탈출할 수 없는 신티크
야수
과: 암굴
떨어지는 아이템 희귀도 % 증가
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Cintiq, the Inescapable
SpectreN
Area감춰진 동혈, 감춰진 동혈
Tagsanimal_claw_weapon, beast, 시전, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, spider, vaalsidearea_boss
생명력
220%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
220%
저항
30 30 30 20
Damage
278%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 21
Attack Time
0.945 Second
Damage Spread
±20%
경험치
200%
Model Size
170%
Type
SpiderBossSideArea
Metadata
SpiderBossSideArea
레벨
68
생명력
14,153
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
1,038
주문 피해
1,038
정확도
290
Attack Time
0.945
경험치
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 831–1246
치명타 확률: 5%
Attack Time: 0.945 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrikeSideAreaBoss
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
점멸 타격
Base Damage: 831–1246
치명타 확률: 5%
Attack Time: 0.945 초
재사용 대기시간: 2 초
주변의 몬스터에게 순간이동하여 근접 무기로 공격합니다. 적을 선택하지 않으면 무작위로 하나를 골라 공격합니다. 일정 시간 동안 이동 속도를 증가시키는 버프를 부여합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
주는 피해 10% 증폭
이 공격이 2회 추가 반복
공격 속도 120% 증가
격분 충전 하나당 공격 속도 10% 증가
ignores proximity shield [1]
monster penalty against minions damage +% final vs player minions [30]
SpiderBossEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
천상의 단도
시전 속도: 0.6 초
재사용 대기시간: 6 초
시전자 전방으로 원호 형태로 단도를 던져 물리 피해를 줍니다.
354.6~531.9 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
스킬 4회 추가 반복
투사체 갈라짐
시전 속도 35% 감폭
투사체 10개 추가 발사
시전 속도 102% 증가
투사체 속도 150% 증가
base is projectile [1]
SpiderViperStrikeSideAreaBoss
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
맹독 타격
Base Damage: 831–1246
치명타 확률: 5%
Attack Time: 0.945 초
적을 명중시키면 물리 피해의 일부가 카오스 피해로 전환되고 중독을 유발합니다. 중독은 스킬 지속시간 관련 속성 부여의 영향을 받습니다. 쌍수를 사용할 경우 양쪽 무기 모두로 타격합니다. 클로나 단검, 검이 필요합니다.
보조 대상 스킬로 주변 대상에게 범위 피해를 줌
보조 대상 스킬이 주변 대상에게 주는 범위 피해 30% 감폭
기본 지속시간 4
물리 피해의 25%를 추가 카오스 피해로 획득
명중 시 항상 중독 유발
active skill area of effect radius +% final [70]
monster penalty against minions damage +% final vs player minions [10]
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Spiders/Spider"

Object Type Codes

version 2
extends "Metadata/Monsters/Spiders/Spider"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/SpiderBossSideArea"] = {
    name = "Cintiq, the Inescapable",
    life = 2.2,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.78,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SpiderViperStrikeSideAreaBoss",
        "MonsterFlickerStrikeSideAreaBoss",
        "SpiderBossEtherealKnivesSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiderViperStrikeSideAreaBoss"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "support_melee_splash_damage_+%_final_for_splash",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "melee_splash",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, 100, -30, 10, 4000, 70, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrikeSideAreaBoss"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "base_melee_attack_repeat_count",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {120, 10, 10, 2, 30, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiderBossEtherealKnivesSideArea"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "skill_repeat_count",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 10, 150, 4, -35, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 32, 10, 150, 4, -35, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 34, 10, 150, 4, -35, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 36, 10, 150, 4, -35, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 38, 10, 150, 4, -35, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 40, 10, 150, 4, -35, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 42, 10, 150, 4, -35, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 44, 10, 150, 4, -35, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 46, 10, 150, 4, -35, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 48, 10, 150, 4, -35, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 50, 10, 150, 4, -35, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 60, 10, 150, 4, -35, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 62, 10, 150, 4, -35, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 64, 10, 150, 4, -35, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 66, 10, 150, 4, -35, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 90, 10, 150, 4, -35, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 92, 10, 150, 4, -35, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 94, 10, 150, 4, -35, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 96, 10, 150, 4, -35, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 98, 10, 150, 4, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 100, 10, 150, 4, -35, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 102, 10, 150, 4, -35, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 104, 10, 150, 4, -35, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 106, 10, 150, 4, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 108, 10, 150, 4, -35, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 110, 10, 150, 4, -35, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 112, 10, 150, 4, -35, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 114, 10, 150, 4, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 116, 10, 150, 4, -35, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 118, 10, 150, 4, -35, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 120, 10, 150, 4, -35, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 122, 10, 150, 4, -35, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 124, 10, 150, 4, -35, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 126, 10, 150, 4, -35, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 128, 10, 150, 4, -35, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 130, 10, 150, 4, -35, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
떨어지는 아이템 희귀도 % 증가
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 Global
  • Craft Tagsdamage
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    탈출할 수 없는 신티크
    야수
    지역: InvasionBoss
    과: 암굴
    떨어지는 아이템 희귀도 % 증가
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster penalty against minions damage +% final vs player minions [-30]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Cintiq, the Inescapable
