敌人的技能。
    极速腐化(强辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    虚空操纵(强辅)
    辅助任意造成伤害的技能。
    附加混沌伤害(强辅)
    辅助任意击中敌人的技能。
    附加闪电伤害(强辅)
    辅助任意击中敌人的技能。
    精准破坏(强辅)
    辅助能造成伤害的攻击或法术技能。
    蛊咒【强辅】
    必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
    元素集中(强辅)
    辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
    增大范围(强辅)
    辅助任意有范围效果的技能。
    闪电穿透(强辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
    施法回响(强辅)
    辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
    异常爆发(强辅)
    辅助任意可以击中敌人或施加异常状态的技能
    大法师(辅)
    辅助击中造成伤害且没有保留效果的技能。无法辅助奥术技能、烙印技能、法球技能、瓦尔技能,图腾、陷阱、地雷施放的技能。无法影响召唤生物的技能。
    助力之风(辅)
    辅助有冷却时间的技能。 无法辅助触发技能。
    三位一体(辅)
    辅助击中敌人的技能,使其在你具有所有三种元素共振时获得加成,击中时除了造成最高伤害的那一个之外,给予其它元素的共振效果。每种元素的共振效果最多 50 层。不能辅助触发技能、瞬发技能、法球技能、烙印技能、有保留效果的技能,或图腾、陷阱和地雷使用的技能。无法影响召唤生物的技能。
    凌厉(辅)
    辅助任意击中敌人的技能。召唤生物无法获得凌厉。
    过载(辅)
    辅助任意击中敌人的技能。
    碎影魔刃(辅)
    辅助可以击中敌人的法术技能。无法影响召唤生物的技能。
    吞噬(辅)
    辅助任意击中敌人的技能。
    牺牲(辅)
    辅助可以击中敌人且没有保留效果的法术技能。不能辅助烙印技能、法球技能、吟唱技能、瓦尔技能或地雷和陷阱使用的技能。无法影响召唤生物的技能。
    凌虐(辅)
    辅助任意击中敌人的技能。
    残破(辅)
    辅助攻击技能。
    解放 传奇 /1
    元素伤害提高 (7–10)%
    若范围内至少有 40 点智慧,解放的效果区域总降 60%
    若范围内至少有 40 点智慧,解放的冷却时间为 250 毫秒
    若范围内至少有 40 点智慧,解放的伤害总降 60%
    商店配方
    传奇 物品 Recipe /1
    贡品你的物品Note
    无尽之苦
    1x 解放 20Q
    1x 助力之风(辅) 20Q
    1x 集中效应(辅) 20Q
    3.23配方已失效
    解放 怪物 /10
    名字词缀幽魂
    不朽格斗者monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    Y
    薛朗石像monster uses flicker strike text [1]
    monster casts discharge text [1]
    Y
    强化捕捉者monster uses flicker strike text [1]
    monster casts discharge text [1]
    monster casts conductivity text [1]
    monster gain power charge on kin death [1]
    Y
    奇迹修士monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    击中时有 50% 的几率获得暴击球
    获得额外火焰伤害, 其数值等同于物理伤害的 25%
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster casts puncture text [1]
    monster is invasion boss [1]
    Y
    崩岩生命上限提高 25%
    角色体型增大 20%
    display monster uses whirling blades text [1]
    掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    移动速度加快 100%
    击中时有 50% 的几率获得暴击球
    击中时有 50% 的几率获得狂怒球
    击中时有 50% 的几率获得耐力球
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    绯红之雨宾妮雅怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    阴影潜伏者monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    Y
    不朽格斗者(塑)monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    monster no drops or experience [1]
    Y
    巧匠塑像monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    击中时有 50% 的几率获得暴击球
    获得额外火焰伤害, 其数值等同于物理伤害的 25%
    Y
    铸炼格斗者Y

    Community Wiki

    Edit

    Discharge

    Discharge is a spell that consumes all of the player's charges (specifically Frenzy Charges, Power Charges and Endurance Charges) to deal elemental damage per charge consumed in an area around them.

    Skill functions and interactions

    • Area of effect: All damage from expended charges is dealt simultaneously within an area centered on the caster. This area can be altered with area of effect modifiers and the number of charges used.

