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역병 걸린 이온 다크슈라우드
인간형
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
is rogue exile [1]
Blighted Ion Darkshroud
Spectre
Tagsblight_monster, chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon
생명력
119%
Energy Shield From Life
40%
회피
+60%
Ailment Threshold
119%
저항
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
154%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
ExileShadow1Blight
Metadata
ExileShadow1Blight____
레벨
68
생명력
7,656
방어도
28,790
회피
7,582
에너지 보호막
2,916
Damage
575
주문 피해
575
정확도
580
Attack Time
1.395
경험치
10,255
Minion Life
1,661
Minion Energy Shield
633
Minion Damage
459
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
Phys Convert Ele
240%
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, Chaos
맹독 타격
Base Damage: 460—690
치명타 확률: 5%
Attack Time: 1.395 초
적을 명중시키면 물리 피해의 일부가 카오스 피해로 전환되고 중독을 유발합니다. 중독은 스킬 지속시간 관련 속성 부여의 영향을 받습니다. 쌍수를 사용할 경우 양쪽 무기 모두로 타격합니다. 클로나 단검, 검이 필요합니다.
보조 대상 스킬로 주변 대상에게 범위 피해를 줌
보조 대상 스킬이 주변 대상에게 주는 범위 피해 30% 감폭
주는 피해 20% 감폭
기본 지속시간 4초
공격 속도 50% 증가
물리 피해의 25%를 추가 카오스 피해로 획득
명중 시 항상 중독 유발
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ViperStrike
ExileWhirlingBlades
Attack, Melee, Movement, Travel
칼날 선회
Base Damage: 460—690
치명타 확률: 5%
Attack Time: 1.395 초
나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다.
주는 피해 30% 감폭
물리 피해 6% 증가
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
iconbladeflurry
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 460—690
치명타 확률: 5%
Attack Time: 1.395 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
점멸 타격
Base Damage: 460—690
치명타 확률: 5%
Attack Time: 1.395 초
재사용 대기시간: 1.7 초
주변의 몬스터에게 순간이동하여 근접 무기로 공격합니다. 적을 선택하지 않으면 무작위로 하나를 골라 공격합니다. 일정 시간 동안 이동 속도를 증가시키는 버프를 부여합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
주는 피해 30% 감폭
이 공격이 2회 추가 반복
물리 피해의 20%를 추가 번개 피해로 획득
공격 속도 55% 증가
ignores proximity shield [1]
iconblinkstrike
ExileReave
Attack, Area, Multistrikeable, Melee
약탈
Base Damage: 460—690
치명타 확률: 5%
Attack Time: 1.395 초
전방의 일정 범위를 공격합니다. 약탈로 적을 명중시킬 때마다 단계를 형성하며, 아무것도 명중시키지 못한 경우, 잠시 후에 단계를 상실하기 시작합니다. 단검, 클로, 한손 검으로만 사용할 수 있습니다.
이 공격이 2회 추가 반복
물리 피해 42% 증가
공격 속도 74% 증가
단계마다 효과 범위 80% 증폭
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Reave

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileShadow1Blight____"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Ion Darkshroud",
    life = 1.19,
    energyShield = 0.4,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "ExileWhirlingBlades",
        "Melee",
        "ExileFlickerStrike",
        "ExileViperStrike",
        "ExileReave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_melee_attack_repeat_count",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileReave"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "reave_area_of_effect_+%_final_per_stage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domains몬스터 (3)
GenerationType고유 (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage 피해 공격 시전 속도
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • is rogue exile 1 — 1 Global — 변경이 불가능한 값
  • Edit

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