퀄리티로 인한 추가 효과:
Level Effect /40
| Implicit |
|---|
| CooldownTime: 2000 |
| 격분 충전 하나당 공격 속도 10% 증가 |
| 명중 시 15%의 확률로 격분 충전 획득 |
| 버프 시 이동 속도 20% 증가 |
| 기본 지속시간 3초 |
| 레벨 | 요구 사항레벨 | 민첩 | 마나 | Base Damage | 경험치 |
|---|---|---|---|---|---|
| 1 | 10 | 29 | 5 | 177.3%, 177.3%, 177.3% | 9,569 |
| 2 | 13 | 35 | 5 | 185.3%, 185.3%, 185.3% | 28,189 |
| 3 | 17 | 43 | 6 | 194%, 194%, 194% | 59,146 |
| 4 | 21 | 52 | 6 | 203%, 203%, 203% | 111,192 |
| 5 | 25 | 60 | 6 | 212.5%, 212.5%, 212.5% | 193,800 |
| 6 | 29 | 69 | 6 | 222.4%, 222.4%, 222.4% | 320,280 |
| 7 | 33 | 77 | 6 | 232.7%, 232.7%, 232.7% | 359,090 |
| 8 | 36 | 83 | 7 | 243.2%, 243.2%, 243.2% | 498,508 |
| 9 | 39 | 90 | 7 | 254%, 254%, 254% | 682,057 |
| 10 | 42 | 96 | 7 | 265.4%, 265.4%, 265.4% | 921,777 |
| 11 | 45 | 102 | 7 | 277.3%, 277.3%, 277.3% | 1,727,879 |
| 12 | 48 | 109 | 7 | 289.6%, 289.6%, 289.6% | 1,791,769 |
| 13 | 51 | 115 | 7 | 302.5%, 302.5%, 302.5% | 2,353,679 |
| 14 | 54 | 121 | 8 | 316%, 316%, 316% | 3,070,912 |
| 15 | 57 | 127 | 8 | 330.1%, 330.1%, 330.1% | 9,095,466 |
| 16 | 60 | 134 | 8 | 344.7%, 344.7%, 344.7% | 16,039,890 |
| 17 | 63 | 140 | 8 | 360%, 360%, 360% | 29,817,117 |
| 18 | 66 | 146 | 8 | 376.1%, 376.1%, 376.1% | 62,895,056 |
| 19 | 68 | 151 | 8 | 392.1%, 392.1%, 392.1% | 212,051,599 |
| 20 | 70 | 155 | 8 | 408.9%, 408.9%, 408.9% | |
| 21 | 72 | 8 | 426.3%, 426.3%, 426.3% | ||
| 22 | 74 | 9 | 444.5%, 444.5%, 444.5% | ||
| 23 | 76 | 9 | 463.5%, 463.5%, 463.5% | ||
| 24 | 78 | 9 | 483.3%, 483.3%, 483.3% | ||
| 25 | 80 | 9 | 503.8%, 503.8%, 503.8% | ||
| 26 | 82 | 9 | 525.3%, 525.3%, 525.3% | ||
| 27 | 84 | 9 | 547.7%, 547.7%, 547.7% | ||
| 28 | 86 | 9 | 571%, 571%, 571% | ||
| 29 | 88 | 9 | 595.3%, 595.3%, 595.3% | ||
| 30 | 90 | 9 | 620.6%, 620.6%, 620.6% | ||
| 31 | 91 | 10 | 658.7%, 658.7%, 658.7% | ||
| 32 | 92 | 10 | 672.7%, 672.7%, 672.7% | ||
| 33 | 93 | 10 | 687%, 687%, 687% | ||
| 34 | 94 | 10 | 701.7%, 701.7%, 701.7% | ||
| 35 | 95 | 10 | 716.5%, 716.5%, 716.5% | ||
| 36 | 96 | 10 | 731.8%, 731.8%, 731.8% | ||
| 37 | 97 | 10 | 747.3%, 747.3%, 747.3% | ||
| 38 | 98 | 10 | 763.2%, 763.2%, 763.2% | ||
| 39 | 99 | 10 | 779.4%, 779.4%, 779.4% | ||
| 40 | 100 | 10 | 796%, 796%, 796% |
Attribute /13
점멸 타격
| 이름 | 상세 설명 표시 |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Hit, Buff |
| Id | FlickerStrike |
| DropLevel | 10 |
| BaseType | 점멸 타격 |
| Class | 스킬 젬 |
| 무기 | 클로, 단검, 한손 검, 날카로운 한손 검, 한손 도끼, 한손 철퇴, 지팡이, 양손 검, 양손 도끼, 양손 철퇴, 셉터, 룬 단검, 전쟁지팡이 |
| TargetTypes | Ground, Enemy |
| Type | Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemFlickerStrike |
| ActiveSkillsCode | flicker_strike |
| Reference |
시련 무기 /1
| Weight | Desc |
|---|---|
| 500 (T5) | 격분 또는 인내 충전이 아닌 권능 충전으로 점멸 타격 및 경계 타격의 재사용 대기시간 무시 가능 |
퀄리티로 인한 추가 효과:
Supported By /135
포인트 아이템 /4
Attribute /4
flicker_strike_speed_boost
| 이름 | 상세 설명 표시 |
|---|---|
| IsRemovable | 1 |
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | base movement velocity +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
점멸 타격 몬스터 /66
Community Wiki
Flicker Strike
Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.
Skill Functions and Interactions
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.
Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.
Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.
Version history
| Version | Changes |
|---|---|
| 3.15.0 |
|
| 3.7.0 |
|
| 2.4.0 |
|
| 2.1.0 |
|
| 2.0.0 |
|
| 0.9.12qq |
|
| 0.9.12m |
Now it'll run into range and perform the skill. |
| 0.9.12 |
|
| 0.9.11 |
|
| 0.9.3 |
|
| 0.9.2f |
|
| 0.9.1 |
|
| 0.8.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



























































































































