    • Charge bonuses: Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +120% increased chance to critically strike. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.

    • Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's Protector armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the Blood Rage buff or Poacher's Mark charge-gaining effects. The Power Charge On Critical Support gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.

    • Minimum charges: Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from Disciple of the Unyielding, don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.

    • Cooldown: Discharge has a cooldown of 2 seconds, which can be modified by sources such as Second Wind Support. The unique threshold jewel Endless Misery sets the cooldown to 250ms, which overrides all other cooldowns and cannot be further modified by any sources.

    • Spell Totem Support: Discharge cannot be linked to Spell Totem Support.

    Version history

    VersionChanges
    3.17.0
  • Discharge now deals 69 to 206 base Lightning Damage per Power Charge removed at gem level 1 (previously 62 to 185), up to 639 to 1918 at gem level 20 (previously 432 to 1297).
  • Now deals 110 to 165 base Fire Damage per Endurance Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037).
  • Now deals 110 to 165 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037).
  • Now has 600% Effectiveness of Added Damage at all gem levels (previously 450%).
  • Now has 60% less Damage with Ailments" (previously 55%).
  • 3.16.0
  • Now has 55% less Damage with Ailments (previously 30%).
  • Because of base Ignite damage changes, Ignite with the skill is now 60.7% higher.
  • 3.15.0
  • Now deals 62 to 186 base Lightning Damage per Power Charge removed at gem level 1 (previously 56 to 203), up to 432 to 1297 base Lightning Damage at gem level 20 (previously 394 to 1422).
  • Now deals 99 to 148 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 81 to 121), up to 692 to 1037 base Cold Damage at gem level 20 (previously 566 to 849).
  • 3.13.0
  • PvP Changes: No longer has an attack time override. The skill's actual cast time is now used to calculate damage scaling against other players.
  • 3.12.0
    ''Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is Endless Misery|a Threshold jewel which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.''
  • Now has a larger base area of effect.
  • Now has an added damage effectiveness of 450%.
  • Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20.
  • Now deals 99 to 148 base fire damage per endurance charge removed at gem level 1, up to 692 to 1037 base fire damage at gem level 20.
  • Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20.
  • Now has 20% increased area of effect per charge consumed.
  • Now deals 30% less damage with Ailments.
  • The "{{c|craft|increased Discharge Radius}}" Labyrinth Enchantment has been replaced with a new enchantment granting Discharge +3/+5 to Radius. Existing items with this enchantment are unaffected.
  • 3.9.0
  • Discharge no longer has a target cap of 30 monsters.
  • 3.6.0
  • Mana Cost at gem level 1 is now 13 (was 24).
  • Mana Cost at gem level 20 is now 25 (was 47).
  • Now has a cast time of 0.75 seconds (from 1 second).
  • Now deals 5 to 93 Lightning damage per Power Charge removed at gem level 1 (from 4 to 77) and 34 to 651 Lighting damage per Power Charge removed at gem level 20 (from 31 to 589).
  • Now deals 35 to 52 Fire damage per Endurance Charge removed at gem level 1 (from 29 to 43) and 244 to 365 Fire damage per Endurance Charge removed at gem level 20 (from 221 to 331).
  • Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).
  • Discharge can no longer be linked to Spell Totem Support (undocumented).
  • 2.4.0
  • Discharge now deals 35% less damage when triggered.
  • 2.3.0e
  • The number of targets that Discharge can hit has been increased from 20 to 30.
  • 2.0.2
  • The graphical performance of Discharge has been improved - it now only plays the dominant effect if you have multiple charge types.
  • 2.0.0
  • Damage increased at lower levels.
  • It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • Critical Strike Chance has been reduced from 8% to 7%.
  • 1.0.0
  • Mana cost increased.
  • 0.10.8
  • Damage increased.
  • 0.10.0
  • Early levels improved by around 20%.
  • 0.9.12s
  • Damage progression increased. By skill level 15, it's doing 29% more damage than before.
  • 0.9.9
  • Slight buff to damage.
  • 0.9.7
  • Discharge's damage has been nerfed.
  • 0.9.5g
  • Reduced the Critical Strike chance.
  • 0.9.4
  • Reduced the damage.
  • Fixed Discharge not granting Charges for hitting/killing enemies.
  • 0.9.3
  • Discharge has been added to the game.

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