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ブライト化したイオン・ダークシュラウド
人型
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
is rogue exile [1]
Blighted Ion Darkshroud
Spectre
Tagsblight_monster, chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon
ライフ
119%
Energy Shield From Life
40%
回避力
+60%
Ailment Threshold
119%
耐性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
154%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
ExileShadow1Blight
Metadata
ExileShadow1Blight____
レベル
68
ライフ
7,656
アーマー
28,790
回避力
7,582
エナジーシールド
2,916
Damage
575
スペルダメージ
575
命中
580
Attack Time
1.395
経験値
10,255
Minion Life
1,661
Minion Energy Shield
633
Minion Damage
459
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
Phys Convert Ele
240%
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, Chaos
ヴァイパーストライク
Base Damage: 460—690
クリティカル率: 5%
Attack Time: 1.395 秒
敵を攻撃し、物理ダメージの一部を混沌ダメージとして追加したダメージを与え、毒を敵に付与する。毒の持続時間はスキルの持続時間のモッドの影響を受ける。二刀流時は両方の武器で攻撃する。使用するには鉤爪、短剣または剣を装備する必要がある。
サポートされたスキルは周囲の対象にスプラッシュダメージを与える
サポートされたスキルは周囲の対象に対するスプラッシュダメージが30%低下する
ダメージが20%低下する
基礎持続時間は4秒
アタックスピードが50%増加する
物理ダメージの25%を追加の混沌ダメージとして獲得する
ヒット時に常に毒を付与する
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ViperStrike
ExileWhirlingBlades
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 460—690
クリティカル率: 5%
Attack Time: 1.395 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
ダメージが30%低下する
物理ダメージが6%増加する
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
iconbladeflurry
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 460—690
クリティカル率: 5%
Attack Time: 1.395 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 460—690
クリティカル率: 5%
Attack Time: 1.395 秒
クールダウン時間: 1.7 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが30%低下する
このアタックは2回繰り返す
物理ダメージの20%を追加雷ダメージとして獲得する
アタックスピードが55%増加する
ignores proximity shield [1]
iconblinkstrike
ExileReave
Attack, Area, Multistrikeable, Melee
リーヴ
Base Damage: 460—690
クリティカル率: 5%
Attack Time: 1.395 秒
前方の範囲を攻撃する。リーヴで敵をヒットするたびにステージが付与されるが、ヒットを新たに行うことがなければ短時間でそのステージは減り始める。使用するには短剣、鉤爪または片手剣を装備する必要がある。
このアタックは2回繰り返す
物理ダメージが42%増加する
アタックスピードが74%増加する
ステージごとに効果範囲が80%上昇する
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Reave

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileShadow1Blight____"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Ion Darkshroud",
    life = 1.19,
    energyShield = 0.4,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "ExileWhirlingBlades",
        "Melee",
        "ExileFlickerStrike",
        "ExileViperStrike",
        "ExileReave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_melee_attack_repeat_count",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileReave"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "reave_area_of_effect_+%_final_per_stage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsモンスター (3)
GenerationTypeユニーク (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage ダメージ アタック キャスター スピード
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • is rogue exile 1 — 1 Global — スケールできない値
  • Edit

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