    SpectreN
    AreaInvasionBoss
    End Game최대 생명력 50% 증가
    Tagsanimal_claw_weapon, beast, 시전, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, invasion_boss, large_model, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, spider
    Packs
  • InvasionBoss: 탈출할 수 없는 신티크, 타락한 거미
  • 생명력
    220%
    Energy Shield From Life
    50%
    방어도
    +50%
    Ailment Threshold
    220%
    저항
    30 30 30 20
    Damage
    278%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 21
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    170%
    Type
    SpiderBossSideArea
    Metadata
    SpiderBossSideAreaInvasion
    레벨
    68
    생명력
    14,153
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    1,038
    주문 피해
    1,038
    정확도
    290
    Attack Time
    0.945
    경험치
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 831–1246
    치명타 확률: 5%
    Attack Time: 0.945 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrikeSideAreaBoss
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    점멸 타격
    Base Damage: 831–1246
    치명타 확률: 5%
    Attack Time: 0.945 초
    재사용 대기시간: 2 초
    주변의 몬스터에게 순간이동하여 근접 무기로 공격합니다. 적을 선택하지 않으면 무작위로 하나를 골라 공격합니다. 일정 시간 동안 이동 속도를 증가시키는 버프를 부여합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
    주는 피해 10% 증폭
    이 공격이 2회 추가 반복
    공격 속도 120% 증가
    격분 충전 하나당 공격 속도 10% 증가
    ignores proximity shield [1]
    monster penalty against minions damage +% final vs player minions [30]
    SpiderBossEtherealKnivesSideArea
    Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
    천상의 단도
    시전 속도: 0.6 초
    재사용 대기시간: 6 초
    시전자 전방으로 원호 형태로 단도를 던져 물리 피해를 줍니다.
    354.6~531.9 물리 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    스킬 4회 추가 반복
    투사체 갈라짐
    시전 속도 35% 감폭
    투사체 10개 추가 발사
    시전 속도 102% 증가
    투사체 속도 150% 증가
    base is projectile [1]
    SpiderViperStrikeSideAreaBoss
    Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
    맹독 타격
    Base Damage: 831–1246
    치명타 확률: 5%
    Attack Time: 0.945 초
    적을 명중시키면 물리 피해의 일부가 카오스 피해로 전환되고 중독을 유발합니다. 중독은 스킬 지속시간 관련 속성 부여의 영향을 받습니다. 쌍수를 사용할 경우 양쪽 무기 모두로 타격합니다. 클로나 단검, 검이 필요합니다.
    보조 대상 스킬로 주변 대상에게 범위 피해를 줌
    보조 대상 스킬이 주변 대상에게 주는 범위 피해 30% 감폭
    기본 지속시간 4
    물리 피해의 25%를 추가 카오스 피해로 획득
    명중 시 항상 중독 유발
    active skill area of effect radius +% final [70]
    monster penalty against minions damage +% final vs player minions [10]
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderBossSideAreaInvasion"] = {
        name = "Cintiq, the Inescapable",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.78,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SpiderViperStrikeSideAreaBoss",
            "MonsterFlickerStrikeSideAreaBoss",
            "SpiderBossEtherealKnivesSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiderViperStrikeSideAreaBoss"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "support_melee_splash_damage_+%_final_for_splash",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "melee_splash",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, -30, 10, 4000, 70, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrikeSideAreaBoss"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "base_melee_attack_repeat_count",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {120, 10, 10, 2, 30, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiderBossEtherealKnivesSideArea"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 10, 150, 4, -35, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 32, 10, 150, 4, -35, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 34, 10, 150, 4, -35, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 36, 10, 150, 4, -35, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 38, 10, 150, 4, -35, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 40, 10, 150, 4, -35, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 42, 10, 150, 4, -35, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 44, 10, 150, 4, -35, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 46, 10, 150, 4, -35, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 48, 10, 150, 4, -35, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 50, 10, 150, 4, -35, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 60, 10, 150, 4, -35, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 62, 10, 150, 4, -35, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 64, 10, 150, 4, -35, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 66, 10, 150, 4, -35, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 90, 10, 150, 4, -35, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 92, 10, 150, 4, -35, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 94, 10, 150, 4, -35, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 96, 10, 150, 4, -35, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 98, 10, 150, 4, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 100, 10, 150, 4, -35, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 102, 10, 150, 4, -35, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 104, 10, 150, 4, -35, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 106, 10, 150, 4, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 108, 10, 150, 4, -35, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 110, 10, 150, 4, -35, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 112, 10, 150, 4, -35, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 114, 10, 150, 4, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 116, 10, 150, 4, -35, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 118, 10, 150, 4, -35, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 120, 10, 150, 4, -35, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 122, 10, 150, 4, -35, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 124, 10, 150, 4, -35, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 126, 10, 150, 4, -35, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 128, 10, 150, 4, -35, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 130, 10, 150, 4, -35, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 % 증가
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 Global
  • Craft Tagsdamage
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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